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From 2011-02-21 to 2011-03-06

2011-03-04

15:44 Bug #955 (Closed): Dynamic lights and animated textures
If one has an animated texture with dynamic lights on more one frame, the lights don't move from wherever they are on... vermil

2011-02-23

17:59 Bug #954 (Closed): Sectors with zero linedefs result in SIGSEGV after load
In Memento Mori 2 MAP09 is a sector with zero linedefs that results in a SIGSEGV soon after load. Actual crash locati... danij
17:17 Bug #953 (Closed): Halos on mobjs in the void visible from within the map
In Memento Mori 2 MAP03 at [X=-95, Y=788, Z=96] two halos which are attached to the lamps out in the void can be seen... danij

2011-02-21

13:19 Bug #915: [Hexen] Wraithverge Ghosts incorrectly full bright
- **labels**: jHexen Gameplay --> Hexen
danij
 

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