Activity
From 2011-03-31 to 2011-04-13
2011-04-09
- 00:15 Feature #1534: Alternative for decoration light pattern skip
- The problem with this idea is that it asks the engine to interpret your intentions in a non-trivial way for every sur...
2011-04-08
- 23:56 Feature #1534: Alternative for decoration light pattern skip
- Yea, some kind of merge or limit sounds what I've been thinking. Though if the surface is large enough, then there co...
- 23:40 Feature #1534: Alternative for decoration light pattern skip
- I think I see now where this suggestion has come from. Its because you are wanting the engine to dynamically "merge" ...
- 23:35 Feature #1534: Alternative for decoration light pattern skip
- So the intention is to limit the maximum number of times the decoration will tile, so that a single definition is int...
- 23:31 Feature #1534: Alternative for decoration light pattern skip
- It's easier to align LITE5 kind of lights to floors and ceilings, as they can be fitted nearly anywhere. But that kin...
- 23:27 Feature #1534: Alternative for decoration light pattern skip
- 72 lights vs 9 lights
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_discuss/thread/a6b04f0b/7681/... - 23:27 Feature #1534: Alternative for decoration light pattern skip
- Perhaps it would help if you could explain what this placement method is intended to enable and/or examples of when i...
- 23:08 Feature #1534: Alternative for decoration light pattern skip
- Image with more explanation
*Attachments:*
* http://sourceforge.net/p/deng/feature-requests/_discuss/thread/a6b04f0b... - 22:19 Feature #1534: Alternative for decoration light pattern skip
- Ok, I made some image that might explain it a bit better, I hope.
- 22:18 Feature #1534: Alternative for decoration light pattern skip
- I have read this through numerous times in an attempt to wrap my head around your suggestion but I've no idea what yo...
- 19:37 Feature #1534 (Rejected): Alternative for decoration light pattern skip
- I have another idea for decoration lights. It would be some sort of density. It would always create at least one ligh...
- 21:31 Feature #1533: Decoration light color from sector
- Is it useful though? Artistically speaking, when would one realistically want the light decoration color to be the sa...
- 20:52 Feature #1533: Decoration light color from sector
- Yes, I meant that they would use the sector's light color. I experimented on this myself. I made it so that if I set ...
- 18:12 Feature #1533: Decoration light color from sector
- It shouldn't be necessary to create multiple copies of the same texture. You can use the same texture with as many ma...
- 06:33 Feature #1531: "take" cmd to take away pickup powers
- I suggest that we do not allow "give" to work like this and instead implement a "take" console command. The only reas...
2011-04-07
- 21:31 Feature #1533 (Rejected): Decoration light color from sector
- Just a thought that it could be useful if the color of the decoration lights could match the light color set in the s...
2011-04-06
- 11:53 Feature #1532 (New): [Doom|Heretic] Secret found message text
- There doesn't seem to be an external text string for this one.
HeXen has no secrets and hence doesn't have a secre...
2011-03-31
- 15:01 Bug #959 (New): [Doom] Crushed bad guys and tag666
- I just tried E1M8 of this episode 1 map set in both Dday 1.8.6 and beta 6.9 and the 666 tag wasn't always triggering....
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