Activity
From 2011-04-21 to 2011-05-04
2011-05-04
- 23:07 Revision c2e476d1 (github): Fixed bug in CP_SetVidMode which prevented setting the vertical resolution/window-size to 200 pixels.
- 23:03 Revision 30695bea (github): Added DrawTextFlag DTF_NO_GLITTER - disable glitter effect.
- Added mask DTF_ONLY_SHADOW - disable all text rendering effects other than shadow.
- 22:14 Revision bcce6891 (github): Default yes/no strings in the game menu's cvarbutton_ts must be set prior to calling initObjects()
- 20:31 Revision 57daca9e (github): Cvar-linked MNColorBoxes now update the associated cvars when their current color changes (like when leaving the color widget).
- 18:41 Revision d38bbe25 (github): Continued with the menu fixes:
- * Inversed logic of MNF_INACTIVE and normalized "active" state management so that all objects are in-active by defaul...
- 16:23 Revision 9f153203 (github): Fixed HUD cheater counters and the inventory selection mode options in the game menu.
- Removed MN_LISTINLINE as the inline variant can now be represented using just alternative action, responder and drawe...
2011-05-03
- 19:22 Revision e62f69bc (github): Reinstate Finale menu triggering which I disabled for debugging and then inadvertently commited.
- 19:15 Revision b6d812e5 (github): Continued menu cleanup:
- * Implemented MNF_FOCUS and MNF_DEFAULT (focus) flags.
* Added predefined fonts and colors to the menu render state.
... - 14:53 Revision c47b413b (github): Disabled the "hotkey" focus object selection for now. This needs re-implementing so that a "focus shortcut key" is defined in mn_object_t and updated during page (re)initialization in the case of Text defined labels.
- Added non-focusable menu objects.
General cleanup. - 10:37 Revision 82c4d845 (github): Continued work on the game menu. Nearly there now, just a few more fixes to existing widget functionality and I'll be able to start on the new positioning/scrolling algorithm.
- 10:32 Revision 59de2362 (github): Fixed bug in the text renderer which would disable the type-in effect if the "glitter" effect was disabled.
2011-05-02
- 12:43 Revision fba50160 (github): Back to the present.
- 12:39 Revision 09d03ca2 (github): Continued fixing up the menu.
2011-05-01
- 22:48 Bug #961: Hexen crashes on start-up with certain xccp models
- This issue should now be fixed.
- 19:31 Revision 92e98b5d (github): Client: Fixed initial issues with Heretic
- Related to mobj spawning and the DDPF_LOCAL flag.
- 13:38 Revision fc813874 (github): Continued fixing up the game menu:
- * Extended ccmd "savegame" to allow saving without specifying a name when the target save slot has already been used ...
2011-04-30
- 14:31 Revision 6e88c01e (github): Further cleanup of the game message log.
- Back to working on the menu now methinks.
- 12:23 Revision e4da60f3 (github): Various fixes to the player game message log:
- * Drawing failed to consider the log scale factor when calculating the y scroll offset factor.
* Drawing would begin ... - 05:10 Revision 3401a5e4 (github): Fixed bug in the hud which meant the supposedly "unhideable" messages in the player's log would be hidden if the message log itself was hidden.
- When the cvar "msg-show" is changed a log visibility change notification message is now sent to the console player us...
- 02:05 Revision e29d4be3 (github): Split up Hu_MenuCommand moving the object-specific menucommand reponses into object command responders. No responder chain/stack mind you - only the focused object gets a chance to process the command before its handed off to the page's responder if not eaten.
2011-04-29
- 23:44 Revision 054f57e7 (github): Another batch of game menu fixes and cleanup.
- No page scaling/scrolling yet, however. I'm hoping to achieve a clean and fully-functional base before I go any further.
2011-04-28
- 12:01 Revision cc166add (github): Another batch of menu fixes - its nearly in a useable state again. Scrolling menu/scaling has been disabled however, as the algorithm used for it no longer works with the new menu representation.
- A new object positioning algorithm and scrolling mechanic is now needed.
2011-04-27
- 20:12 Bug #961 (Closed): Hexen crashes on start-up with certain xccp models
- 1. Install clean copy of DoomsDay 1.9.0beta6.9 - add only Hexen WAD on Windows XP SP3
2. Within snowberry, add only ... - 20:12 Bug #961: Hexen crashes on start-up with certain xccp models
- Narrow down the decor that causes the crash to the 'destructible tree' model....
- 19:20 Revision e467c717 (github): First batch of fixes to the game menu. Most of it is at least useable now.
2011-04-26
- 23:07 Revision c79c09dd (github): Normalize line endings.
- 22:59 Revision 2156d98f (github): Added variants of MNSlider::Drawer and MNSlider::Dimensions for textual seconds and used for the hud and msg uptime controls in the menu.
- Replaced HUD cheat counter widgets with cvar sliders (todo: implement a bitfield behavior adaptor to MNSlider).
Renam... - 18:32 Revision 7846e74b (github): Split the "in-line" list object variant in the game menu into a new object type, as these require somewhat different behavior. MN_LIST type objects are now selectable yet there is presently no navigation of their list subelements.
- 09:22 Revision ec9577c8 (github): Fix typo in previous commit.
- 09:14 Revision 7e800597 (github): Reimplemented the "quick" save slot as a console variable.
- Enhanced the "loadgame" and "savegame" console commands to allow referencing the current quick save slot using the ke...
- 09:00 Revision eefbbd35 (github): Changed: Console command usage info printed to the console now outputs the description first, followed by the usage patterns then the extra info (in CBLF_LIGHT). Fixed indenting.
- 02:59 Revision 88117b93 (github): Minor bug and typo fixes to previous commit.
- 02:21 Revision 81d7e9d3 (github): Massaged the high-level interface to the game-save module somewhat, cleaning it up.
- Implemented variants of the loadgame and savegame console commands which allow loading/creating game-saves directly f...
2011-04-25
2011-04-24
- 12:41 Revision ce70b89e (github): Cleanup.
- 12:28 Revision 58a28286 (github): Fixed determineGlobalPaths was using the wrong Dir constructor on *nix.
- 11:57 Revision ce77188f (github): Couple of small fixes to previous commit.
- 11:34 Revision 88fba1ba (github): Removed 99% of the remaining fixed-length file path limitations. The only remaining fixed length paths within the engine are; global paths (such as basedir, runtimedir), low-level paths in the early init stages of the system layer and finally, those used by directory_t On game-side its just the saved game related paths.
- Refactored directory_t mimicing the interface semantics of it's Qt::Dir counterpart. Behavior is now logically equiva...
2011-04-22
- 17:39 Revision b67faf2b (github): Server sends player's initial spawn position
- When the map changes, it is possible that it takes a while
before the entire world state has been transferred to the
... - 11:04 Revision 123cd31d (github): Removed obsolete files and code segments
2011-04-21
- 21:25 Revision 3331c2ae (github): More robust pos/mom/angle fixes
- To ensure that the fix is applied to the correct mobj, the
fix now includes the clmobj ID for which the fix is intend... - 17:55 Revision 86441e7e (github): Client: Spawn local player mobjs far away
- 14:14 Revision 955d399c (github): Client: Fixed showing of chat messages in HUD
- 13:53 Revision 7aec8240 (github): Client: Fixed spawning of other players
- The client was spawning only the console player in the correct manner.
- 04:28 Revision 1e010e2b (github): Allow for empty node names in PathDirectory, we need to be able to represent root on unix (etc).
- 02:36 Revision ecd13876 (github): Whitespace changes.
- 02:36 Revision fb7c1309 (github): Made the predeclaration of PathDirectoryNode_Destruct match the implementation.
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