Activity
From 2011-12-19 to 2012-01-01
2011-12-23
- 09:28 Bug #980: Heretic - Sky not rendering correctly
- I noted that this bug only affects the first episode: City of Damned. In Hell`s Maw and The Dome of D`Sparil it`s okay.
- 09:08 Bug #979: Screen melt and save games
- This should already be fixed for today's build.
- 09:05 Bug #979 (Closed): Screen melt and save games
- If one loads a save game, the screen melt background is from the start position of the map rather than from the save ...
2011-12-20
- 18:51 Bug #975: [Doom] Armour Helmets full bright
- DaniJ has already removed the full bright flag from the Armour Helmets during the unstable builds (IIRC). He didn't t...
- 14:33 Bug #975: [Doom] Armour Helmets full bright
- I agree about changing the flags for DOOM's armor bonus.
However I don't agree with making the Mancubus fireball u... - 18:43 Bug #979: Screen melt and save games
- Further experimentation reveals that while the screen melt incorrectly plays from the maps's start position, it does ...
- 18:42 Bug #669: 0 tic state issues
- Vermil also says:
0 tic weapon states no longer function; in 1.8.6, 0 tic length weapon states functioned without an... - 18:36 Bug #669: 0 tic state issues
- Zero length states are not supported, not in Doomsday or any source port of Doom to my knowledge.
Presumably what ... - 12:17 Bug #669: 0 tic state issues
- To come back to this. I believe the issue is related to the code for A_chase.
Put simply, if A_chase makes too man... - 12:13 Bug #978 (Closed): 0 tic weapon states no longer function
- Pretty much what the subject states; in 1.8.6, 0 tic length weapon states functioned without any apparent issue (I us...
Also available in: Atom