Activity
From 2012-12-23 to 2013-01-05
2013-01-05
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22:55 Revision 0a134035 (github): Updated packres.py with new game plugin folder names
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22:55 Revision 03551ba2 (github): Removed the DENG_PLUGIN_GLOBAL macro
- With -rdynamic gone, this is no longer necessary.
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21:42 Revision 9b35fe1b (github): Refactor|Materials: Further material system cleanup refactorings
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21:35 Revision 5639cea7 (github): qmake|Mac OS X: Fixed a path to libdeng1
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21:33 Revision 0e4e13ba (github): Mac OS X: Updated bundleapp.sh with new folder names
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21:23 Revision 76b66a15 (github): Renamed jdoom, jheretic, jhexen, and libdeng source folders
- They are now called "doom", "heretic", "hexen", and "libdeng1".
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20:03 Revision 5a037ee4 (github): Moved api_material under the "resource" domain
- Also fixed a typo in libdeng2.
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19:59 Revision 2777f100 (github): libdeng2: Copyright years update for skyjake
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19:52 Revision 7b895041 (github): libdeng1: Cleanup
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18:07 Revision b4adfbf9 (github): Merge branch 'separate-server'
- Conflicts:
doomsday/engine/src/dd_main.cpp
doomsday/libdeng/src/str.c -
17:52 Revision 9cc9e2a4 (github): Fixed|Windows: Fixed compilation and linker issues
- Exported "deng_API" from all plugins.
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13:40 Revision 40994d05 (github): Fixed|Server: Basic functionality
- doomsday-server can now load and unload games and start and stop
the server.
When running with doomsday-server, cert... -
12:37 Revision a2079c84 (github): Cleanup: API headers and documentation
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12:36 Revision f2451ed1 (github): Updated copyright year in templates
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11:37 Revision 6bdee143 (github): Cleanup
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11:34 Revision 2dc60476 (github): Split dd_api.h into InternalData API and api_gameexport.h
- The old game_import_t struct was replaced with a proper InternalData
API using the public API mechanism. The remainde...
2013-01-04
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23:14 Revision 82d61528 (github): FMOD|FluidSynth: Import the public Con API
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23:09 Revision 4c24f185 (github): Fixed game plugin compilation
- Import the necessary Doomsday public APIs.
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23:02 Revision 3cbc2976 (github): Cleanup
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22:59 Revision 58588392 (github): Cleanup
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22:55 Revision ec0024aa (github): Added public API for R (Resource) subsystem
- libdoom now compiles and links successfully.
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22:16 Revision bd814edd (github): Added public API for Rend (renderer) module
- Moved R_HSVToRGB() to libdeng1, and split "resourceclass.h" into
internal and public parts. -
20:49 Revision 4cffa770 (github): Added public API for MaterialArchive
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20:29 Revision 34230d99 (github): Moved public map data functions to the Map API
- The Map API is getting pretty big, it could be split down.
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19:37 Revision 8a5b7375 (github): Refactor|MaterialArchive: Store MaterialArchive's records in a QList
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19:36 Revision 8fbe5cbe (github): Moved divline_t routines to libdeng1
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18:59 Revision 376e3c2d (github): Refactor|MaterialArchive: Const-correctness refactorings to MaterialArchive
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18:46 Revision dfa80caa (github): Refactor: MaterialArchive is now a C++ class with a C wrapper API
- Todo: Use the de::Uri's C++ interface directly.
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18:46 Revision a710221d (github): Moved public mobj and polyobj routines to the Map API
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17:21 Revision faca65a5 (github): Refactor: Switched materialarchive.c to C++
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17:13 Revision 61df3a51 (github): Relocated m_bams from engine to libdeng1
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16:53 Revision 08d1bd97 (github): Relocated math utilities from m_misc to libdeng1
- These are for use in C language sources and should be kept separate
from the C++ math in libdeng2. -
15:38 Revision 4ad429af (github): Relocated text utilities (M_*) to libdeng1 (str module)
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15:17 Revision 84aef865 (github): Moved public font routines to the FR API
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14:54 Revision 6db3dc85 (github): Moved public GL_* routines to the GL API
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14:31 Revision 347b2c2a (github): Fix server build
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14:21 Revision cb4c4ad4 (github): Merge branch 'master' into material-cleanup
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14:19 Revision b6e3a930 (github): Revert "Fixed|Server|Windows: Server depends on DirectX"
- This reverts commit 93ddc13ca1d240f2c449c9361a8da98d32762665.
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14:04 Revision 1073859b (github): Added public API for the GL module
- The public GL API is client-only.
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13:00 Revision 295faa9f (github): Moved public LineDef_* routines to the Map API
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11:48 Revision 68a6fe0e (github): Server|Windows: Server has no use for DirectInput
- Fixes a build failure on Windows.
2013-01-03
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22:07 Revision 384c95c4 (github): Added public APIs for Client and Server
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21:27 Revision dd3cf5e5 (github): Moved public Net_* routines to Base and Player APIs
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21:05 Revision fbdbe000 (github): Added public API for Map (DMU) and other game world data
- Also renamed public map-related headers.
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20:33 Revision 7def50c8 (github): Removed dd_ui from API headers; only the Infine API is now public
- In the future all UI will be based on libdeng2, and the UI2/InFine
module will be reserved for finale animations and ... -
20:12 Revision 4141160c (github): Moved Game_Notify to a more appropriate place
- It is now part of the Plug API.
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20:01 Revision ee3f4f32 (github): Added public API for the Infine module
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19:37 Revision 5e68d0a6 (github): Added public API for the Svg module
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19:18 Revision da8afadc (github): Added public API for the S (Sound) module
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17:57 Revision b1558678 (github): "Sys" functions are part of the public Base API
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17:44 Revision 15edddbd (github): Added public API for Player routines; expanded Base API
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16:14 Revision 0a3e58f4 (github): Added public API for B (Bindings) and more Con API functions
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13:55 Revision ae1ad661 (github): API identifiers should default to the latest version when compiling
- Each identifier both version specific (e.g., "v1") and a "latest"
variant. -
13:38 Revision e21453bc (github): Added public API for Thinker; renamed header and functions
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11:20 Revision 94ab860e (github): Added public API for FR (Font Render) module
- In the server build, the FR API is not available at all.
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04:49 Revision 425531a8 (github): Cleanup
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04:38 Revision 4ce7f3a8 (github): Fixed|GCC: Further qualified type of Materials::Instance::groups
- GCC does not automatically make the symbols of the outer class/type
visible to types internal to said outer class/type. -
04:21 Revision 5238263b (github): Refactor|Materials: Create material system subspace schemes outside this class
- New subspaces can now be created dynamically, so there is no need
to do so from within de::Materials.
Also removed '... -
04:03 Revision fa98cf3b (github): Cleanup
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03:46 Revision a6803b9d (github): Cleanup|MaterialVariant: Added implicit MaterialVariant => material_t indirection
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03:24 Revision 8f925d44 (github): Refactor: Moved MaterialVariantSpec into namespace de
- Plus various other minor cleanup refactorings.
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02:40 Revision 6df4ad0d (github): Cleanup
2013-01-02
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23:48 Revision 69e5126a (github): Refactor|Materials: Revised material system animation group interface
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23:17 Revision a26bed47 (github): Added public API for the busy mode
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23:04 Revision 3969090e (github): Fix typos
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22:44 Revision 93ddc13c (github): Fixed|Server|Windows: Server depends on DirectX
- Seemingly the server is still dependent on DirectX? (or at the least
it still includes files from the SDK)
Plus some... -
22:44 Revision 9f20abdc (github): Refactor|Materials: Continued cleanup refactorings
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20:23 Revision 8c87b3fa (github): libdoom: Import available public APIs
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20:08 Revision 29c1bd5a (github): Cleanup
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19:55 Revision 4071eeb9 (github): Added public API for Material module
- Now the wadmapconverter and dehread plugins compile and link
successfully. -
19:24 Revision 9ea9bff7 (github): Added a public API for the map editor (MPE)
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18:59 Revision 00eac253 (github): Added a public API for the Con module
- Only includes Con_Message at this stage.
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18:34 Revision 2b359bfa (github): Added a public API for Base domain
- Also fixed build regarding internal use of the public F API.
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17:33 Revision 86b33db7 (github): Added the F module public API (file system)
- The public headers that define module APIs now use an "api_" prefix.
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16:49 Revision 88ab0d6f (github): Added public APIs for Plug and Def modules
- Also cleaned up the API macros a little and added a separate header
for the public Def API. -
16:08 Revision ecd87ad9 (github): Document the engine version where each public API is first available
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16:02 Revision beaa1ee8 (github): Publish the Uri module and W APIs
- The Library loader now calls deng_API() to publish all the public
APIs.
Added api/de_api.h for the generic/base API ... -
14:49 Revision b6f7ca07 (github): Defined new API exchange mechanism
- The plugins must export an entry point called deng_API() that the
engine will use to pass API structs to.
Todo: Engi... -
14:23 Revision 6ed4f021 (github): Refactor|MaterialBind: Minor MaterialBind cleanup refactorings
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13:32 Revision 6517a0be (github): Relocated MaterialAnim to material.cpp/h
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13:20 Revision 26b4e6f4 (github): Refactor: Allocate storage for MaterialAnims from the real heap
- Allocating these from the Zone is of no benefit and only serves to
add another block which the rovers must skip over ... -
13:06 Revision 7c62d2d3 (github): Refactor: Reimplemented MaterialAnim as a C++ class
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12:44 Revision 9ad06f42 (github): Relocated dd_snprintf to libdeng1
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12:43 Revision 0825bcce (github): Relocated dd_snprintf to libdeng1
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12:29 Revision fe2d1275 (github): Merge branch 'master' into separate-server
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12:28 Revision 9b74db46 (github): Unix: Relocated strupr/strlwr to libdeng1
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11:50 Revision ecbe1e8b (github): Relocated the Win32 style file finder to libdeng1
- Updated the code for modern conventions, and added some Str utility
functions. -
05:32 Revision 31185cae (github): Fix incompatible LineDef_Point(XY)Distance function declarations
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05:28 Revision 10b12307 (github): Refactor: Switched bspnode.c to C++
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05:24 Revision 53f0c6c5 (github): Refactor: Switched linedef.c to C++
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05:12 Revision 9dff2572 (github): Refactor: Switched plane.c to C++
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05:10 Revision d23cdfd3 (github): Refactor: Switched sector.c to C++
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05:05 Revision f06c7199 (github): Refactor: Switched sidedef.c to C++
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03:50 Revision c194badc (github): Cleanup
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03:45 Revision 18e6500c (github): Moved makedmt.py and mapdata.hs to the attic
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03:36 Revision a711ffef (github): Refactor: Moved type definitions from p_maptypes.h to the type's respective header
2013-01-01
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14:38 Revision 9801e73a (github): Refactor: Switched p_particle.c to C++
- Plus minor cleanup.
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13:26 Revision d86390da (github): Refactor: Renamed DMU_Set/GetMaterialProperty as Material_Set/GetProperty
2012-12-31
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21:02 Revision 246dac3e (github): Refactor: Switched p_dmu.c to C++
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20:00 Bug #1107: [GL] Ineffective gamma-correction
- Please describe the nature of the issue you are seeing (or better yet attach a screenshot/video to this report).
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20:00 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- - **status**: open --> fixed
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20:00 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- Ok, testing tomorrow in my build. Happy new year!
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19:04 Revision 31c858f2 (github): Refactor: Switched surface.c to C++
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18:15 Revision f51651da (github): Refactor: Dumped material_t block allocator
- Block allocation of materials can be added back later.
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17:43 Revision 0148c9cd (github): Refactor: Replaced various materialid_t references with material_t ptrs
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16:59 Revision 1eaf65a4 (github): Refactor: Derive MaterialBind from PathTree::Node
- Also moved and renamed MaterialBindInfo as MaterialBind::Info.
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15:41 Revision d1c109a7 (github): Merge branch 'master' into material-cleanup
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15:39 Revision 69b8c68a (github): Refactor|Materials: Further material system cleanup refactorings
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12:21 Revision 6f8392eb (github): Server: Omit Updater in server build
- The server does not need to have the automatic updater.
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12:02 Revision b6d46d6e (github): qmake: No more exporting symbols out of the executable
- Adjusted the build settings in the qmake project files so that no more
symbols are exported out of the executables. T...
2012-12-30
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23:36 Revision db7b2ff5 (github): Fixed|libdeng2: Bug in de::Lockable
- The internal state of de::Lockable was, ironically, not thread-safe.
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23:34 Revision caa0503f (github): Fixed|libdeng2: Bug in de::Lockable
- The internal state of de::Lockable was, ironically, not thread-safe.
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21:53 Revision 14af235d (github): Fixed|Server|Windows: Compilation of the server
- Added missing dummies and adjusted Windows-specific routines for
a SERVER build.
The linker warning about the wrong ... -
21:39 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- Ok, testing tomorrow in my build. Happy new year!
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10:45 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- Ok, testing tomorrow in my build. Happy new year!
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10:34 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- This should now be fixed by [commit caa0503f](http://github.com/skyjake/Doomsday-Engine/commit/caa0503f5c2afd8f8a4093...
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05:23 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- I can reproduce the error. I'll see what's going on.
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19:07 Revision 0238cf36 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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19:07 Revision fbace41a (github): Fixed: Typos related to __CLIENT__
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18:53 Bug #1050: [Chex] Menus use Doom's skill level names
- Fixed for the upcoming Doomsday v1.9.9.
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17:40 Revision 120ba58e (github): Fix typo
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17:05 Revision eefe0572 (github): Fixed|OpenAL: Integer conversion in 64-bit build
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16:53 Revision d1d486a2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- Conflicts:
doomsday/engine/src/render/r_main.cpp
doomsday/engine/src/render/rend_main.cpp -
16:47 Revision a8a73d65 (github): Server|Unix: Fixing server build
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16:45 Revision 9c1fd1ee (github): Fixed|OpenAL: Integer conversion in 64-bit build
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16:39 Revision 0e821b1c (github): Fix merge error in previous commit
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15:58 Revision 853c29f6 (github): Merge branch 'master' into material-cleanup
- Conflicts:
doomsday/engine/src/render/r_main.cpp
doomsday/engine/src/resource/materials.cpp -
15:10 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- _(originally posted by anonymous SF.net user)_
Thank you! I tested a patch on 1.9.10 applying this commit, and it co... -
15:09 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- - **milestone**: v1.9.8 --> v1.10.0
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03:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- I've now properly fixed this in [commit 9c1fd1ee](http://github.com/skyjake/Doomsday-Engine/commit/9c1fd1ee90d3333326...
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15:01 Revision f6dfe937 (github): Fixed|Server: Fixed compilation issues on Linux
2012-12-29
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23:05 Revision 72dc958a (github): Merge branch 'separate-server'
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23:03 Revision 2391063f (github): Server: Added more dummy functions
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15:43 Revision b7a6ad6c (github): Refactor: Relocated MaterialBind into new source files
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11:33 Revision 5827a8ff (github): Refactor|Materials: Added Materials class instance
- Reworked the materials collection, adding a private struct for the
instance data and began restructuring the class hi... -
09:26 Bug #1106 (Closed): [Linux] Crashing at start with errors: "Failed to Lock"
- Hi, I'm creating a package of Doomsday for Chakra Linux.
I've already uploaded version 1.9.8. Version 1.9.9 didn't... -
05:06 Revision 46929120 (github): Refactor|Materials: Moved C++ class Materials into the de namespace
- Plus minor cleanup.
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04:50 Revision 08ea3001 (github): Refactor|Materials: Added C++ class Materials
- Moved all functions pertaining to material collection bookkeeping to
a new C++ class named "Materials".
2012-12-28
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22:12 Revision 3fcc8c4f (github): Server: Added more dummy functions needed by game plugins
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22:12 Revision 154502a4 (github): Fixed|Server: Compiler warning about unused symbol
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21:45 Revision daf963e4 (github): Cleanup
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21:23 Revision ec76c3c1 (github): Refactor|MaterialVariant: Applied pimpl idiom to MaterialVariant
- Also made materialvariant_layer_t a member of MaterialVariant.
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19:43 Revision 833cc1ae (github): Refactor: Switched r_main.c to C++
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18:15 Revision 6f51af92 (github): Refactor|MaterialVariant: Dumped MaterialVariant's now redundant C wrapper API
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01:01 Revision 5e646612 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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01:01 Revision 4e3250b6 (github): Refactor: Switched rend_decor.c to C++
2012-12-27
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15:30 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- - **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 7
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14:31 Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
- Like the title says: the XG sector ambient sounds aren't saved or loaded in the save games.
When I load a save on ...
2012-12-26
2012-12-23
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15:58 Revision 07daf8ea (github): Server: Fixing missing symbol errors
- A lot of audiovisual functional is not present in the server build;
it needs to be replaced with empty stubs. -
15:57 Revision 185f132a (github): Fixed: Duplicate variables in blockmapvisual
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15:15 Revision 9858a72a (github): Merge branch 'master' into separate-server
- Conflicts:
doomsday/engine/src/map/r_world.cpp
doomsday/engine/src/network/net_main.c
doomsday/engine/src/render/r... -
14:30 Revision 7c036819 (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
- This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh... -
13:44 Revision 883476dd (github): Refactor|Texture: Dumped Texture's now redundant C wrapper API
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13:16 Revision b91988f3 (github): Refactor|TextureVariant: Dumped TextureVariant's now redundant C wrapper API
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12:20 Revision 33833339 (github): Cleanup
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12:03 Revision 0668f526 (github): Merge branch 'master' into texture-cleanup
- Conflicts:
doomsday/engine/src/map/r_world.cpp -
11:57 Revision ffd7225e (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
- This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh... -
11:12 Revision 5b56c33c (github): Refactor|MaterialSnapshot: Replaced POD struct materialsnapshot_t with C++ class MaterialSnapshot
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