Activity
From 2010-11-06 to 2010-11-19
2010-11-18
- 19:18 Revision 76da2c49 (github): Going to Qt, part 2.
- libdeng2 can now be fully compiled, although some functionality has been
disabled until it can be refactored into som... - 11:14 Revision d22960bd (github): Fixed Hexen: The command line options -playdemo and -timedemo are handled by the engine; we should not try to interpret them also.
- 10:58 Revision 74f73a92 (github): Fixed the command line options -modeldir and -modeldir2 were processed twice; once by the resource locator and again in the definition reader, resulting in duplicate paths being added to the model filehash.
- 10:41 Revision 31e1c418 (github): Removed redundant "no textures found" log message output by R_InitTextures should no TEXTURE1/2 lumps be found. This is but one type of texture; so there is no reason for a warning.
- 10:30 Revision a3022234 (github): Fixed spurious missing Patch log message when attempting to precache with R_PrecachePatch
- 10:19 Revision c6ffa168 (github): Added a temporary kludge to work around bug #2982101 "GL state - wireframe vs sky vs fakeradio shadow edges" (see http://sourceforge.net/tracker/?func=detail&aid=2982101&group_id=74815&atid=542099)
- Once Beta6.10 is released I'll address this properly by tracking down the cause.
- 10:11 Revision f57efa69 (github): Fixed: Spurious missing lump log message when attempting to change music if the Music definition does not specify a lump resource.
- 09:06 Revision 049bf0ec (github): Added the WinAPI module definition files to the VC projects for each game.
- 06:09 Revision 250c5ca9 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 5 of 5.
- 06:05 Revision c7190e84 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 4 of 5.
- 05:59 Revision d5a484cd (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 3 of 5.
- 05:44 Revision 3aed12b7 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 2 of 5.
- 05:18 Revision 669bd663 (github): Reworked the engine's assumed default GL state so that GL_TEXTURE_2D is now off by default. Part 1 of 5. This should make life several magnitudes easier when we start to utilize other texture types... watch this space :-)
- Removed direct GL texture unit state manipulation from the DGL interface. Now that nothing is using this its a good t...
- 02:17 Revision fd57e224 (github): Fixed libcommon: Off-by-one error in G_PrintMapList resulting in the final map of each episode being left out.
- 02:03 Revision cdc8c016 (github): Fixed libcommon: If a SWITCHES lump is found a copy of it would remain in the lump cache until shutdown.
- 01:51 Revision f1357d82 (github): Changed dpDehRead: Removed numerous redundant/useless log messages output when running with elevated log verbosity.
- 01:25 Revision 97d824bd (github): Cleanup.
- 01:01 Revision 28605dc1 (github): Don't bother storing a copy of the ARCHIVEPATH in SNDINFO lumps as we don't use it.
- 00:14 Revision f2e364dd (github): Cleanup.
2010-11-17
2010-11-12
- 18:38 Revision 1607795b (github): Going to Qt, part 1.
- First steps in updating libdeng2: core, filesys, data, types, scriptsys.
2010-11-09
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