Project

General

Profile

Activity

From 2011-08-06 to 2011-08-19

2011-08-19

22:10 Revision 2d25cdf5 (github): A few more *_Delete() renamings
skyjake
22:07 Revision b237fc38 (github): Better naming conventions
Instead of New/Destruct, use New/Delete for the public
Writer, Reader and Smoother classes.
skyjake
20:10 Revision a62549f5 (github): Fixed: Floor hits (splashes) and other issues
This commit addresses floating-point comparisons (FEQUAL),
fixes the client-side floor hits (by adding a new request)...
skyjake
20:08 Revision 13516821 (github): Writer should allow using the entire buffer
skyjake
16:54 Revision 60725e7f (github): Fixed server message reception and chat packets
skyjake
15:06 Revision defaf5f7 (github): Coord packet: Use more appropriate data types
skyjake
14:42 Revision 236f28b5 (github): Cleanup.
danij
13:37 Revision cb6f33af (github): Net: Revised handshake and player info
These packets were using struct-based data,
which is a no-no. Now they rely on the Reader
and Writer.
Also fixed a p...
skyjake
13:03 Revision de99d818 (github): ZipFile now has an internal lump cache which must be cleared during vfs removal.
danij
12:51 Revision 9b2e055b (github): Cleanup.
danij
12:36 Revision 7d8815ed (github): Fix typo in comment in abstractfile.h
danij
11:37 Revision 7830dde5 (github): Fix potential segfault in ccmd "setaxis" (is this no longer needed?)
danij
11:36 Revision 3caa987e (github): Ignore *.suo in doomsday/build/win32/vs8/.gitignore
danij
11:33 Revision 3dbdbf8f (github): Rename dd_zip.c/h to zipfile.c/h respectively.
danij
11:09 Revision 5e642d33 (github): Began refactoring filesystem data structures to address lump name collision issues:
* Do not assume files are in WAD or ZIP format by name.
* All resource data files (WAD, ZIP and single lump) are now ...
danij
09:49 Revision 1a70fcda (github): Refactoring network messaging
All network messages are now written and read using
the engine's Writer and Reader classes.
Added the build option D...
skyjake

2011-08-16

17:48 Revision 18933366 (github): Refactoring network message reading and writing
It now uses the reliable Reader and Writer classes. skyjake

2011-08-14

19:02 Revision 14a03984 (github): Optimize: Sort PathDirectoryNodes into separate hash lists by node type,
speeding up searches significantly (e.g., when searching CVars ~65% of
the directory is now immediately rejected).
danij
18:00 Revision 1be087eb (github): Cleanup.
danij
09:38 Revision 61ef6d8a (github): Fix off-by-one miscalculation when presenting a hash range in printDistributionHistogram
danij
09:05 Revision 9895d825 (github): Added further stats to the PathDirectory hash distribution debug tool.
Fixed hash height calculation. danij
05:33 Revision d30a76c3 (github): Added debugging ccmd "varstats" - print detailed statistical info
about the PathDirectory used for the console variable database. danij
05:29 Revision d173a2e0 (github): Added debugging tools to PathDirectory for analysing hash efficiency.
danij
05:21 Revision 300d93fa (github): Fixed memory leak in console variable management.
If _DEBUG traverse all nodes in the cvar PathDirectory when clearing
and validate algorithm logic.
danij
05:04 Revision e54f6cb5 (github): Fixed memory leak in Fonts_LoadExternal
danij
05:04 Revision 20bfb387 (github): Fixed memory leak in libcommon clearWidgets
danij
05:02 Revision a48fe86a (github): Fixed memory leak in readDoomTextureDefLump
danij

2011-08-13

14:25 Revision 5be2f3b2 (github): Added Reader and Writer
Generic byte array I/O. These will replace much of net_msg.c and
will be available in the public API for the plugins....
skyjake
11:26 Revision 5d73ae2a (github): FIXMOM doesn't work for impulses
When something hits the player, it needs to know the
amount of momentum to apply on the local mobj, not
the absolute ...
skyjake

2011-08-12

22:19 Revision e4bd34b7 (github): Server: Fixed network message write buffer overflow
The problem occurred in Heretic E5M5, which is a large map
with plenty of moving mobjs. netBuffer was not large
enoug...
skyjake
22:16 Revision b2403d35 (github): Trying to ignore the SIGPIPE didn't work
skyjake

2011-08-11

22:33 Revision 683259dd (github): Menu: Switch MP items around
Once set up, it's easier to just Join Game. skyjake
18:43 Revision 3a7884cc (github): Client: Fixed Z coord and mobjinfo problems
If a clmobj is supposed to be on the floor, the client will
now figure out the floor Z height at the position and adj...
skyjake
18:40 Revision 3aff6806 (github): Added debugging tools for mobjs
The cvar "rend-dev-thinker-ids" will show the IDs of all mobjs.
The ccmd "inspectmobj" prints out information about a...
skyjake
11:07 Revision fc69d2c6 (github): WAD module version 3
* Implementation uses the OO paradigm.
* Lump cache implemented at file level rather than lump directory level;
mea...
danij
10:05 Revision 1d9cc095 (github): Hexen: No local splashes
The server is supposed to spawn splashes. skyjake
10:04 Revision 134d7603 (github): Cleanup
skyjake
09:31 Revision 4c4bb712 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
09:29 Revision b74e5e8e (github): Try to explicitly ignore SIGPIPE before sending
skyjake

2011-08-10

19:20 Revision fcb2bdd0 (github): Client: Re-enable mobj expiration
For unpredictable, hidden and nulled mobjs.
Attempting to reduce the number of mobjs that
are never removed on client.
skyjake
18:58 Revision 760221c3 (github): Doom: Fixed missing netgame Punch sound
skyjake
18:51 Revision ee30444f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:51 Revision 787b062d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:50 Revision 0fccdff3 (github): Network: Cleanup
Removed obsolete flags for Ordered and Confirmed packets. skyjake
18:50 Revision ddb1b4bb (github): Network: Terminating connections more gracefully
Avoid doing changes from the listener thread.
Also avoid printing to the console.
skyjake
18:12 Revision f9366bbe (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:10 Revision 5b2250e6 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:09 Revision 5da41d18 (github): Debug: Added a cvar for crashing the engine
skyjake
18:07 Revision 1fdf6398 (github): Novideo console: Fixed cursor overrunning window height
It was possible for the cursor position in the ncurses window
to go past the bottom of the screen, messing up text li...
skyjake
16:28 Revision 79f0873d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
16:27 Revision e5d991de (github): MasterWorker: Use a single CURL session
Attempting to sidestep a libcurl issue by keeping one
CURL session open for all requests.
skyjake
16:27 Revision 5b823940 (github): Heretic/Hexen: Clear bodyque when PU_MAP purged
No one was clearing the old pointers in the queue. skyjake

2011-08-09

17:44 Revision cb387188 (github): Client: Removed extra notification about finding a secret
Some sector specials were being executed on the client
even though they should not have been.
skyjake
17:43 Revision 371157ce (github): Client: Reveal automap for PT_ALLMAP
The client needs to reveal the automap when it receives
an update about the Map power up.
skyjake
17:42 Revision 37cd2c16 (github): Removed error about too few DM start-spots
The warning is printed but it is not fatal. As there aren't
enough start-spots it is likely that some people will get...
skyjake
09:29 Revision 59562260 (github): Try to avoid libcurl related crash
Curl is not very thread-safe, and this option should
stop it from clearing its host cache.
skyjake
09:20 Revision b6c468e2 (github): Heretic: Fixed a segfault
skyjake

2011-08-08

19:25 Revision 7636c019 (github): Client: Quick and dirty fix for the Rankings table
Moved map information to the bottom of the box. skyjake
19:17 Revision 5c33f667 (github): Send updates to master after a short delay
skyjake
19:10 Revision 65759476 (github): Print a note when an announcement is sent
skyjake
19:06 Revision 5401f567 (github): Update master after client joins/leaves
Also, now uses a more robust way to calculate
when to send an announcement to the master.
skyjake
18:54 Revision d5a797e2 (github): Revised communications with master server
There is now one background thread dedicated for
talking to the master server. Announcements and
requests are done by...
skyjake
18:53 Revision da66af37 (github): Client UI: Autoselect first server from master
After the list has been retrieved, the first found server
is selected in the list.
skyjake

2011-08-07

14:51 Revision 2178a944 (github): Utilize the auxiliary lump directory to load and validate the list of required
and identity-keyed resources in the IWADs, before any attempt to load a game.
Note: Due to the issue outlined in the...
danij
14:31 Revision 135f86a9 (github): Merged Lee Killough's lump name hashing schema from PrBoom.
I decided it would be easier to merge this now, before I start ripping up the WAD
loader to add the functionality nee...
danij
10:36 Revision 2f29d8f9 (github): Client: Fixed mover management
The client was failing to remove old plane movers when
a new move was applied to an already moving plane.
skyjake
10:05 Revision 8c0fb451 (github): Cleanup of WAD module in preparation for larger changes needed to solve some
of the outstanding resource management issues:
* Added option to re-use an already open DFILE* handle to W_OpenAuxil...
danij

2011-08-06

23:07 Revision 0571f647 (github): Early out of Zip module's unlinkPackage once we've found the given package.
danij
22:21 Revision ed58bf60 (github): Further improvements to ccmd listmaterials:
* Support uri syntax i.e., <namespace>:<search term>
* Use dduri_t to parse and combine the search paramaters into a ...
danij
22:09 Revision da42df1a (github): Fixed: R_InitSpriteTextures inversed the iwad/addon test and thus erroneously
marked up iwad sprites as originating from addons and vice versa. danij
11:51 Revision 9cb52771 (github): Merge branch 'beta6-ringzero' into ringzero+master
danij
11:38 Revision d69efed1 (github): Fixed: Group-animated materials cease animating after an engine reset.
Materials_AnimateAnimGroup assumed that all required variants for all
materials involved in the translation will have...
danij
09:27 Revision 37b366b8 (github): Hexen: Fixed a segfault
skyjake
08:21 Revision 01782c7b (github): Various refactorings to the file system:
* Zips can now be loaded in "startup" mode similar to Wads
* Zips can now be unloaded by name with Zip_Close (new)
* ...
danij
07:19 Revision 37b169f3 (github): Fixed SIGSEGV in the intermission when playing DOOM2.
danij
04:09 Revision 6293655b (github): Fixed automap background scaling in Heretic/Hexen.
danij
02:05 Revision 3bae629b (github): Fix typo in log message output by ccmd "load" when attempting to load a
game with an incomplete set of startup resources. danij
01:35 Revision cba6112b (github): Fixed: Failed to update GL texture content when one or more color palette
colortables are updated/replaced. danij
 

Also available in: Atom