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From 2012-08-10 to 2012-08-23

2012-08-23

06:40 Revision 31252eee (github): Deh Reader: Fix de::String argument format strings
danij
06:35 Revision bbd02236 (github): Deh Reader: Ignore Text patch replacements for the custom/shareware banners
danij
06:05 Revision 532b25d5 (github): Deh Reader: Added support for Text patch remapping of Finale backgrounds
danij
06:03 Revision 237d0548 (github): libdoom|Doom|Hacx|Chex: Define Finale backgrounds with Values URIs
danij
05:20 Revision d6aabf8b (github): InFine: "flat" commands accept materials specified with a Values URI
The "flat" command in a finale script may now specify the material
to use as the background by declaring a Value defi...
danij
05:05 Revision 44737a24 (github): Finale Interpreter: Command operands may now define a default value
Also added a new operand type FVT_URI for URI operands. danij

2012-08-22

18:30 Revision e85c276c (github): Deh Reader: Stub for Text patch remapping of Finale backgrounds
Patching Finale backgrounds is not yet supported as presently, there
is no means to route this information through to...
danij
17:45 Revision c675ffa2 (github): Deh Reader: Added support for Sound "Zero/One" patches
According to Eternity's DeHackEd doc, this property is used to alter
a sound's priority group.
danij
17:40 Revision ed76b1fe (github): Deh Reader: Stubs for Eternity's extensions (not yet supported)
danij
16:54 Revision 0466837b (github): Deh Reader: The BEX "include" directive should be ignored in patch lumps
danij
16:47 Revision a1a7e801 (github): Deh Reader: Added support for [MUSIC] and [SOUNDS] patches
danij
15:59 Revision 1fbfaa4b (github): Deh Reader: Added Text patch support for replacing sound lumpnames
danij
15:34 Revision 7b15acb0 (github): Deh Reader: Added Sound patch support
Most of the useful values DeHackEd Sound patches could alter are now
supported. The others remain unsupported and a w...
danij
14:50 Revision 8d46d040 (github): Deh Reader: [CODEPTR] patches use the bex rules for section continuation
danij
02:34 Revision bc695c1b (github): Deh Reader: Cleanup
danij
01:30 Revision 50b6ede9 (github): Deh Reader|Refactor: Removed further obfuscation
danij

2012-08-21

23:15 Revision 80cf1395 (github): Deh Reader|Refactor: Trailing carriage returns can now be discarded at line-read time
danij
23:15 Revision e7724749 (github): Deh Reader|Refactor: Relocated parse section continuation state
danij
22:19 Revision 3c054eed (github): Deh Reader: Refactored away unnecessary read line splitting
danij
20:51 Revision 65e09a0f (github): Deh Reader|Refactor: Continued cleaning up the main parser loop
danij
13:41 Revision 26e7b01d (github): Deh Reader: Refactoring parser with exceptions to clean up the main loop
danij

2012-08-20

13:44 Feature #1570 (Rejected): [Heretic] Use IWAD original episode end graphics (E2PAL)
Heretic uses a second palette for the ending picture after Episode 2 (named E2PAL in the Iwad). Dday doesn't support ... vermil

2012-08-19

19:16 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
- **labels**: jDoom --> Doom, Addons
danij
15:18 Revision de112e11 (github): Deh Reader: Minor fixes
danij
15:05 Revision 557e0dfa (github): Deh Reader: Log the current line number when unexpected input is encountered
danij
14:30 Revision 342904a7 (github): Added|Deh Reader: Support for hexadecimal and octal notations in DEH patches
A later DEH format extension implemented by Lee Killough was support
for hexadecimal notation when specifying Thing, ...
danij
13:44 Revision 9d089e2f (github): Deh Reader|Fixed: Grammar errors in [PARS] sections confused the parser main loop
danij
13:15 Revision 269e7240 (github): Deh Reader: Cleanup
danij
12:34 Revision ae11b3a8 (github): Deh Reader: Minor cleanup
danij
12:34 Revision e5ca4a81 (github): Deh Reader: Fixed map URI composition
danij
10:10 Revision b25d997b (github): Fixed: Failed to locate map data from Memento Mori add-on for Doom
In the Mac Hexen demo some lump names have extra values or'd into
the lump names stored in the lump directory. The WA...
danij
10:10 Revision be559c2f (github): Added: Console command "listlumps" - list all lumps loaded from containers
danij

2012-08-18

15:04 Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
No texture packs are included, this is straight from the mod file itself. I prefer to keep things vanilla when runnin... direwolf95
14:44 Revision 2aa7614c (github): Initial check in of Deh Reader version 2.0
The goal of this branch is to rewrite the exisiting dpdehread addressing
all known problems therein.
danij

2012-08-14

11:50 Revision 82ce648a (github): Builder: Use Dropbox mirror as the main builds repository
This can be reverted once code.iki.fi is back online. skyjake

2012-08-13

21:25 Revision a65a8db7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
21:25 Revision 1b56bd2f (github): Homepage|Build Repository: Temporary kludge to patch the build log URIs
Until code.iki.fi is back up we'll kludge the build log URIs to
point to the dl.dropbox.com/u/11948701 mirror.
Todo:...
danij
11:21 Revision f19c423d (github): Deh Reader: Removed macro for accessing deng2 command line
A macro for accessing the application's de::CommandLine seems
unnecessary, as a local reference can be used instead.
skyjake
11:04 Revision 052a97af (github): Deh Reader|Refactor: Switched to C++ and updated to making use of (some of) libdeng2
Throws de::Error exceptions when a non-recoverable error occurs.
Uses de::Log for all process logging and debug infor...
danij
05:37 Revision c5b98eec (github): Deh Reader: Stub block handlers for currently unsupported BEX extensions
As yet they don't do anything other than log a warning and allow
processing of the DEH patch to continue.
danij
03:02 Revision 6de5a14b (github): Hacx|libdoom: Fixed bug "[Hacx] Terminatrix not resurrecting foes"
Evidently whatever source port was used during the development and
testing of the Hacx v1.2 IWAD fixes an issue in Vi...
danij
01:47 Revision 8b2f67b2 (github): Cleanup|libdoom: Further cleaned up A_VileChase()
danij
01:05 Bug #1037: [qmake] No check for required X11 extensions
You can do one of two things:
1) Install the XVideoMode86 and XRandR extensions (find the suitable dev packages).
...
skyjake
00:44 Revision 4263233d (github): Cleanup|libdoom: Began investigating why HacX's Terminatrix does not ressurrect
Reworked A_VileChase() and A_VileCheck() cleaning them up and passing
the state variables directly to A_VileCheck() (...
danij

2012-08-12

23:50 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
To elaborate on this. The issue seems to be that mobj's with the noblood mobj flag can't be turned into gib's in DDay... vermil
22:19 Revision fcf144d4 (github): Fixed: Performance issues due to logging in FR_SetFont()
It is not necessary to log each time the caller attempts to set an
invalid/unknown font to use with the font renderer...
danij
22:02 Bug #1077: No longer handling unknown flats
Fixed for the upcoming Doomsday v1.9.9. danij
21:54 Bug #1076 (New): [Doom] 3d movement option broken
Firstly, I will say that the option works fine in Heretic. It's just Doom that has this issue.
With the 3d movemen...
vermil
19:06 Bug #1075 (Closed): [Heretic] Artefacts are playing two sounds on pickup
In Heretic, artefacts are playing both the artefact and normal pickup, pickup sounds.
*Labels:* Heretic, Audio
vermil
19:06 Bug #1074 (Closed): 'ctl-inventory-use-next' doesn't work with picked up items
It only works with artefacts given by cheat codes.
*Labels:* Gameplay, Heretic, Hexen
vermil
14:32 Revision f80d8203 (github): Cleaned up m_mus2midi.c
danij
13:33 Revision 2428d320 (github): Added|All Games: Additional default control bindings for answering game messages
In addition to the 'y' and 'n' keys, register default binds for the
left and right mouse buttons, for answering yes o...
danij
13:24 Revision d0f6b143 (github): Fixed|libcommon: Failed auto-loading save state in slot #0 on player reborn
danij
11:57 Revision 22df7e1f (github): Doom|Heretic: Only alter the mobj State definitions when -fast changes
This is still a huge kludge as it assumes the original values have
not been modified (e.g., via a DED or DeHackEd pat...
danij
10:28 Revision ff670e9b (github): Added|Deh Reader: Support [CODEPTR] DeHackEd patches
danij
06:23 Revision e1603afc (github): Revert "Map Renderer|Fixed: No so-called "fake contrast" for middle surfaces of two-sided lines"
This reverts commit d3b4243775ac39cef6ddc08b8157c223b1e1b7aa.
On closer inspection revealed this to be incorrect.
danij
06:08 Revision 311eee92 (github): Map Renderer: Avoid unnecessary interpolation of line-angle light level deltas
danij
06:05 Revision d3b42437 (github): Map Renderer|Fixed: No so-called "fake contrast" for middle surfaces of two-sided lines
The id tech 1 software renderer does not apply a line-angle derived
light level delta to the middle surfaces of two-s...
danij
05:50 Revision 84165fff (github): Map Renderer|Fixed: Consider middle wall section material opacity with sky-fix geometery
A BSP leaf's sky-fix geometry construction should consider the opacity
of materials on middle wall sections when dete...
danij
03:45 Revision 65c32ebd (github): Deh Reader: Fixed auto-loading of DEH patches in PK3 containers
danij
02:17 Revision f6983a4e (github): de::PathDirectory: Cleaned up after recent refactorings
Todo: Re-implement the PathDirectoryNode block allocator.
Todo: PathDirectoryNode ctors/dtors private to PathDirector...
danij
01:41 Revision 9f8e6ed8 (github): Cleanup: Moved PathDirectoryNode implementation to pathdirectorynode.cpp
danij
00:49 Revision ed3aef8a (github): Refactor|de::PathDirectory: The path fragment may also be retrieved through PathDirectoryNode
danij

2012-08-11

23:53 Revision fde568c8 (github): Refactor: Further PathDirectory cleanup
Directory paths may now also be composed given a PathDirectoryNode
as a reference (hiding the callback to the owning ...
danij
22:59 Revision af52588f (github): Refactor: Cleaned up the public PathDirectory interface somewhat
danij
20:18 Revision 68c49381 (github): Refactor: PathDirectory and PathDirectoryNode use '/' as the default delimiter
danij
19:48 Revision b8ab8187 (github): Refactor: de::PathDirectoryNode do not take ownership of the user data
danij
18:50 Revision b5962aae (github): Refactor: Improve data hiding with a private PathDirectoryNode instance
danij
17:20 Revision 7ecb22e1 (github): de::PathDirectory: Commented on a todo item regarding result caching
danij
17:04 Revision 7e830935 (github): Refactor: Member variables of de::PathDirectoryNode now private
danij
16:58 Revision a47f438a (github): Refactor: Improve data hiding with a private PathDirectory instance
danij
16:15 Revision e54e917b (github): Documentation|Fixed: PathDirectory::insert returns the tail node
danij
16:09 Revision 88193f95 (github): Documentation: Improved apidocs for PathDirectory and FileDirectory
danij
14:49 Revision 2a3646ce (github): Refactor: Re-implemented FileDirectory as a specialization of de::PathDirectory
danij

2012-08-10

19:58 Revision 066101a0 (github): Refactor: Switched FileDirectory source files to C++
danij
19:29 Revision 75a9da8d (github): Cleanup
danij
19:17 Revision 8f6a3d14 (github): Refactor: Various code clarity refactorings to the Textures collection
As we can now traverse paths in PathDirectory without the need for
a callback iterator, many tasks in the Textures co...
danij
17:38 Revision 23b2ef31 (github): Refactor: Use PathDirectory's C++ interface in the Materials collection
danij
16:35 Revision 7fad4fe5 (github): Refactor|PathMap: Specify the path fragment hashing algorithm to use as a callback
danij
16:11 Revision 40d9ae97 (github): Refactor: Use PathDirectory's C++ interface in the Textures collection
danij
16:01 Revision 67ea60c1 (github): Refactor: Re-implemented PathDirectory as a C++ class
The design and usage of PathDirectory remains the same.
Internally this class now uses a QMultiHash for the node has...
danij
 

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