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From 2011-12-17 to 2011-12-30

2011-12-23

09:28 Bug #980: Heretic - Sky not rendering correctly
I noted that this bug only affects the first episode: City of Damned. In Hell`s Maw and The Dome of D`Sparil it`s okay. fsolda
09:08 Bug #979: Screen melt and save games
This should already be fixed for today's build. skyjake
09:05 Bug #979 (Closed): Screen melt and save games
If one loads a save game, the screen melt background is from the start position of the map rather than from the save ... vermil

2011-12-20

18:51 Bug #975: [Doom] Armour Helmets full bright
DaniJ has already removed the full bright flag from the Armour Helmets during the unstable builds (IIRC). He didn't t... vermil
14:33 Bug #975: [Doom] Armour Helmets full bright
I agree about changing the flags for DOOM's armor bonus.
However I don't agree with making the Mancubus fireball u...
danij
18:43 Bug #979: Screen melt and save games
Further experimentation reveals that while the screen melt incorrectly plays from the maps's start position, it does ... vermil
18:42 Bug #669: 0 tic state issues
Vermil also says:
0 tic weapon states no longer function; in 1.8.6, 0 tic length weapon states functioned without an...
danij
18:36 Bug #669: 0 tic state issues
Zero length states are not supported, not in Doomsday or any source port of Doom to my knowledge.
Presumably what ...
danij
12:17 Bug #669: 0 tic state issues
To come back to this. I believe the issue is related to the code for A_chase.
Put simply, if A_chase makes too man...
vermil
12:13 Bug #978 (Closed): 0 tic weapon states no longer function
Pretty much what the subject states; in 1.8.6, 0 tic length weapon states functioned without any apparent issue (I us... vermil

2011-12-17

12:39 Bug #978: 0 tic weapon states no longer function
Merged with https://sourceforge.net/tracker/index.php?func=detail&aid=2761862&group_id=74815&atid=542099#
Closing ...
danij
 

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