Activity
From 2012-06-12 to 2012-06-25
2012-06-25
- 21:20 Feature #1565 (New): [MP] Option to remove MP flagged weapons in co-op
- I'd like to make a request for an MP option to remove all MP flagged weapons, from spawning in co-op;
I'm thinking... - 05:11 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- They were fine in 1.8.6
2012-06-24
- 18:28 Feature #1564 (Rejected): Runtime option for enabling/disabling texture compression
- Currently, it can only be set on the commandline.
*Labels:* Customizability - 17:06 Bug #1060: [Hexen] Polyobjs not displayed on the automap
- Fixed for upcoming build 567
- 17:05 Bug #1059 (New): [Heretic] Health counter jumps up and down
- In Heretic, the full screen health counter jumps up and down a little bit, depending on how much health you have.
... - 08:20 Feature #1563 (New): Weapon text defs affect the Controls menu
- Currently the weapon name text defs only affect the names of the weapons in the weapon preferences menu.
I was wo...
2012-06-20
- 16:41 Bug #1058: [Heretic] D'sparil only supports up to 256 teleporter spots
- - **labels**: jHeretic --> Heretic
- 16:12 Bug #1058 (New): [Heretic] D'sparil only supports up to 256 teleporter spots
- As the subject states; D'sparil will only teleport to the first 256 teleporter spots placed on a map.
He will igno...
2012-06-19
- 10:59 Bug #1058: [Heretic] D'sparil only supports up to 256 teleporter spots
- Occurs because P_DSparilTeleport() uses P_Random() for randomization.
- 09:30 Bug #1057 (Closed): [Heretic] Wrong door sound
- Heretic's doors are once again playing a wrong sound during their movement; this time, they are incorrectly playing D...
2012-06-18
- 13:06 Bug #1057: [Heretic] Wrong door sound
- I fixed this in commit 2511b70c. In the door movement sound effects, a distinction is now made between the beginning ...
2012-06-16
- 20:24 Feature #1562 (Closed): Use of native soundbank support in OS X
- I have read a lot about the plans of incorporating fluidsynth into Doomsday.
This is great, but did you know that th...
2012-06-14
- 13:33 Bug #1052: [Heretic] Torch artifact doesn't work properly
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1deae93e/628f/attachment/VanillaHeretic.png
- 13:33 Bug #1052: [Heretic] Torch artifact doesn't work properly
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1deae93e/20cd/attachment/Torch19.JPG
- 13:33 Bug #1052: [Heretic] Torch artifact doesn't work properly
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1deae93e/0ac7/attachment/Torch186.JPG
- 11:59 Bug #1054: [Win XP] Jitter with sync in windowed mode
- Recent discussion with Vermil reveals that he has since solved this issue. Turns out it was likely caused by his proa...
- 06:03 Bug #1054: [Win XP] Jitter with sync in windowed mode
- Indeed, if I run Dday in windowed mode with vsync off, all is fine. If I run Dday in full screen with vsync on, all i...
- 07:52 Feature #1560: [Heretic|Hexen] Original freelook range option
- - **labels**: Non-Doom Games --> Heretic, Hexen
- **summary**: [Heretic/HeXen] Original freelook range option --> [He... - 07:40 Feature #1561 (Rejected): Send MIDI data to external GM synth
- I realize that this quite possible a low priority feature, but I would love to have the possibility to let the music ...
- 06:50 Bug #1056 (Closed): Music does not restart after reloading
- On my setup (Mac OS X 10.7.4 Lion, Doomsday 1.9.8 stable) music tracks do not restart after reloading a save within t...
2012-06-12
- 18:37 Bug #1055: [Mac OS X] Missing MIDI instruments
- I can hear this, too, but I'm not sure whether it's due to the DLS sample bank in Lion or because of some bug in the ...
- 18:37 Bug #1055 (Closed): [Mac OS X] Missing MIDI instruments
- System: Mac mini Late 2009
OS: 10.7.4
A lot of music tracks suffer from missing instruments. For example Doom 2 m...
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