Refactor|GL Texture Manager: Separated lightmap/flaremap texture preparation and search
The GL texture manager should not be concerned with the potentiallyconvoluted logic(s) of texture resource location.
Plus minor cleanup.
View differences
Refactor|GL Texture Manager: Separated lightmap/flaremap texture preparation and search
The GL texture manager should not be concerned with the potentially
convoluted logic(s) of texture resource location.
Plus minor cleanup.