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From 2012-12-22 to 2013-01-04

2013-01-04

23:14 Revision 82d61528 (github): FMOD|FluidSynth: Import the public Con API
skyjake
23:09 Revision 4c24f185 (github): Fixed game plugin compilation
Import the necessary Doomsday public APIs. skyjake
23:02 Revision 3cbc2976 (github): Cleanup
skyjake
22:59 Revision 58588392 (github): Cleanup
skyjake
22:55 Revision ec0024aa (github): Added public API for R (Resource) subsystem
libdoom now compiles and links successfully. skyjake
22:16 Revision bd814edd (github): Added public API for Rend (renderer) module
Moved R_HSVToRGB() to libdeng1, and split "resourceclass.h" into
internal and public parts.
skyjake
20:49 Revision 4cffa770 (github): Added public API for MaterialArchive
skyjake
20:29 Revision 34230d99 (github): Moved public map data functions to the Map API
The Map API is getting pretty big, it could be split down. skyjake
19:37 Revision 8a5b7375 (github): Refactor|MaterialArchive: Store MaterialArchive's records in a QList
danij
19:36 Revision 8fbe5cbe (github): Moved divline_t routines to libdeng1
skyjake
18:59 Revision 376e3c2d (github): Refactor|MaterialArchive: Const-correctness refactorings to MaterialArchive
danij
18:46 Revision dfa80caa (github): Refactor: MaterialArchive is now a C++ class with a C wrapper API
Todo: Use the de::Uri's C++ interface directly. danij
18:46 Revision a710221d (github): Moved public mobj and polyobj routines to the Map API
skyjake
17:21 Revision faca65a5 (github): Refactor: Switched materialarchive.c to C++
danij
17:13 Revision 61df3a51 (github): Relocated m_bams from engine to libdeng1
skyjake
16:53 Revision 08d1bd97 (github): Relocated math utilities from m_misc to libdeng1
These are for use in C language sources and should be kept separate
from the C++ math in libdeng2.
skyjake
15:38 Revision 4ad429af (github): Relocated text utilities (M_*) to libdeng1 (str module)
skyjake
15:17 Revision 84aef865 (github): Moved public font routines to the FR API
skyjake
14:54 Revision 6db3dc85 (github): Moved public GL_* routines to the GL API
skyjake
14:31 Revision 347b2c2a (github): Fix server build
danij
14:21 Revision cb4c4ad4 (github): Merge branch 'master' into material-cleanup
danij
14:19 Revision b6e3a930 (github): Revert "Fixed|Server|Windows: Server depends on DirectX"
This reverts commit 93ddc13ca1d240f2c449c9361a8da98d32762665. danij
14:04 Revision 1073859b (github): Added public API for the GL module
The public GL API is client-only. skyjake
13:00 Revision 295faa9f (github): Moved public LineDef_* routines to the Map API
skyjake
11:48 Revision 68a6fe0e (github): Server|Windows: Server has no use for DirectInput
Fixes a build failure on Windows. skyjake

2013-01-03

22:07 Revision 384c95c4 (github): Added public APIs for Client and Server
skyjake
21:27 Revision dd3cf5e5 (github): Moved public Net_* routines to Base and Player APIs
skyjake
21:05 Revision fbdbe000 (github): Added public API for Map (DMU) and other game world data
Also renamed public map-related headers. skyjake
20:33 Revision 7def50c8 (github): Removed dd_ui from API headers; only the Infine API is now public
In the future all UI will be based on libdeng2, and the UI2/InFine
module will be reserved for finale animations and ...
skyjake
20:12 Revision 4141160c (github): Moved Game_Notify to a more appropriate place
It is now part of the Plug API. skyjake
20:01 Revision ee3f4f32 (github): Added public API for the Infine module
skyjake
19:37 Revision 5e68d0a6 (github): Added public API for the Svg module
skyjake
19:18 Revision da8afadc (github): Added public API for the S (Sound) module
skyjake
17:57 Revision b1558678 (github): "Sys" functions are part of the public Base API
skyjake
17:44 Revision 15edddbd (github): Added public API for Player routines; expanded Base API
skyjake
16:14 Revision 0a3e58f4 (github): Added public API for B (Bindings) and more Con API functions
skyjake
13:55 Revision ae1ad661 (github): API identifiers should default to the latest version when compiling
Each identifier both version specific (e.g., "v1") and a "latest"
variant.
skyjake
13:38 Revision e21453bc (github): Added public API for Thinker; renamed header and functions
skyjake
11:20 Revision 94ab860e (github): Added public API for FR (Font Render) module
In the server build, the FR API is not available at all. skyjake
04:49 Revision 425531a8 (github): Cleanup
danij
04:38 Revision 4ce7f3a8 (github): Fixed|GCC: Further qualified type of Materials::Instance::groups
GCC does not automatically make the symbols of the outer class/type
visible to types internal to said outer class/type.
danij
04:21 Revision 5238263b (github): Refactor|Materials: Create material system subspace schemes outside this class
New subspaces can now be created dynamically, so there is no need
to do so from within de::Materials.
Also removed '...
danij
04:03 Revision fa98cf3b (github): Cleanup
danij
03:46 Revision a6803b9d (github): Cleanup|MaterialVariant: Added implicit MaterialVariant => material_t indirection
danij
03:24 Revision 8f925d44 (github): Refactor: Moved MaterialVariantSpec into namespace de
Plus various other minor cleanup refactorings. danij
02:40 Revision 6df4ad0d (github): Cleanup
danij

2013-01-02

23:48 Revision 69e5126a (github): Refactor|Materials: Revised material system animation group interface
danij
23:17 Revision a26bed47 (github): Added public API for the busy mode
skyjake
23:04 Revision 3969090e (github): Fix typos
danij
22:44 Revision 93ddc13c (github): Fixed|Server|Windows: Server depends on DirectX
Seemingly the server is still dependent on DirectX? (or at the least
it still includes files from the SDK)
Plus some...
danij
22:44 Revision 9f20abdc (github): Refactor|Materials: Continued cleanup refactorings
danij
20:23 Revision 8c87b3fa (github): libdoom: Import available public APIs
skyjake
20:08 Revision 29c1bd5a (github): Cleanup
skyjake
19:55 Revision 4071eeb9 (github): Added public API for Material module
Now the wadmapconverter and dehread plugins compile and link
successfully.
skyjake
19:24 Revision 9ea9bff7 (github): Added a public API for the map editor (MPE)
skyjake
18:59 Revision 00eac253 (github): Added a public API for the Con module
Only includes Con_Message at this stage. skyjake
18:34 Revision 2b359bfa (github): Added a public API for Base domain
Also fixed build regarding internal use of the public F API. skyjake
17:33 Revision 86b33db7 (github): Added the F module public API (file system)
The public headers that define module APIs now use an "api_" prefix. skyjake
16:49 Revision 88ab0d6f (github): Added public APIs for Plug and Def modules
Also cleaned up the API macros a little and added a separate header
for the public Def API.
skyjake
16:08 Revision ecd87ad9 (github): Document the engine version where each public API is first available
skyjake
16:02 Revision beaa1ee8 (github): Publish the Uri module and W APIs
The Library loader now calls deng_API() to publish all the public
APIs.
Added api/de_api.h for the generic/base API ...
skyjake
14:49 Revision b6f7ca07 (github): Defined new API exchange mechanism
The plugins must export an entry point called deng_API() that the
engine will use to pass API structs to.
Todo: Engi...
skyjake
14:23 Revision 6ed4f021 (github): Refactor|MaterialBind: Minor MaterialBind cleanup refactorings
danij
13:32 Revision 6517a0be (github): Relocated MaterialAnim to material.cpp/h
danij
13:20 Revision 26b4e6f4 (github): Refactor: Allocate storage for MaterialAnims from the real heap
Allocating these from the Zone is of no benefit and only serves to
add another block which the rovers must skip over ...
danij
13:06 Revision 7c62d2d3 (github): Refactor: Reimplemented MaterialAnim as a C++ class
danij
12:44 Revision 9ad06f42 (github): Relocated dd_snprintf to libdeng1
skyjake
12:43 Revision 0825bcce (github): Relocated dd_snprintf to libdeng1
skyjake
12:29 Revision fe2d1275 (github): Merge branch 'master' into separate-server
skyjake
12:28 Revision 9b74db46 (github): Unix: Relocated strupr/strlwr to libdeng1
skyjake
11:50 Revision ecbe1e8b (github): Relocated the Win32 style file finder to libdeng1
Updated the code for modern conventions, and added some Str utility
functions.
skyjake
05:32 Revision 31185cae (github): Fix incompatible LineDef_Point(XY)Distance function declarations
danij
05:28 Revision 10b12307 (github): Refactor: Switched bspnode.c to C++
danij
05:24 Revision 53f0c6c5 (github): Refactor: Switched linedef.c to C++
danij
05:12 Revision 9dff2572 (github): Refactor: Switched plane.c to C++
danij
05:10 Revision d23cdfd3 (github): Refactor: Switched sector.c to C++
danij
05:05 Revision f06c7199 (github): Refactor: Switched sidedef.c to C++
danij
03:50 Revision c194badc (github): Cleanup
danij
03:45 Revision 18e6500c (github): Moved makedmt.py and mapdata.hs to the attic
danij
03:36 Revision a711ffef (github): Refactor: Moved type definitions from p_maptypes.h to the type's respective header
danij

2013-01-01

14:38 Revision 9801e73a (github): Refactor: Switched p_particle.c to C++
Plus minor cleanup. danij
13:26 Revision d86390da (github): Refactor: Renamed DMU_Set/GetMaterialProperty as Material_Set/GetProperty
danij

2012-12-31

21:02 Revision 246dac3e (github): Refactor: Switched p_dmu.c to C++
danij
20:00 Bug #1107: [GL] Ineffective gamma-correction
Please describe the nature of the issue you are seeing (or better yet attach a screenshot/video to this report). danij
20:00 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- **status**: open --> fixed
skyjake
20:00 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
Ok, testing tomorrow in my build. Happy new year! yoalieh2
19:04 Revision 31c858f2 (github): Refactor: Switched surface.c to C++
danij
18:15 Revision f51651da (github): Refactor: Dumped material_t block allocator
Block allocation of materials can be added back later. danij
17:43 Revision 0148c9cd (github): Refactor: Replaced various materialid_t references with material_t ptrs
danij
16:59 Revision 1eaf65a4 (github): Refactor: Derive MaterialBind from PathTree::Node
Also moved and renamed MaterialBindInfo as MaterialBind::Info. danij
15:41 Revision d1c109a7 (github): Merge branch 'master' into material-cleanup
danij
15:39 Revision 69b8c68a (github): Refactor|Materials: Further material system cleanup refactorings
danij
12:21 Revision 6f8392eb (github): Server: Omit Updater in server build
The server does not need to have the automatic updater. skyjake
12:02 Revision b6d46d6e (github): qmake: No more exporting symbols out of the executable
Adjusted the build settings in the qmake project files so that no more
symbols are exported out of the executables. T...
skyjake

2012-12-30

23:36 Revision db7b2ff5 (github): Fixed|libdeng2: Bug in de::Lockable
The internal state of de::Lockable was, ironically, not thread-safe. skyjake
23:34 Revision caa0503f (github): Fixed|libdeng2: Bug in de::Lockable
The internal state of de::Lockable was, ironically, not thread-safe. skyjake
21:53 Revision 14af235d (github): Fixed|Server|Windows: Compilation of the server
Added missing dummies and adjusted Windows-specific routines for
a SERVER build.
The linker warning about the wrong ...
skyjake
21:39 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
Ok, testing tomorrow in my build. Happy new year! yoalieh2
10:45 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
Ok, testing tomorrow in my build. Happy new year! yoalieh2
10:34 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
This should now be fixed by [commit caa0503f](http://github.com/skyjake/Doomsday-Engine/commit/caa0503f5c2afd8f8a4093... skyjake
05:23 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
I can reproduce the error. I'll see what's going on. skyjake
19:07 Revision 0238cf36 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
19:07 Revision fbace41a (github): Fixed: Typos related to __CLIENT__
skyjake
18:53 Bug #1050: [Chex] Menus use Doom's skill level names
Fixed for the upcoming Doomsday v1.9.9. danij
17:40 Revision 120ba58e (github): Fix typo
danij
17:05 Revision eefe0572 (github): Fixed|OpenAL: Integer conversion in 64-bit build
skyjake
16:53 Revision d1d486a2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
Conflicts:
doomsday/engine/src/render/r_main.cpp
doomsday/engine/src/render/rend_main.cpp
skyjake
16:47 Revision a8a73d65 (github): Server|Unix: Fixing server build
skyjake
16:45 Revision 9c1fd1ee (github): Fixed|OpenAL: Integer conversion in 64-bit build
skyjake
16:39 Revision 0e821b1c (github): Fix merge error in previous commit
danij
15:58 Revision 853c29f6 (github): Merge branch 'master' into material-cleanup
Conflicts:
doomsday/engine/src/render/r_main.cpp
doomsday/engine/src/resource/materials.cpp
danij
15:10 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
_(originally posted by anonymous SF.net user)_
Thank you! I tested a patch on 1.9.10 applying this commit, and it co...
skyjake
15:09 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
- **milestone**: v1.9.8 --> v1.10.0
skyjake
03:38 Bug #1049: [OpenAL] Unable to compile on x86_64 Linux
I've now properly fixed this in [commit 9c1fd1ee](http://github.com/skyjake/Doomsday-Engine/commit/9c1fd1ee90d3333326... skyjake
15:01 Revision f6dfe937 (github): Fixed|Server: Fixed compilation issues on Linux
skyjake

2012-12-29

23:05 Revision 72dc958a (github): Merge branch 'separate-server'
skyjake
23:03 Revision 2391063f (github): Server: Added more dummy functions
skyjake
15:43 Revision b7a6ad6c (github): Refactor: Relocated MaterialBind into new source files
danij
11:33 Revision 5827a8ff (github): Refactor|Materials: Added Materials class instance
Reworked the materials collection, adding a private struct for the
instance data and began restructuring the class hi...
danij
09:26 Bug #1106 (Closed): [Linux] Crashing at start with errors: "Failed to Lock"
Hi, I'm creating a package of Doomsday for Chakra Linux.
I've already uploaded version 1.9.8. Version 1.9.9 didn't...
yoalieh2
05:06 Revision 46929120 (github): Refactor|Materials: Moved C++ class Materials into the de namespace
Plus minor cleanup. danij
04:50 Revision 08ea3001 (github): Refactor|Materials: Added C++ class Materials
Moved all functions pertaining to material collection bookkeeping to
a new C++ class named "Materials".
danij

2012-12-28

22:12 Revision 3fcc8c4f (github): Server: Added more dummy functions needed by game plugins
skyjake
22:12 Revision 154502a4 (github): Fixed|Server: Compiler warning about unused symbol
skyjake
21:45 Revision daf963e4 (github): Cleanup
danij
21:23 Revision ec76c3c1 (github): Refactor|MaterialVariant: Applied pimpl idiom to MaterialVariant
Also made materialvariant_layer_t a member of MaterialVariant. danij
19:43 Revision 833cc1ae (github): Refactor: Switched r_main.c to C++
danij
18:15 Revision 6f51af92 (github): Refactor|MaterialVariant: Dumped MaterialVariant's now redundant C wrapper API
danij
01:01 Revision 5e646612 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:01 Revision 4e3250b6 (github): Refactor: Switched rend_decor.c to C++
danij

2012-12-27

15:30 Bug #1106: [Linux] Crashing at start with errors: "Failed to Lock"
- **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 7
skyjake
14:31 Bug #1105 (Closed): XG sector ambient sounds not saved/loaded
Like the title says: the XG sector ambient sounds aren't saved or loaded in the save games.
When I load a save on ...
jimigrey

2012-12-26

18:12 Revision 23fa9164 (github): Fixed: Duplicate variables in blockmapvisual
skyjake

2012-12-23

15:58 Revision 07daf8ea (github): Server: Fixing missing symbol errors
A lot of audiovisual functional is not present in the server build;
it needs to be replaced with empty stubs.
skyjake
15:57 Revision 185f132a (github): Fixed: Duplicate variables in blockmapvisual
skyjake
15:15 Revision 9858a72a (github): Merge branch 'master' into separate-server
Conflicts:
doomsday/engine/src/map/r_world.cpp
doomsday/engine/src/network/net_main.c
doomsday/engine/src/render/r...
skyjake
14:30 Revision 7c036819 (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh...
danij
13:44 Revision 883476dd (github): Refactor|Texture: Dumped Texture's now redundant C wrapper API
danij
13:16 Revision b91988f3 (github): Refactor|TextureVariant: Dumped TextureVariant's now redundant C wrapper API
danij
12:20 Revision 33833339 (github): Cleanup
danij
12:03 Revision 0668f526 (github): Merge branch 'master' into texture-cleanup
Conflicts:
doomsday/engine/src/map/r_world.cpp
danij
11:57 Revision ffd7225e (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh...
danij
11:12 Revision 5b56c33c (github): Refactor|MaterialSnapshot: Replaced POD struct materialsnapshot_t with C++ class MaterialSnapshot
danij

2012-12-22

23:45 Revision 8594170b (github): Server: Sorting out compilation and linkage issues
Missing symbols. skyjake
23:02 Revision bf04ee16 (github): Working on a functional "doomsday-server"
__SERVER__ marks the code that is exclusive to the (dedicated) server.
__CLIENT__ marks the code that is exclusive t...
skyjake
12:48 Revision 2e4708fb (github): Merge branch 'master' into texture-cleanup
danij
 

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