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From 2010-09-28 to 2010-10-11

2010-10-11

19:13 Bug #938: [Hacx] Terminatrix not resurrecting foes
Fixed for the upcoming 1.9.9 release danij
19:13 Bug #938: [Hacx] Terminatrix not resurrecting foes
http://www.doomworld.com/vb/wads-mods/52855-hacx-1-2/ vermil
19:10 Bug #938 (Closed): [Hacx] Terminatrix not resurrecting foes
As the summary states. It seems Dday is incorrectly reading some Dehacked.
Apologies for the highly un-technical d...
vermil
16:06 Bug #937: [Heretic] Wrong color default dynamic light on sprite
- **status**: open --> pending
- **milestone**: SVN_Head --> v1.8.5
- **priority**: 5 --> 3
skyjake
16:05 Bug #937: [Heretic] Wrong color default dynamic light on sprite
I uploaded a screenshot here as an attached file. I guess it's not so bad, as it just takes a light definition or tw... zoeikon
08:16 Bug #937: [Heretic] Wrong color default dynamic light on sprite
Here's what it looks like in-game
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/48a61139/d1bb/...
zoeikon
07:55 Bug #937: [Heretic] Wrong color default dynamic light on sprite
Can you perhaps take a screenshot of the issue? I've tested in the latest 1.9.0-Beta6.9 release and cannot see a prob... danij
11:40 Revision ca01390d (github): Fixed Heretic: "Energy Orbs using wrong sprites in shareware" (see here http://sourceforge.net/tracker/?func=detail&aid=3071810&group_id=74815&atid=542099).
danij
08:41 Bug #935: Running without an IWAD causes freeze
I think we should seriously consider disallowing modified IWADs period. danij
08:18 Bug #935: Running without an IWAD causes freeze
To reword this report; running 1.9 beta 6.9 without an Iwad causes Dday to freeze during start up rather than gracefu... vermil

2010-10-10

03:45 Bug #937 (Closed): [Heretic] Wrong color default dynamic light on sprite
Apparently been a bug for a while, and is still there on the SVN that I have, is that on the PHOENIXFXI2_4 and PHOENI... zoeikon

2010-10-09

21:29 Bug #936 (Closed): Particles: setting vector relative to mobj
Currently there is no way to set the vector of particles from a mobj based generator relative to the facing direction... vermil

2010-09-29

00:19 Revision dd34c7ae (github): Cleaned up createGlowLightForSurface in r_lumobjs.c
danij

2010-09-28

20:40 Revision 67ff6719 (github): Cleaned up rend_sprite.c somewhat.
danij
20:34 Revision 04d7ddeb (github): Avoid changing the current GL texture in GL_DrawPatch(2) if passed an invalid patch id.
danij
20:05 Revision 66cc87a3 (github): Fixed Heretic/Hexen: Missing current map name display in the automap.
danij
19:58 Revision ad259118 (github): Cleaned up jdoom/src/wi_stuff.c
danij
18:06 Bug #885: GL state - wireframe vs sky vs fakeradio shadow edges
Fixed in branch ringzero+master for 1.9.7 danij
17:56 Bug #923: freezing 6.9
This sounds very much like the known issue with SDL_mixer locking the system when the music loops. Unfortunately ther... danij
17:54 Bug #924: Segmentation fault when travelling to Shadow Wood
_(originally posted by anonymous SF.net user)_
Same problem here.
Arch Linux i686, doomsday 1.9.0_beta6.9-1
skyjake
 

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