Activity
From 2010-11-19 to 2010-12-02
2010-12-02
- 17:19 Revision 769e6508 (github): Continued refactoring the resource locator:
- * Split the resource search paths into "classes"; "Default" paths and "Extra" paths. Each is managed seperately until...
- 15:16 Revision dc7dee81 (github): Fixed some compilation errors in previous commit on *nix. Clean up.
- 04:03 Revision e175b132 (github): Continued refactoring of the resource locator:
- * Namespace definition is now very nearly virtual.
* Location allows a single call to specify multiple resource paths...
2010-12-01
- 17:08 Revision 0fbd2060 (github): Fixed: Memory leak on unix-based platforms in the '~' home expansion algorithm Dir_ExpandHome (ouch) due to Str_Free being confused with Str_Delete.
- 02:11 Revision d55953ea (github): Clean up.
2010-11-30
2010-11-29
- 01:35 Revision e6eb9611 (github): Merged.
- 01:26 Revision fb8be1cb (github): Continued refactoring the resource locator:
- * Defer use of namespaces until search-time (alongside file hash (re)build).
* Relocated search path formation logic ...
2010-11-28
- 21:52 Revision 18e26fbb (github): Continued refactoring the resource locator; defer the use of resourcenamespace_ts until search-time (alongside file hash (re)build).
- 19:31 Revision dc916d35 (github): Clean up.
- 17:06 Revision 5864610e (github): Translate directives in file paths specified with -def and -defs.
- 15:11 Revision cfa87169 (github): Output a total count of the number of available and playable games in ccmd listgames.
- 13:27 Revision 989ed56a (github): Replaced the doomsday background drawn in null-game mode using a finale animation. Very simple placeholder for now while I get a few things hooked up.
- Feed the UI subsystem's predefined colors into those used with the finale interpreter.
- 10:09 Revision 2d831e85 (github): Fix type mix up in previous commit.
- 10:05 Revision 19208b3d (github): Fixed engine startup and shutdown. Updated variable/argument names re resourcetype_t > resourceclass_t
- 09:22 Revision c9b98b7d (github): Various very minor tweaks to stop gcc's pedantic moaning.
- 09:20 Revision 05f697d9 (github): Fixed build error on *nix.
2010-11-27
- 09:34 Revision c7af8080 (github): Renamed resourcetype_t to resourceclass_t and so too the associated RT_* to RC_* constants. The old naming convention only really made sense from the engine's point of view and considering these are public names; I've decided to go with 'class' rather than type. The old "resource class" stuff is now handled as an extension of the new resource namespacing so there is no conflict.
- The name "resource type" will be used shortly to indicate the file type (in the case of file resources ('zip', 'wad',...
- 08:59 Revision e72f669b (github): Fix spelling error.
- 08:43 Revision 5ce9f4cd (github): Relocated handling of the "mode:" token for finale condition evaluation into the engine. We no longer need to ask the game to do this on our behalf.
- 08:02 Revision 2cc2e55f (github): Clean up.
- 06:50 Revision 063b0477 (github): Fixed compilation on platforms using SDL window management take#3 (?)
- 06:36 Revision 3ed8a403 (github): Fixed compilation on platforms using SDL window management take#2 (?)
- 06:01 Revision 9a99aae6 (github): Various fixes for "null-game" mode.
- 04:32 Revision 7fff4e48 (github): Rename r_extres.c/h to sys_reslocator.c/h
- 04:11 Revision f7cf0552 (github): Fixed compilation on platforms using SDL window management(?)
- 03:47 Revision c520d096 (github): Clean up.
- 03:46 Revision 4fa071b6 (github): Updated application startup on *nix and OS X in line with changes made for the WinAPI platform. Hopefully I didn't break anything.
- 02:25 Revision 9a8f58a1 (github): Fixed memory leak inadvertently introduced in previous commit.
2010-11-26
- 20:39 Revision cc8ed72e (github): Defer filehash population until first-search time and creation of the resource locator filehashes themselves until first-referenced.
- 11:08 Revision 6d2fcc91 (github): Clean up.
- 09:10 Revision 98b3e430 (github): Additional model search paths in DEDs were not being added to the correct resource search path set.
- 08:44 Revision f3b23a88 (github): Clean up.
- 07:43 Revision dc638840 (github): Clean up.
- 07:34 Revision e0667b37 (github): Use QScopedPointer instead of std::auto_ptr.
- 07:04 Revision c3666ea8 (github): Clean up.
- 07:00 Revision 9bc04bf8 (github): Clean up.
- 06:55 Revision 2f11cf8f (github): Continuing work on ringzero:
- * Began introduction of resource URIs. Established base namespaces using the old resource class names. This allows re...
2010-11-23
- 22:46 Revision f2d2836b (github): Going to Qt, part 10.
- Started cleaning up the server.
- 16:30 Revision ecfe0e7f (github): Allow multiple potential names for a resource registered by DD_AddGameResource. Used this feature to declare doomu.wad and doom2f.wad
- 12:59 Revision cbf537bf (github): Refactored away the need to specify the gamemode_t constant for DD_AddGame()
- 09:53 Revision 36621ae0 (github): Preparatory work for revised game resource recognition.
- 00:48 Revision c5e23727 (github): Going to Qt, part 9.
- Use Q_DECLARE_FLAGS() for type-safe flags.
2010-11-22
- 22:32 Revision ca08a398 (github): Handle socket errors gracefully.
- 22:22 Revision a4b23a47 (github): Going to Qt, part 8.
- Refactored the application main loop. de::App iteration now runs as
part of the QCoreApplication event loop. - 21:45 Revision 386fad87 (github): The stoploop test is now redundant.
- 21:37 Revision 574110b1 (github): The ErrorFilter class is not needed.
- 21:35 Revision e3c2d7c6 (github): Going to Qt, part 7.
- Revised handling of exceptions within Qt event handlers.
The basiclink test is now refactored and working. - 12:39 Revision 917d718e (github): Continuing work on high-level management of games and their resources:
- * Ensure ZIPs are processed before WADs.
* Added new resource classes for ZIP, WAD and DED.
* Added new resource type...
2010-11-21
- 19:53 Revision 8e698081 (github): Minor fix ups. Windows build targets working again.
- 19:00 Revision f86b4821 (github): The beginnings of "ringzero".
- 18:43 Revision bb822e65 (github): Going to Qt, part 6.
- The script test is now working.
- 17:59 Revision a164b54d (github): Going to Qt, part 5.
- The archive test is now working.
Removed the SDL window test as obsolete. - 17:29 Revision bf1ef0f8 (github): Going to Qt, part 4.
- Added a common include file for setting up the test apps.
Fixed spacing issues with log message output.
The record te... - 16:37 Revision ba67fbac (github): Going to Qt, part 3.
- On the Mac, build a framework out of libdeng2. The vectors test is now
operational.
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