Activity
From 2010-10-18 to 2010-10-31
2010-10-28
- 13:48 Feature #1525: Allow gaps in Sprite animation frame sets
- In what situation would a missing sprite frame be valid? Seems to me that if you have defined the set {A, B, ..., D} ...
- 11:50 Feature #1525 (Closed): Allow gaps in Sprite animation frame sets
- Not so much a bug, rather an oversight or small limitation in Dday.
When loading sprite containing wads at start u... - 12:00 Feature #1523: [Infine] Skill level checks
- I'm rather surprised to see that this functionality isn't already present.
2010-10-26
- 20:49 Feature #1524 (New): [XG] Ability to do anything with ammo, weapons and artefacts
- XG can be used to alter (i.e add or remove) the player’s health, armour and keys in various ways and all can be requi...
2010-10-23
- 14:38 Feature #1521: Scaling of hires replacements
- This feature has been available for a while now, its part of the Materials system which lets you specify any world-sp...
- 11:04 Feature #1523 (New): [Infine] Skill level checks
- Infine has "if" commands for each game Day supports, whether the game is multiplayer and the players class in HeXen.
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2010-10-21
- 19:45 Bug #939 (Closed): [Doom] Barrels are not turning into gib piles if crushed
- In the original Doom, a barrel that is crushed will turn into a gib pile. Doomsday doesn't replicate this behaviour.
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