Activity
From 2012-05-19 to 2012-06-01
2012-05-29
- 19:46 Bug #1039: [Snowberry] utf8' codec can't decode byte 0xe1 in position 4
- Fixed for 1.9.9, appearing in today's build 542.
2012-05-28
- 17:04 Bug #1038: [Unix] Locating resource files (wad/pk3)
- What is the status of this, have all the issues raised in this report been addressed?
- 09:35 Bug #1038: [Unix] Locating resource files (wad/pk3)
- OK. You might also want to change the part:
else if (!QFile::exists(dir.path()))
dir.setPath("");
to something l... - 06:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Good point, I hadn't considered that absolutePath() will strip the extra slash.
Your proposed changes to CommandLi... - 06:13 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Re: ~ expansion
Suppose I am under /some/directory and I have ~/DOOM.WAD there (that's the file DOOM.WAD under a dir... - 04:41 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Re: ~ expansion
I'm not sure I follow, what is wrong with manually expanding it? Why does it fail? (example?)
R... - 04:20 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Well, you do have to worry if you're opening a file that starts with ~ (you'll expand it and fail). Not really a big ...
- 00:51 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Sorry, but we can't remove the manual ~ expansion. If Doomsday is launched via an IDE (e.g. Qt Creator) or when the o...
- 00:50 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Patch to fix -iwad dir, and ignore ~/ (exp by shell)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/th...
2012-05-26
- 06:14 Bug #1038: [Unix] Locating resource files (wad/pk3)
- I've attached doomsday.diff, which removes code looking for "~/" in Unix, and fixes IWAD paths to files. Previously i...
- 04:35 Bug #1038: [Unix] Locating resource files (wad/pk3)
- I think I've identified most of the problems:
1)
Adding file path |/home/ale/temp/deng/builddir/blah one|
resulting ...
2012-05-25
- 18:24 Bug #1049 (Closed): [OpenAL] Unable to compile on x86_64 Linux
- I've tried to compile release-1.9.8 on Fedora 16 Linux x86_64 and got the following error messages:
make[2]: Enter... - 10:23 Bug #1013: HeXen demo game mode broken
- The two HeXen demo versions: 2nd Oct 1995 release and 18th Oct 1995 re-release respectively.
http://www.doomworld.... - 09:09 Bug #1038: [Unix] Locating resource files (wad/pk3)
- OK.
Build 511 behaves the same. I'll try to track this problem tomorrow. - 07:20 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Thanks for the proper quoting, I applied it to engine.pro.
- 06:51 Bug #1038: [Unix] Locating resource files (wad/pk3)
- About my comment on -DDENG_BASE_DIR=\"/usr/share/doomsday/\" , there was something missing: as you do want a " in the...
- 06:28 Bug #1038: [Unix] Locating resource files (wad/pk3)
- In engine/Makefile, DEFINES contains -DDENG_BASE_DIR=\"/usr/share/doomsday/\"
BTW the \" is not what you want (here ... - 04:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Could you try the 511 build from the code.iki.fi repository when it's available?
I find it strange that it's tryin... - 04:25 Bug #1038: [Unix] Locating resource files (wad/pk3)
- strace -f doomsday -iwad <path...> | grep -i 'jdoom\|wad'
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discu... - 04:03 Bug #1038: [Unix] Locating resource files (wad/pk3)
- After running "make clean", and removing "-j4" (for parallel building) it compiled.
But when executing, it does the... - 03:49 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Build 511 will be available in about 6 hours.
It looks you're linking against the wrong libdeng2.so, perhaps it's ... - 03:47 Bug #1038: [Unix] Locating resource files (wad/pk3)
- In the webpage the last build is 507. I've tried to compile from git but got an error (see the attached buildlog.txt).
2012-05-24
- 04:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Compilation error from git
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30e1def2/bb3c/attachm...
2012-05-21
- 08:16 Bug #1047: [Doom] jDRP ammo box not loading
- - **status**: open --> closed
- 07:32 Bug #1047: [Doom] jDRP ammo box not loading
- Well I fixed The Sycraft sound issues but the other remain.
- 07:26 Bug #1047: [Doom] jDRP ammo box not loading
- Re Issue 2:
I've just tried jdmu-all-remix-Sycraft-v4.pk3 also available from http://dengine.net/addons and it too a... - 03:36 Bug #1047: [Doom] jDRP ammo box not loading
- Re Issue 2:
I've just tried slide-doom2-sky1.pk3 available from http://dengine.net/addons and it appears to work fin... - 07:48 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
- - **status**: open --> closed
- 03:18 Bug #1048 (Closed): HQ SFX w/o 3D Sounds and vice versa
- I have the following specs: Windows 7 64-bit Home Premium, 12 GB 1333MHz RAM, ATI Radeon HD 6870 Graphics card(latest...
2012-05-20
- 19:05 Bug #1047 (Closed): [Doom] jDRP ammo box not loading
- Hi there, this build has issues with some plugins.
1. the resource pack seems to work with all 3D models except th...
2012-05-19
- 21:32 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Friday's build 511 introduces the new command line parsing discussed in the proposal. Spaces should now be interprete...
- 08:49 Bug #1038: [Unix] Locating resource files (wad/pk3)
- Thanks for adding it to the roadmap. I would like to see a short term solution also, so I fixed string separation wit...
- 06:11 Bug #1038: [Unix] Locating resource files (wad/pk3)
- I wrote a proposal to address this issue:
http://dengine.net/dew/index.php?title=Qt_for_command_line_arguments - 01:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
- For historical reasons, Doomsday's command line parsing is done differently on Windows compared to Unix. Qt is able t...
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