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From 2011-05-24 to 2011-06-06

2011-06-06

19:57 Revision 0a76d53b (github): Win32: Fixed DLL export ordinal clash
skyjake

2011-06-05

21:02 Revision 9acd3c30 (github): Completed adaptation of the automap into a native UI widget (only Doom at
this point. The other games will FTBFS presently).
There is still much more I'd like to do here (e.g., extract the a...
danij

2011-06-04

17:31 Revision e3707289 (github): Fixed uninitialized return value
skyjake
12:02 Revision af43be15 (github): Fixed Hexen: Fatal error attempting to play Deathkings of the Dark Citadel.
danij

2011-06-03

17:43 Revision a08a94f5 (github): Network-aware object damaging
To support the GPT_DAMAGE packet, the P_DamageMobj() function was modified to
include a parameter for skipping all ne...
skyjake
17:37 Revision 0ca9823b (github): Heretic: Fixed beak attack
No action request was made of the beak attack.
Now the action is requested like any normal
weapon firing.
skyjake
17:36 Revision 127c0459 (github): Added a damage request packet
Clients can use GPT_DAMAGE to request damage on specific
target objects. However, it is currently unused.
skyjake
17:35 Revision 503212b5 (github): Added P_MobjForID: lookup up mobjs based on ID
skyjake

2011-05-30

17:13 Revision 28ef01e5 (github): Builds: Clean up empty directories during purge
If an event directory becomes empty it gets deleted. skyjake

2011-05-29

14:48 Revision d5f5771e (github): Builds: Finished apt repository purge
skyjake
14:38 Revision 37b4bc86 (github): Builds: Purging old releases from the apt repository
skyjake
12:11 Revision 6c14dc20 (github): Builds: Purge builds older than 12 weeks
skyjake

2011-05-27

16:09 Revision 687cb47b (github): Player message log widgets are now implemented as native rather
than wrapped widgets. Instances of UILog for each local player
are now owned by the statusbar/HUD module (implementat...
danij

2011-05-25

21:39 Revision 41a4a080 (github): Heretic: Fixed multiplayer chicken morph
There were some issues with updating the client's
state after a morph occurred. Also, the server wasn't
changing the ...
skyjake
03:38 Revision b9577a12 (github): Player chat widgets are now implemented as native rather than wrapped
widgets. Instances of UIChat for each local player are now owned by
the statusbar/HUD module (implementation remains ...
danij

2011-05-24

21:20 Revision 5eef3247 (github): Heretic: Fixing chicken morph
Located a few issues with the code (such as using __JHERETIC
instead of __JHERETIC__) that were messing things up.
Cu...
skyjake
17:10 Revision 0996f740 (github): Multiplayer: Fixed player attack animation
The server was omitting mobj delta updates if it deemed
them too frequent. The check was removed as
unnecessary.
skyjake
16:53 Revision e583c621 (github): Hide the crosshair upon player death.
danij
16:49 Revision fc1180e8 (github): Refactored menu and hud objects to use engine font identifiers when
referencing fonts rather than game font indicies. danij
04:01 Revision 2c5c7523 (github): Refactored libcommon's drawMapMetaData, changing the font argument
to an engine font identifier. danij
04:00 Revision 7aa8645e (github): Refactored Heretic's IN_DrawTime, dropping the font argument in
favor of using the font-render-state's current font. danij
03:50 Revision 00840058 (github): Refactored HU_DrawText, dropping the font argument in favor of
using the font-render-state's current font. danij
03:40 Revision d1696214 (github): Refactored M_DrawTextFragmentShadowed, dropping the font argument
in favor of using the font-render-state's current font. danij
03:40 Revision 9c2b1f58 (github): Refactored the MN_DrawText family of functions, dropping the font
argument in favor of using the font-render-state's current font. danij
02:46 Revision 1e169f82 (github): Fix typos in comment.
danij
02:34 Revision bf237654 (github): Refactored the WI_DrawPatch family of functions:
* Moved patch replacement selection logic out into new functions.
* Changed the font argument to a engine font identi...
danij
 

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