Activity
From 2011-02-19 to 2011-03-04
2011-03-04
- 15:44 Bug #955 (Closed): Dynamic lights and animated textures
- If one has an animated texture with dynamic lights on more one frame, the lights don't move from wherever they are on...
2011-02-23
- 17:59 Bug #954 (Closed): Sectors with zero linedefs result in SIGSEGV after load
- In Memento Mori 2 MAP09 is a sector with zero linedefs that results in a SIGSEGV soon after load. Actual crash locati...
- 17:17 Bug #953 (Closed): Halos on mobjs in the void visible from within the map
- In Memento Mori 2 MAP03 at [X=-95, Y=788, Z=96] two halos which are attached to the lamps out in the void can be seen...
2011-02-21
- 13:19 Bug #915: [Hexen] Wraithverge Ghosts incorrectly full bright
- - **labels**: jHexen Gameplay --> Hexen
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