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From 2011-03-24 to 2011-04-06

2011-04-06

04:04 Revision 54d6eac5 (github): Defer TextureVariant construction until after source image load.
Cleanup. danij

2011-04-05

22:29 Revision 9d54847a (github): Fixed warnings about printf style format specifier and argument type mismatch %lu != (unsigned int)
I find it rather interesting that I continue making this very specific mistake. Its not like I don't know the differe... danij
22:18 Revision 49c16e2e (github): Continued texture upload refactoring:
* Moved aquisition of a GL texture name for TextureVariant out of the prepare stage and into construction.
* Track th...
danij
18:08 Revision 63d6490c (github): Fixed warnings about argument types
The format %lu is "long unsigned int", while the provided
arguments were of type "unsigned int".
skyjake
11:20 Revision a0cb741c (github): Represent the detail texture contrast factor with uint8_t in DetailVariantSpecification
danij
07:52 Revision c32bd4a1 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
07:30 Revision 3ca9b914 (github): Cleanup of libcommon's IterList
danij
05:16 Revision 01e3c022 (github): Fix memory leak in libcommon's P_DestroyIterList
danij
05:08 Revision 49b351b0 (github): If collectFilePaths does not find any paths then the found path list will not have been allocated.
danij

2011-04-04

17:58 Revision ae98c8f2 (github): RSS: Omit the commit count if build has no commits
skyjake
17:39 Revision 32393c15 (github): Fixed reallocation-to-zero and subsequent leaks plus real heap/zone mixups in Wad::resizeLumpStorage
danij
15:35 Revision 488de18b (github): Fix compilation warning
danij
13:32 Revision 27bc54f9 (github): DAM_Shutdown was not called during game change.
danij
13:04 Revision 0431c6a9 (github): Fixed memory leak in FinaleInterpreter::executeCommand
danij
12:49 Revision 6e5a83d6 (github): GL_ClearSystemTextures was not called during engine shutdown.
danij
11:37 Revision d00cd232 (github): Fixed verbose log message announcing new model skin names.
danij
10:48 Revision b6f8b2b4 (github): Fixed DED material stage copy failed to construct copies of the texture reference Uris.
Fixed DED submodel copy failed to clear the filename and skinFilename reference Uris.
Fixed DED material id memory leak.
danij
10:03 Revision 1c09fcc4 (github): Fixed memory leak in Uri destructor.
danij
09:12 Revision f1322bd5 (github): Fixed memory leak in ResourceNamespace destructor.
danij
09:04 Revision 444add54 (github): Fixed memory leak in collectFilePaths and do not allocate a found path buffer until the first is located.
danij

2011-04-03

19:34 Revision f08458cd (github): Texture upload refactoring continues:
* Store the used/assumed color palette index for the loaded image data in de::Image making it possible to determine t... danij

2011-04-02

20:15 Revision 80b7f13b (github): Merge dangling commits (TortoiseGit bug?).
danij
18:46 Revision 96dc0730 (github): Further refactoring of the texture upload/processing pipeline in ringzero:
* Began replacing the use of TextureVariantUsageContext identifiers, turning the context-specific logic branching int... danij

2011-03-29

03:29 Revision e5c12fc7 (github): Continued work on ringzero:
* Began replacing the use of TextureVariantUsageContext identifiers, turning the context-specific logic branching int... danij

2011-03-28

18:08 Revision d60786c5 (github): Unix: Fixed some compiler warnings.
skyjake
15:50 Revision a35edf80 (github): Continued work on ringzero:
* Moved auto-generation of materials out of the flat/patchcomposite/sprite texture init routines and into a function ... danij

2011-03-27

16:51 Revision cc393169 (github): Revert changes accidentally committed from a newer revision that isn't yet ready for the central repo.
danij
16:16 Revision 3d357c6f (github): Fixed GL-texture release for Material did not use the variant list.
Cleanup. danij

2011-03-25

23:56 Revision 9310ca08 (github): When preparing MaterialVariants from a specification for the first time, create variants (but do not prepare) for all other Materials in any applicable animation groups.
danij
23:40 Revision daf6a08e (github): Added MaterialVariantUsageContext
danij
18:30 Revision a62adba7 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
18:30 Revision 179a3bbe (github): Win32: Fixed the two remaining build warnings
skyjake
14:04 Revision 727f1120 (github): Document the MaterialVariant object interface.
danij
13:49 Revision d788eb68 (github): Complete source file name change of p_material.* to material.*
danij
13:44 Revision 7bc60c89 (github): Renamed p_material source files to material
danij
13:37 Revision 65cc6c45 (github): Cleanup.
danij
02:30 Revision 520dcf82 (github): Fixed sky light color.
danij
01:16 Revision 94f4770b (github): Introduced MaterialVariant and MaterialVariantSpecification; these are essentially parallels of the similarly named Texture* objects and used in pretty much the same manner. Specifications are shared among all variants and owned by the Materials collection.
Replaced Material precache mechanism with a variant cache queue. Reduced redundant variant caching significantly.
Swi...
danij

2011-03-24

22:53 Revision a0aa069a (github): More coherent distribution package naming
All distribution packages are now named doomsday_(version)_(build). skyjake
21:31 Revision 7a380159 (github): Win32: Fixed most compiler warnings
skyjake
19:18 Revision f2109c02 (github): Client: Fixing mobj/clmobj flags
Trying to make sense of when flags are set and unset. Added
assertions for the solid and remote flags. The client is ...
skyjake
 

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