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From 2012-10-19 to 2012-11-01

2012-10-30

09:51 Bug #1097 (Closed): [Snowberry] Errors when running from a non-ASCII folder
When "Doomsday Engine.app" is placed in a folder that has non-ASCII characters somewhere in its path, Snowberry will ... skyjake
09:47 Bug #1095: Non-ASCII characters broken on cmdline and/or resource finder
- **labels**: --> Command Line, File System, Launcher, Resources
skyjake

2012-10-22

07:46 Feature #1574: Native 64-bit Windows build
It is possible to compile QT 4.8 to 64-bit,
and possible to recompile doomsday engine to 64-bit.
You can download V...
roman313
07:39 Feature #1574: Native 64-bit Windows build
64-bit builds on Windows is definitely in the plans. However, currently we're being held back by an issue in Qt 4.8 t... skyjake
07:18 Feature #1574: Native 64-bit Windows build
- **labels**: 64-bit --> 64-bit, Windows, Builder
- **summary**: native 64-bit Windows dengine --> Native 64-bit Wind...
skyjake
07:27 Feature #1441: [MP] Option: weaponstay deathmatch
- **assigned_to**: Daniel Swanson --> nobody
danij
07:25 Feature #1320: Changing the FMOD player to something
Logged In: YES
user_id=945272
Quick update - the newest version of FMOD (3.71) seems to
play fine those MOD`s - i...
xtense
07:23 Feature #1576 (New): [MP] Option to retain weapons+ammo after death in co-op
Add a multiplayer gameplay option where players don't lose their weapons and/or ammo when respawning.
(Suggested b...
skyjake
07:18 Feature #1570: [Heretic] Use IWAD original episode end graphics (E2PAL)
Moving to RFE. danij

2012-10-19

14:19 Bug #1096 (New): [Doom] Red shadows in status bar font
The appearance of the Doom font used in the status bar is different than in the original game.
![Comparison of sta...
skyjake
 

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