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From 2012-12-20 to 2013-01-02

2013-01-02

23:48 Revision 69e5126a (github): Refactor|Materials: Revised material system animation group interface
danij
23:17 Revision a26bed47 (github): Added public API for the busy mode
skyjake
23:04 Revision 3969090e (github): Fix typos
danij
22:44 Revision 93ddc13c (github): Fixed|Server|Windows: Server depends on DirectX
Seemingly the server is still dependent on DirectX? (or at the least
it still includes files from the SDK)
Plus some...
danij
22:44 Revision 9f20abdc (github): Refactor|Materials: Continued cleanup refactorings
danij
20:23 Revision 8c87b3fa (github): libdoom: Import available public APIs
skyjake
20:08 Revision 29c1bd5a (github): Cleanup
skyjake
19:55 Revision 4071eeb9 (github): Added public API for Material module
Now the wadmapconverter and dehread plugins compile and link
successfully.
skyjake
19:24 Revision 9ea9bff7 (github): Added a public API for the map editor (MPE)
skyjake
18:59 Revision 00eac253 (github): Added a public API for the Con module
Only includes Con_Message at this stage. skyjake
18:34 Revision 2b359bfa (github): Added a public API for Base domain
Also fixed build regarding internal use of the public F API. skyjake
17:33 Revision 86b33db7 (github): Added the F module public API (file system)
The public headers that define module APIs now use an "api_" prefix. skyjake
16:49 Revision 88ab0d6f (github): Added public APIs for Plug and Def modules
Also cleaned up the API macros a little and added a separate header
for the public Def API.
skyjake
16:08 Revision ecd87ad9 (github): Document the engine version where each public API is first available
skyjake
16:02 Revision beaa1ee8 (github): Publish the Uri module and W APIs
The Library loader now calls deng_API() to publish all the public
APIs.
Added api/de_api.h for the generic/base API ...
skyjake
14:49 Revision b6f7ca07 (github): Defined new API exchange mechanism
The plugins must export an entry point called deng_API() that the
engine will use to pass API structs to.
Todo: Engi...
skyjake
14:23 Revision 6ed4f021 (github): Refactor|MaterialBind: Minor MaterialBind cleanup refactorings
danij
13:32 Revision 6517a0be (github): Relocated MaterialAnim to material.cpp/h
danij
13:20 Revision 26b4e6f4 (github): Refactor: Allocate storage for MaterialAnims from the real heap
Allocating these from the Zone is of no benefit and only serves to
add another block which the rovers must skip over ...
danij
13:06 Revision 7c62d2d3 (github): Refactor: Reimplemented MaterialAnim as a C++ class
danij
12:44 Revision 9ad06f42 (github): Relocated dd_snprintf to libdeng1
skyjake
12:43 Revision 0825bcce (github): Relocated dd_snprintf to libdeng1
skyjake
12:29 Revision fe2d1275 (github): Merge branch 'master' into separate-server
skyjake
12:28 Revision 9b74db46 (github): Unix: Relocated strupr/strlwr to libdeng1
skyjake
11:50 Revision ecbe1e8b (github): Relocated the Win32 style file finder to libdeng1
Updated the code for modern conventions, and added some Str utility
functions.
skyjake
05:32 Revision 31185cae (github): Fix incompatible LineDef_Point(XY)Distance function declarations
danij
05:28 Revision 10b12307 (github): Refactor: Switched bspnode.c to C++
danij
05:24 Revision 53f0c6c5 (github): Refactor: Switched linedef.c to C++
danij
05:12 Revision 9dff2572 (github): Refactor: Switched plane.c to C++
danij
05:10 Revision d23cdfd3 (github): Refactor: Switched sector.c to C++
danij
05:05 Revision f06c7199 (github): Refactor: Switched sidedef.c to C++
danij
03:50 Revision c194badc (github): Cleanup
danij
03:45 Revision 18e6500c (github): Moved makedmt.py and mapdata.hs to the attic
danij
03:36 Revision a711ffef (github): Refactor: Moved type definitions from p_maptypes.h to the type's respective header
danij

2013-01-01

14:38 Revision 9801e73a (github): Refactor: Switched p_particle.c to C++
Plus minor cleanup. danij
13:26 Revision d86390da (github): Refactor: Renamed DMU_Set/GetMaterialProperty as Material_Set/GetProperty
danij

2012-12-31

21:02 Revision 246dac3e (github): Refactor: Switched p_dmu.c to C++
danij
19:04 Revision 31c858f2 (github): Refactor: Switched surface.c to C++
danij
18:15 Revision f51651da (github): Refactor: Dumped material_t block allocator
Block allocation of materials can be added back later. danij
17:43 Revision 0148c9cd (github): Refactor: Replaced various materialid_t references with material_t ptrs
danij
16:59 Revision 1eaf65a4 (github): Refactor: Derive MaterialBind from PathTree::Node
Also moved and renamed MaterialBindInfo as MaterialBind::Info. danij
15:41 Revision d1c109a7 (github): Merge branch 'master' into material-cleanup
danij
15:39 Revision 69b8c68a (github): Refactor|Materials: Further material system cleanup refactorings
danij
12:21 Revision 6f8392eb (github): Server: Omit Updater in server build
The server does not need to have the automatic updater. skyjake
12:02 Revision b6d46d6e (github): qmake: No more exporting symbols out of the executable
Adjusted the build settings in the qmake project files so that no more
symbols are exported out of the executables. T...
skyjake

2012-12-30

23:36 Revision db7b2ff5 (github): Fixed|libdeng2: Bug in de::Lockable
The internal state of de::Lockable was, ironically, not thread-safe. skyjake
23:34 Revision caa0503f (github): Fixed|libdeng2: Bug in de::Lockable
The internal state of de::Lockable was, ironically, not thread-safe. skyjake
21:53 Revision 14af235d (github): Fixed|Server|Windows: Compilation of the server
Added missing dummies and adjusted Windows-specific routines for
a SERVER build.
The linker warning about the wrong ...
skyjake
19:07 Revision 0238cf36 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
19:07 Revision fbace41a (github): Fixed: Typos related to __CLIENT__
skyjake
17:40 Revision 120ba58e (github): Fix typo
danij
17:05 Revision eefe0572 (github): Fixed|OpenAL: Integer conversion in 64-bit build
skyjake
16:53 Revision d1d486a2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
Conflicts:
doomsday/engine/src/render/r_main.cpp
doomsday/engine/src/render/rend_main.cpp
skyjake
16:47 Revision a8a73d65 (github): Server|Unix: Fixing server build
skyjake
16:45 Revision 9c1fd1ee (github): Fixed|OpenAL: Integer conversion in 64-bit build
skyjake
16:39 Revision 0e821b1c (github): Fix merge error in previous commit
danij
15:58 Revision 853c29f6 (github): Merge branch 'master' into material-cleanup
Conflicts:
doomsday/engine/src/render/r_main.cpp
doomsday/engine/src/resource/materials.cpp
danij
15:01 Revision f6dfe937 (github): Fixed|Server: Fixed compilation issues on Linux
skyjake

2012-12-29

23:05 Revision 72dc958a (github): Merge branch 'separate-server'
skyjake
23:03 Revision 2391063f (github): Server: Added more dummy functions
skyjake
15:43 Revision b7a6ad6c (github): Refactor: Relocated MaterialBind into new source files
danij
11:33 Revision 5827a8ff (github): Refactor|Materials: Added Materials class instance
Reworked the materials collection, adding a private struct for the
instance data and began restructuring the class hi...
danij
05:06 Revision 46929120 (github): Refactor|Materials: Moved C++ class Materials into the de namespace
Plus minor cleanup. danij
04:50 Revision 08ea3001 (github): Refactor|Materials: Added C++ class Materials
Moved all functions pertaining to material collection bookkeeping to
a new C++ class named "Materials".
danij

2012-12-28

22:12 Revision 3fcc8c4f (github): Server: Added more dummy functions needed by game plugins
skyjake
22:12 Revision 154502a4 (github): Fixed|Server: Compiler warning about unused symbol
skyjake
21:45 Revision daf963e4 (github): Cleanup
danij
21:23 Revision ec76c3c1 (github): Refactor|MaterialVariant: Applied pimpl idiom to MaterialVariant
Also made materialvariant_layer_t a member of MaterialVariant. danij
19:43 Revision 833cc1ae (github): Refactor: Switched r_main.c to C++
danij
18:15 Revision 6f51af92 (github): Refactor|MaterialVariant: Dumped MaterialVariant's now redundant C wrapper API
danij
01:01 Revision 5e646612 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:01 Revision 4e3250b6 (github): Refactor: Switched rend_decor.c to C++
danij

2012-12-26

18:12 Revision 23fa9164 (github): Fixed: Duplicate variables in blockmapvisual
skyjake

2012-12-23

15:58 Revision 07daf8ea (github): Server: Fixing missing symbol errors
A lot of audiovisual functional is not present in the server build;
it needs to be replaced with empty stubs.
skyjake
15:57 Revision 185f132a (github): Fixed: Duplicate variables in blockmapvisual
skyjake
15:15 Revision 9858a72a (github): Merge branch 'master' into separate-server
Conflicts:
doomsday/engine/src/map/r_world.cpp
doomsday/engine/src/network/net_main.c
doomsday/engine/src/render/r...
skyjake
14:30 Revision 7c036819 (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh...
danij
13:44 Revision 883476dd (github): Refactor|Texture: Dumped Texture's now redundant C wrapper API
danij
13:16 Revision b91988f3 (github): Refactor|TextureVariant: Dumped TextureVariant's now redundant C wrapper API
danij
12:20 Revision 33833339 (github): Cleanup
danij
12:03 Revision 0668f526 (github): Merge branch 'master' into texture-cleanup
Conflicts:
doomsday/engine/src/map/r_world.cpp
danij
11:57 Revision ffd7225e (github): Fixed|Doom: Secret exit switch coords in DOOM E3M6
This mapping construct triggered a compatibility logic for the
id Tech 1 column renderer when generating geometry, wh...
danij
11:12 Revision 5b56c33c (github): Refactor|MaterialSnapshot: Replaced POD struct materialsnapshot_t with C++ class MaterialSnapshot
danij

2012-12-22

23:45 Revision 8594170b (github): Server: Sorting out compilation and linkage issues
Missing symbols. skyjake
23:02 Revision bf04ee16 (github): Working on a functional "doomsday-server"
__SERVER__ marks the code that is exclusive to the (dedicated) server.
__CLIENT__ marks the code that is exclusive t...
skyjake
12:48 Revision 2e4708fb (github): Merge branch 'master' into texture-cleanup
danij

2012-12-21

23:22 Revision 7e0098f5 (github): Server|qmake|Mac OS X: Adjusting build settings and bundling
skyjake
21:35 Revision fdb514da (github): Dedicated mode is determined by build config
Removed the command line option '-dedicated', as the build config now
determines whether we are running a server or not.
skyjake
21:33 Revision e0f69725 (github): qmake: Added separate server.pro for the server
The server is always dedicated. During the transition period to fully
unified networking, the server will be sharing ...
skyjake
15:10 Revision c91aaaf5 (github): Bumped minor version from 9 to 10 (=> 1.10.0)
Old meaning of version components:
- 1: major
- 9: minor
- 10: revision
- 0: patch
Updated new meaning, dropping dow...
skyjake

2012-12-20

16:28 Revision 31ca9ab4 (github): Chex Quest: Added weapon name and obituary texts
Thanks Vermil. danij
16:24 Revision 64cc06cf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
16:23 Revision 4c7cc74e (github): Refactor|Hacx: Moved Hacx text replacements to hacx/text.ded
Also added Vermil's obituary texts, thanks! danij
 

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