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From 2012-05-17 to 2012-05-30

2012-05-29

19:46 Bug #1039: [Snowberry] utf8' codec can't decode byte 0xe1 in position 4
Fixed for 1.9.9, appearing in today's build 542. skyjake

2012-05-28

17:04 Bug #1038: [Unix] Locating resource files (wad/pk3)
What is the status of this, have all the issues raised in this report been addressed? danij
09:35 Bug #1038: [Unix] Locating resource files (wad/pk3)
OK. You might also want to change the part:
else if (!QFile::exists(dir.path()))
dir.setPath("");
to something l...
alepulver
06:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
Good point, I hadn't considered that absolutePath() will strip the extra slash.
Your proposed changes to CommandLi...
skyjake
06:13 Bug #1038: [Unix] Locating resource files (wad/pk3)
Re: ~ expansion
Suppose I am under /some/directory and I have ~/DOOM.WAD there (that's the file DOOM.WAD under a dir...
alepulver
04:41 Bug #1038: [Unix] Locating resource files (wad/pk3)
Re: ~ expansion
I'm not sure I follow, what is wrong with manually expanding it? Why does it fail? (example?)
R...
skyjake
04:20 Bug #1038: [Unix] Locating resource files (wad/pk3)
Well, you do have to worry if you're opening a file that starts with ~ (you'll expand it and fail). Not really a big ... alepulver
00:51 Bug #1038: [Unix] Locating resource files (wad/pk3)
Sorry, but we can't remove the manual ~ expansion. If Doomsday is launched via an IDE (e.g. Qt Creator) or when the o... skyjake
00:50 Bug #1038: [Unix] Locating resource files (wad/pk3)
Patch to fix -iwad dir, and ignore ~/ (exp by shell)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/th...
alepulver

2012-05-26

06:14 Bug #1038: [Unix] Locating resource files (wad/pk3)
I've attached doomsday.diff, which removes code looking for "~/" in Unix, and fixes IWAD paths to files. Previously i... alepulver
04:35 Bug #1038: [Unix] Locating resource files (wad/pk3)
I think I've identified most of the problems:
1)
Adding file path |/home/ale/temp/deng/builddir/blah one|
resulting ...
alepulver

2012-05-25

18:24 Bug #1049 (Closed): [OpenAL] Unable to compile on x86_64 Linux
I've tried to compile release-1.9.8 on Fedora 16 Linux x86_64 and got the following error messages:
make[2]: Enter...
vvv1
10:23 Bug #1013: HeXen demo game mode broken
The two HeXen demo versions: 2nd Oct 1995 release and 18th Oct 1995 re-release respectively.
http://www.doomworld....
vermil
09:09 Bug #1038: [Unix] Locating resource files (wad/pk3)
OK.
Build 511 behaves the same. I'll try to track this problem tomorrow.
alepulver
07:20 Bug #1038: [Unix] Locating resource files (wad/pk3)
Thanks for the proper quoting, I applied it to engine.pro. skyjake
06:51 Bug #1038: [Unix] Locating resource files (wad/pk3)
About my comment on -DDENG_BASE_DIR=\"/usr/share/doomsday/\" , there was something missing: as you do want a " in the... alepulver
06:28 Bug #1038: [Unix] Locating resource files (wad/pk3)
In engine/Makefile, DEFINES contains -DDENG_BASE_DIR=\"/usr/share/doomsday/\"
BTW the \" is not what you want (here ...
alepulver
04:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
Could you try the 511 build from the code.iki.fi repository when it's available?
I find it strange that it's tryin...
skyjake
04:25 Bug #1038: [Unix] Locating resource files (wad/pk3)
strace -f doomsday -iwad <path...> | grep -i 'jdoom\|wad'
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discu...
alepulver
04:03 Bug #1038: [Unix] Locating resource files (wad/pk3)
After running "make clean", and removing "-j4" (for parallel building) it compiled.
But when executing, it does the...
alepulver
03:49 Bug #1038: [Unix] Locating resource files (wad/pk3)
Build 511 will be available in about 6 hours.
It looks you're linking against the wrong libdeng2.so, perhaps it's ...
skyjake
03:47 Bug #1038: [Unix] Locating resource files (wad/pk3)
In the webpage the last build is 507. I've tried to compile from git but got an error (see the attached buildlog.txt). alepulver

2012-05-24

04:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
Compilation error from git
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30e1def2/bb3c/attachm...
alepulver

2012-05-21

08:16 Bug #1047: [Doom] jDRP ammo box not loading
- **status**: open --> closed
danij
07:32 Bug #1047: [Doom] jDRP ammo box not loading
Well I fixed The Sycraft sound issues but the other remain. magmarock
07:26 Bug #1047: [Doom] jDRP ammo box not loading
Re Issue 2:
I've just tried jdmu-all-remix-Sycraft-v4.pk3 also available from http://dengine.net/addons and it too a...
danij
03:36 Bug #1047: [Doom] jDRP ammo box not loading
Re Issue 2:
I've just tried slide-doom2-sky1.pk3 available from http://dengine.net/addons and it appears to work fin...
danij
07:48 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
- **status**: open --> closed
danij
03:18 Bug #1048 (Closed): HQ SFX w/o 3D Sounds and vice versa
I have the following specs: Windows 7 64-bit Home Premium, 12 GB 1333MHz RAM, ATI Radeon HD 6870 Graphics card(latest... kingoflol

2012-05-20

19:05 Bug #1047 (Closed): [Doom] jDRP ammo box not loading
Hi there, this build has issues with some plugins.
1. the resource pack seems to work with all 3D models except th...
magmarock

2012-05-19

21:32 Bug #1038: [Unix] Locating resource files (wad/pk3)
Friday's build 511 introduces the new command line parsing discussed in the proposal. Spaces should now be interprete... skyjake
08:49 Bug #1038: [Unix] Locating resource files (wad/pk3)
Thanks for adding it to the roadmap. I would like to see a short term solution also, so I fixed string separation wit... alepulver
06:11 Bug #1038: [Unix] Locating resource files (wad/pk3)
I wrote a proposal to address this issue:
http://dengine.net/dew/index.php?title=Qt_for_command_line_arguments
skyjake
01:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
For historical reasons, Doomsday's command line parsing is done differently on Windows compared to Unix. Qt is able t... skyjake

2012-05-18

20:07 Bug #1038: [Unix] Locating resource files (wad/pk3)
No problem. Sorry if I sounded harsh before. I appreciate your efforts put into this project.
I believe fixing this ...
alepulver
19:31 Bug #1038: [Unix] Locating resource files (wad/pk3)
You'll need to bear with me not being a Unix user, I'm interpreting as I go. I see what the issue is here, the shell ... danij
19:21 Bug #1038: [Unix] Locating resource files (wad/pk3)
> I guess that the reason you've had so much trouble with this is that you
> haven't yet tried to specify more than t...
alepulver
18:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
I guess that the reason you've had so much trouble with this is that you haven't yet tried to specify more than two a... danij
17:57 Bug #1038: [Unix] Locating resource files (wad/pk3)
This means that argv[2] = "/home/ale/Downloads/blah blah/":
execve("/usr/bin/doomsday", ["doomsday", "-iwad", "/home/...
alepulver
17:11 Bug #1038: [Unix] Locating resource files (wad/pk3)
As I said, you need to escape paths for Doomsday also. It's been a while since I last used a Unix-based platform from... danij
17:07 Bug #1038: [Unix] Locating resource files (wad/pk3)
About documentation of relative paths, the command (that searches for the strings "absolute" and "relative"):
$ man d...
alepulver
17:06 Bug #1038: [Unix] Locating resource files (wad/pk3)
strace -f doomsday -iwad "$PWD/blah/" | grep blah
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/threa...
alepulver
16:19 Bug #1038: [Unix] Locating resource files (wad/pk3)
strace -f doomsday -iwad "$PWD/blah blah/" | grep blah
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/...
alepulver
15:35 Bug #1038: [Unix] Locating resource files (wad/pk3)
Paths with spaces work fine, you must enclose them in parenthesis so that the engine knows its one argument rather th... danij
07:40 Bug #1038: [Unix] Locating resource files (wad/pk3)
Thanks for the reply.
About the relative path, if you consider it a feature instead of bug, then I think it should...
alepulver
09:32 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
To offer some more information regarding this;
It turns out that pressing the Alt Key while playing, no matter if ...
vermil
08:50 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
I would guess this is related to the sharp event processing. Logically the modifier states should only change on shar... danij
08:45 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
In that case it could be related to how/when the Strafe modifier state is updated. We'll need to investigate... skyjake
07:43 Bug #1043: [Values] Static field broken (disable weapon lowering)
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
skyjake
07:37 Bug #1047: [Doom] jDRP ammo box not loading
Issue 3 has a report: https://sourceforge.net/tracker/?func=detail&aid=2962837&group_id=74815&atid=542099 skyjake

2012-05-17

13:07 Bug #1044: Hexen 1.1 Demo crash
- **labels**: jHexen --> Hexen
- **milestone**: v1.8.6 --> v1.9.8
skyjake
12:40 Bug #1044: Hexen 1.1 Demo crash
Doomworld is where I downloaded the demo yesterday only because the registered version was crashing. When I launch th... martyfender
12:01 Bug #1046 (Closed): [Snowberry] No HeXen beta demo gamemode
Pretty much what the subject states.
It means one has to start Dday with another game and then use the load consol...
vermil
11:24 Bug #1045 (New): [Hexen] Moving platform sound loops while menu open
In 1.9.8 stable, the moving platform sound in HeXen loops whilst the main menu is open, if a platform or polyobj is m... vermil
 

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