Activity
From 2011-08-26 to 2011-09-08
2011-09-08
- 22:56 Revision c22a4abb (github): Beginning investigation into the source of the dangling/unused file
- identifiers left behind prior to an en engine reset:
* Instrument file indentifier addition/release in _DEBUG builds... - 19:34 Revision 3dbf73ce (github): Fixed: Disallow attempts to load a single file multiple times using
- ccmd "load". If a file is already loaded; log a status message but
otherwise ignore. - 12:49 Revision ff4d922b (github): Cleanup
- 12:08 Revision 34e0fe7b (github): Refactoring continues:
- * Replaced logic of F_Open with that of F_OpenAbstractFile.
* All open files are now represented by their abstractfil...
2011-09-07
- 23:28 Revision cff34104 (github): F_AddFile is now split into two logical operations, open then add.
- The open operation is now encapsulated within F_OpenAbstractFile
which can now be used to replace the open operation ... - 23:08 Revision 6b2f7299 (github): Kludge to fix segfault due to dangling psprite pointers left behind
- in player_t and ddplayer_t during a game change.
2011-09-05
- 08:06 Revision 5c67b37c (github): The open file lists must be cleared before lump directorys during shutdown.
- 04:56 Revision b9e028a4 (github): Cleanup continues:
- * Relocated all file system utility routines from fs_main.c and
sys_reslocator.c into (new) fs_util.c
* fs_main.c's...
2011-09-04
- 14:09 Revision bea8fa1d (github): Cleanup continues...
- 07:35 Revision 8d9570b2 (github): Render a few black frames just before shutdown.
- On some displays when running fullscreen, the previously rendered
frame remains visible during a video context switch... - 06:28 Revision 8d0a7d7d (github): Cleanup
2011-09-03
- 17:05 Revision 9097191f (github): Debug: Checking out filter in deltas
- 17:04 Revision f995c335 (github): Co-op: Fixed weapon pickup notifications
- In Doom/Heretic co-op, weapon pickups did not cause proper
message+sound notifications. - 13:28 Revision c8d9fa83 (github): Cleanup
- Removed old DDPF_FILTER flag.
- 11:51 Revision 083d8008 (github): Cleanup
- 11:06 Revision 9d321ea4 (github): Fixed typos in previous commit.
- 10:33 Revision f0a251b0 (github): Cleanup
- 04:40 Revision 853f1bcc (github): Fixed logic bug in isRequiredResource which assumed that Zip_SourceFile
- was able to handle being passed an invalid lumpnum.
- 04:39 Revision ecd7945b (github): Re-introduced DFILE. DFILE is now a subcomponent of abstractfile_t.
- Objects of this type should never be instantiated, rather, they are
used as an implementation mechanism to separate t...
2011-09-02
- 23:24 Revision 3661f85b (github): Completed refactorings to replace DFILE with abstractfile_t:
- All file handles (including virtual ones, for lumps within containers)
used throughout the engine and the public API ... - 00:05 Revision 8b20c89c (github): Minor warning fixes.
2011-09-01
- 20:45 Revision 62c559dd (github): 64-bit: Comparison was not valid
- Somewhere along the way, -1 became -2.1 billion.
- 15:06 Revision 7a7049c0 (github): Merge changes from branch beta6-ringzero
- 13:36 Revision 968837b4 (github): Defer creation of DFILE* handles for LumpFile, WadFile and ZipFile
- instances until just before those objects are instantiated.
- 10:57 Revision 1d75973d (github): Refactored file load/add processes, splitting them up into two
- stages (search then open), allowing the caller to first determine
whether the found resource is a lump before attempt... - 07:55 Revision 3e425f35 (github): Do not dual purpose the data member of DFILE.
- F_Read now expects a uint8_t* buffer ptr.
- 07:12 Revision d4f33d9a (github): Fix FTBFS issue due to misnamed lumpfile_t member _lumpCache (should be _cacheData)
- 02:25 Revision b4eae90f (github): DFILE instances are now opaque (to ensure nothing breaks in the
- next batch of refactoring work).
- 01:36 Revision b313aeb6 (github): Continued filesystem refactoring:
- * Relocated fileidentifer_t and the DFILE* wrapped file list from
engine/portable/src/sys_filein.c to engine/portab...
2011-08-31
- 23:03 Revision 7c9f2822 (github): LumpCache is not yet finished.
- 22:50 Revision 7d9f7dd9 (github): Finished updating access to lumps within the engine, switching to
- the F_* interface rather than the public W_* interface.
The W_* interface should now be considered as an adaptor inf...
2011-08-30
- 09:08 Revision 71c63ec3 (github): Server: Fixed damage from environment
- The server was ignoring damage being dealt from
a null source. - 09:07 Revision 7cede6ff (github): Client: Use DMU for light level, plane material updates
2011-08-29
- 23:25 Revision 6ea0f2c6 (github): Resolve beta6-ringzero merge conflict in de_base.h
- 20:12 Revision 9de28280 (github): Update progress more frequently in DD_ChangeGameWorker.
- 20:11 Revision 7a1b17c2 (github): Began updating access to lumps in the primary lumpdirectory within the
- engine, using the F_* interface rather than the public W_* interface.
- 20:08 Revision 18c086b2 (github): Implemented Sem_Value for debug; get the current value of a semaphore.
- 08:57 Revision 4ea4bbb3 (github): Client: Improvements for plane movement
- Fixes issues with crushers and doors jamming players.
A client-side plane move is cancelled if it would
block the pla... - 07:49 Revision b003b5fe (github): sv_pool.c: Use FEQUAL() instead of !=, ! operators
- 07:48 Revision 137476bd (github): Client: Camera follows killer
- The tracking is actually done by the server currently.
Ideally it would be the client itself, following the smoothed
...
2011-08-28
- 17:28 Revision c7ba4785 (github): Player viewheight resets to normal during respawn
- Previously, the viewheight was restored by gradually
by moving it up to the "normal" level. - 17:27 Revision 3aa110f9 (github): Fixed: Clientside null pointer access
- When applying momentum impulses, check that the mobj
is valid. - 17:26 Revision 1ef61f90 (github): Foot clipping: Interpolated, fixed for client
- Foot clipping is now applied to the view offset, which also
handles view bobbing. This means it gets interpolated,
gi...
2011-08-27
- 19:15 Revision 8c489797 (github): Falling damage with damage request
- The client now requests damage when falling too high.
- 19:14 Revision 46832252 (github): Hexen: Player falling scream
- The player sounds thinker was not enabled on the client.
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