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From 2012-06-13 to 2012-06-26

2012-06-26

12:27 Bug #1052: [Heretic] Torch artifact doesn't work properly
- **milestone**: v1.9.0 --> v1.9.0-beta6
skyjake
12:26 Bug #1052: [Heretic] Torch artifact doesn't work properly
I've also attached an image from Vanilla Heretic, showing that 1.8.6 also wasn't quite handling the artifact correctly. vermil

2012-06-25

21:20 Feature #1565 (New): [MP] Option to remove MP flagged weapons in co-op
I'd like to make a request for an MP option to remove all MP flagged weapons, from spawning in co-op;
I'm thinking...
vermil
05:11 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
They were fine in 1.8.6 vermil

2012-06-24

18:28 Feature #1564 (Rejected): Runtime option for enabling/disabling texture compression
Currently, it can only be set on the commandline.
*Labels:* Customizability
vermil
17:06 Bug #1060: [Hexen] Polyobjs not displayed on the automap
Fixed for upcoming build 567 danij
17:05 Bug #1059 (New): [Heretic] Health counter jumps up and down
In Heretic, the full screen health counter jumps up and down a little bit, depending on how much health you have.
...
vermil
08:20 Feature #1563 (New): Weapon text defs affect the Controls menu
Currently the weapon name text defs only affect the names of the weapons in the weapon preferences menu.
I was wo...
vermil

2012-06-20

16:41 Bug #1058: [Heretic] D'sparil only supports up to 256 teleporter spots
- **labels**: jHeretic --> Heretic
danij
16:12 Bug #1058 (New): [Heretic] D'sparil only supports up to 256 teleporter spots
As the subject states; D'sparil will only teleport to the first 256 teleporter spots placed on a map.
He will igno...
vermil

2012-06-19

10:59 Bug #1058: [Heretic] D'sparil only supports up to 256 teleporter spots
Occurs because P_DSparilTeleport() uses P_Random() for randomization. danij
09:30 Bug #1057 (Closed): [Heretic] Wrong door sound
Heretic's doors are once again playing a wrong sound during their movement; this time, they are incorrectly playing D... vermil

2012-06-18

13:06 Bug #1057: [Heretic] Wrong door sound
I fixed this in commit 2511b70c. In the door movement sound effects, a distinction is now made between the beginning ... skyjake

2012-06-16

20:24 Feature #1562 (Closed): Use of native soundbank support in OS X
I have read a lot about the plans of incorporating fluidsynth into Doomsday.
This is great, but did you know that th...
amanojyakux

2012-06-14

13:33 Bug #1052: [Heretic] Torch artifact doesn't work properly

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1deae93e/628f/attachment/VanillaHeretic.png
vermil
13:33 Bug #1052: [Heretic] Torch artifact doesn't work properly

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1deae93e/20cd/attachment/Torch19.JPG
vermil
13:33 Bug #1052: [Heretic] Torch artifact doesn't work properly

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1deae93e/0ac7/attachment/Torch186.JPG
vermil
11:59 Bug #1054: [Win XP] Jitter with sync in windowed mode
Recent discussion with Vermil reveals that he has since solved this issue. Turns out it was likely caused by his proa... danij
06:03 Bug #1054: [Win XP] Jitter with sync in windowed mode
Indeed, if I run Dday in windowed mode with vsync off, all is fine. If I run Dday in full screen with vsync on, all i... vermil
07:52 Feature #1560: [Heretic|Hexen] Original freelook range option
- **labels**: Non-Doom Games --> Heretic, Hexen
- **summary**: [Heretic/HeXen] Original freelook range option --> [He...
danij
07:40 Feature #1561 (Rejected): Send MIDI data to external GM synth
I realize that this quite possible a low priority feature, but I would love to have the possibility to let the music ... amanojyakux
06:50 Bug #1056 (Closed): Music does not restart after reloading
On my setup (Mac OS X 10.7.4 Lion, Doomsday 1.9.8 stable) music tracks do not restart after reloading a save within t... amanojyakux
 

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