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From 2011-04-21 to 2011-05-04

2011-05-04

23:07 Revision c2e476d1 (github): Fixed bug in CP_SetVidMode which prevented setting the vertical resolution/window-size to 200 pixels.
danij
23:03 Revision 30695bea (github): Added DrawTextFlag DTF_NO_GLITTER - disable glitter effect.
Added mask DTF_ONLY_SHADOW - disable all text rendering effects other than shadow. danij
22:14 Revision bcce6891 (github): Default yes/no strings in the game menu's cvarbutton_ts must be set prior to calling initObjects()
danij
20:31 Revision 57daca9e (github): Cvar-linked MNColorBoxes now update the associated cvars when their current color changes (like when leaving the color widget).
danij
18:41 Revision d38bbe25 (github): Continued with the menu fixes:
* Inversed logic of MNF_INACTIVE and normalized "active" state management so that all objects are in-active by defaul... danij
16:23 Revision 9f153203 (github): Fixed HUD cheater counters and the inventory selection mode options in the game menu.
Removed MN_LISTINLINE as the inline variant can now be represented using just alternative action, responder and drawe... danij

2011-05-03

19:22 Revision e62f69bc (github): Reinstate Finale menu triggering which I disabled for debugging and then inadvertently commited.
danij
19:15 Revision b6d812e5 (github): Continued menu cleanup:
* Implemented MNF_FOCUS and MNF_DEFAULT (focus) flags.
* Added predefined fonts and colors to the menu render state.
...
danij
14:53 Revision c47b413b (github): Disabled the "hotkey" focus object selection for now. This needs re-implementing so that a "focus shortcut key" is defined in mn_object_t and updated during page (re)initialization in the case of Text defined labels.
Added non-focusable menu objects.
General cleanup.
danij
10:37 Revision 82c4d845 (github): Continued work on the game menu. Nearly there now, just a few more fixes to existing widget functionality and I'll be able to start on the new positioning/scrolling algorithm.
danij
10:32 Revision 59de2362 (github): Fixed bug in the text renderer which would disable the type-in effect if the "glitter" effect was disabled.
danij

2011-05-02

12:43 Revision fba50160 (github): Back to the present.
danij
12:39 Revision 09d03ca2 (github): Continued fixing up the menu.
danij

2011-05-01

19:31 Revision 92e98b5d (github): Client: Fixed initial issues with Heretic
Related to mobj spawning and the DDPF_LOCAL flag. skyjake
13:38 Revision fc813874 (github): Continued fixing up the game menu:
* Extended ccmd "savegame" to allow saving without specifying a name when the target save slot has already been used ... danij

2011-04-30

14:31 Revision 6e88c01e (github): Further cleanup of the game message log.
Back to working on the menu now methinks. danij
12:23 Revision e4da60f3 (github): Various fixes to the player game message log:
* Drawing failed to consider the log scale factor when calculating the y scroll offset factor.
* Drawing would begin ...
danij
05:10 Revision 3401a5e4 (github): Fixed bug in the hud which meant the supposedly "unhideable" messages in the player's log would be hidden if the message log itself was hidden.
When the cvar "msg-show" is changed a log visibility change notification message is now sent to the console player us... danij
02:05 Revision e29d4be3 (github): Split up Hu_MenuCommand moving the object-specific menucommand reponses into object command responders. No responder chain/stack mind you - only the focused object gets a chance to process the command before its handed off to the page's responder if not eaten.
danij

2011-04-29

23:44 Revision 054f57e7 (github): Another batch of game menu fixes and cleanup.
No page scaling/scrolling yet, however. I'm hoping to achieve a clean and fully-functional base before I go any further. danij

2011-04-28

12:01 Revision cc166add (github): Another batch of menu fixes - its nearly in a useable state again. Scrolling menu/scaling has been disabled however, as the algorithm used for it no longer works with the new menu representation.
A new object positioning algorithm and scrolling mechanic is now needed. danij

2011-04-27

19:20 Revision e467c717 (github): First batch of fixes to the game menu. Most of it is at least useable now.
danij

2011-04-26

23:07 Revision c79c09dd (github): Normalize line endings.
danij
22:59 Revision 2156d98f (github): Added variants of MNSlider::Drawer and MNSlider::Dimensions for textual seconds and used for the hud and msg uptime controls in the menu.
Replaced HUD cheat counter widgets with cvar sliders (todo: implement a bitfield behavior adaptor to MNSlider).
Renam...
danij
18:32 Revision 7846e74b (github): Split the "in-line" list object variant in the game menu into a new object type, as these require somewhat different behavior. MN_LIST type objects are now selectable yet there is presently no navigation of their list subelements.
danij
09:22 Revision ec9577c8 (github): Fix typo in previous commit.
danij
09:14 Revision 7e800597 (github): Reimplemented the "quick" save slot as a console variable.
Enhanced the "loadgame" and "savegame" console commands to allow referencing the current quick save slot using the ke... danij
09:00 Revision eefbbd35 (github): Changed: Console command usage info printed to the console now outputs the description first, followed by the usage patterns then the extra info (in CBLF_LIGHT). Fixed indenting.
danij
02:59 Revision 88117b93 (github): Minor bug and typo fixes to previous commit.
danij
02:21 Revision 81d7e9d3 (github): Massaged the high-level interface to the game-save module somewhat, cleaning it up.
Implemented variants of the loadgame and savegame console commands which allow loading/creating game-saves directly f... danij

2011-04-25

21:30 Revision bb06778e (github): Win32: Fixed build (removed obsolete source files)
skyjake

2011-04-24

12:41 Revision ce70b89e (github): Cleanup.
danij
12:28 Revision 58a28286 (github): Fixed determineGlobalPaths was using the wrong Dir constructor on *nix.
danij
11:57 Revision ce77188f (github): Couple of small fixes to previous commit.
danij
11:34 Revision 88fba1ba (github): Removed 99% of the remaining fixed-length file path limitations. The only remaining fixed length paths within the engine are; global paths (such as basedir, runtimedir), low-level paths in the early init stages of the system layer and finally, those used by directory_t On game-side its just the saved game related paths.
Refactored directory_t mimicing the interface semantics of it's Qt::Dir counterpart. Behavior is now logically equiva... danij

2011-04-22

17:39 Revision b67faf2b (github): Server sends player's initial spawn position
When the map changes, it is possible that it takes a while
before the entire world state has been transferred to the
...
skyjake
11:04 Revision 123cd31d (github): Removed obsolete files and code segments
skyjake

2011-04-21

21:25 Revision 3331c2ae (github): More robust pos/mom/angle fixes
To ensure that the fix is applied to the correct mobj, the
fix now includes the clmobj ID for which the fix is intend...
skyjake
17:55 Revision 86441e7e (github): Client: Spawn local player mobjs far away
skyjake
14:14 Revision 955d399c (github): Client: Fixed showing of chat messages in HUD
skyjake
13:53 Revision 7aec8240 (github): Client: Fixed spawning of other players
The client was spawning only the console player in the correct manner. skyjake
04:28 Revision 1e010e2b (github): Allow for empty node names in PathDirectory, we need to be able to represent root on unix (etc).
danij
02:36 Revision ecd13876 (github): Whitespace changes.
danij
02:36 Revision fb7c1309 (github): Made the predeclaration of PathDirectoryNode_Destruct match the implementation.
danij
 

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