Project

General

Profile

Activity

From 2011-12-05 to 2011-12-18

2011-12-17

12:39 Bug #978: 0 tic weapon states no longer function
Merged with https://sourceforge.net/tracker/index.php?func=detail&aid=2761862&group_id=74815&atid=542099#
Closing ...
danij

2011-12-16

22:24 Bug #977 (Closed): [FMOD] Build 350 ignores var sound-reverb-volume
When using the FMOD plugin, Doomsday's reverb strength scaling cvar sound-reverb-volume has no effect.
*Labels:* S...
danij

2011-12-15

15:43 Bug #444: demo writing writes strange "vibrations"
Demos will be fixed at a later point in time. skyjake
15:41 Bug #473: Multiple Vulnerabilities - buffer overflow, DoS
Network messaging has been revised for 1.9.7. skyjake
15:39 Bug #94: Wrong flat textures on clientside
Will be addressed when the net code is revised further. skyjake
15:36 Bug #736: Player acceleration and movement
Turning vs. movement has been addressed. Next up: friction. skyjake
13:41 Bug #783: Heretic crash & slowdown (possibly related to melee)
OK, I got it to happen again. It said something about MCI but I don't quite remember and again, I forgot to take a sc... roffalcopter

2011-12-05

16:01 Bug #977: [FMOD] Build 350 ignores var sound-reverb-volume
Commit 73e5f48 should fix this. Tested with Mac/software reverb. skyjake
15:55 Bug #976: Fakeradio: One sided mid textures
It was a design choice. When I implemented this I reasoned that the shadow would be cast regardless of whether the vi... danij
14:07 Bug #976: Fakeradio: One sided mid textures
Indeed, there is no 'correct' way to handle it, but I wasn't sure what currently happens was a bug, oversight, limita... vermil
11:21 Bug #976 (Closed): Fakeradio: One sided mid textures
I'm not sure whether this could be considered a bug, oversight or impossible to deal with limitation/issue, but if yo... vermil
 

Also available in: Atom