Activity
From 2011-12-05 to 2011-12-18
2011-12-17
- 12:39 Bug #978: 0 tic weapon states no longer function
- Merged with https://sourceforge.net/tracker/index.php?func=detail&aid=2761862&group_id=74815&atid=542099#
Closing ...
2011-12-16
- 22:24 Bug #977 (Closed): [FMOD] Build 350 ignores var sound-reverb-volume
- When using the FMOD plugin, Doomsday's reverb strength scaling cvar sound-reverb-volume has no effect.
*Labels:* S...
2011-12-15
- 15:43 Bug #444: demo writing writes strange "vibrations"
- Demos will be fixed at a later point in time.
- 15:41 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
- Network messaging has been revised for 1.9.7.
- 15:39 Bug #94: Wrong flat textures on clientside
- Will be addressed when the net code is revised further.
- 15:36 Bug #736: Player acceleration and movement
- Turning vs. movement has been addressed. Next up: friction.
- 13:41 Bug #783: Heretic crash & slowdown (possibly related to melee)
- OK, I got it to happen again. It said something about MCI but I don't quite remember and again, I forgot to take a sc...
2011-12-05
- 16:01 Bug #977: [FMOD] Build 350 ignores var sound-reverb-volume
- Commit 73e5f48 should fix this. Tested with Mac/software reverb.
- 15:55 Bug #976: Fakeradio: One sided mid textures
- It was a design choice. When I implemented this I reasoned that the shadow would be cast regardless of whether the vi...
- 14:07 Bug #976: Fakeradio: One sided mid textures
- Indeed, there is no 'correct' way to handle it, but I wasn't sure what currently happens was a bug, oversight, limita...
- 11:21 Bug #976 (Closed): Fakeradio: One sided mid textures
- I'm not sure whether this could be considered a bug, oversight or impossible to deal with limitation/issue, but if yo...
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