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From 2011-06-05 to 2011-06-18

2011-06-18

10:16 Feature #1539: Armor, powerups (object status) controls 3D model representation
I imagine that Deng team would prefer to define a general system that allowed the model maker to define a model or mo... vermil
00:09 Feature #1539 (Progressed): Armor, powerups (object status) controls 3D model representation
In jHexen, when you pick up pieces of armor, they affect your armor class and stick with you. It would be neato to b... zoeikon
06:13 Feature #1538: XG: (de)activation event option when changing line types
Closing as duplicate. danij

2011-06-17

07:48 Bug #964 (New): [XG] Sounds ignore defined group
Sounds played via XG ignore the sound group if the sounds definition has one.
*Labels:* XG
vermil

2011-06-13

20:18 Bug #963 (New): "spawnmobj" baddies auto wake up in area the player has shot
Bad guys spawned by the spawnmobj console command automatically wake up and seek the player if they are spawned in a ... vermil

2011-06-11

12:40 Bug #966: [Doom] Use of CWILV graphics on automap
I'm not sure there is much more we can do about this in practice. Any ideas? danij
12:24 Bug #962: Crashing when returning to Shadow Wood
Thanks for taking the time to report this, however this is an already known issue, see here - https://sourceforge.net... danij
12:24 Bug #962 (Closed): Crashing when returning to Shadow Wood
I crash every time when I'm returning to Shadow Wood. I have tried disabling all the addons and such, but it doesn't ... felsmukk
 

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