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From 2010-10-19 to 2010-11-01

2010-11-01

17:45 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
This isn't actually a bug, it was a deliberate change. However I understand that this could possibly affect the outco... danij

2010-10-28

13:48 Feature #1525: Allow gaps in Sprite animation frame sets
In what situation would a missing sprite frame be valid? Seems to me that if you have defined the set {A, B, ..., D} ... danij
11:50 Feature #1525 (Closed): Allow gaps in Sprite animation frame sets
Not so much a bug, rather an oversight or small limitation in Dday.
When loading sprite containing wads at start u...
vermil
12:00 Feature #1523: [Infine] Skill level checks
I'm rather surprised to see that this functionality isn't already present. danij

2010-10-26

20:49 Feature #1524 (New): [XG] Ability to do anything with ammo, weapons and artefacts
XG can be used to alter (i.e add or remove) the player’s health, armour and keys in various ways and all can be requi... vermil

2010-10-23

14:38 Feature #1521: Scaling of hires replacements
This feature has been available for a while now, its part of the Materials system which lets you specify any world-sp... danij
11:04 Feature #1523 (New): [Infine] Skill level checks
Infine has "if" commands for each game Day supports, whether the game is multiplayer and the players class in HeXen.
...
vermil

2010-10-21

19:45 Bug #939 (Closed): [Doom] Barrels are not turning into gib piles if crushed
In the original Doom, a barrel that is crushed will turn into a gib pile. Doomsday doesn't replicate this behaviour.
...
vermil
 

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