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From 2010-09-27 to 2010-10-10

2010-10-10

03:45 Bug #937 (Closed): [Heretic] Wrong color default dynamic light on sprite
Apparently been a bug for a while, and is still there on the SVN that I have, is that on the PHOENIXFXI2_4 and PHOENI... zoeikon

2010-10-09

21:29 Bug #936 (Closed): Particles: setting vector relative to mobj
Currently there is no way to set the vector of particles from a mobj based generator relative to the facing direction... vermil

2010-09-29

00:19 Revision dd34c7ae (github): Cleaned up createGlowLightForSurface in r_lumobjs.c
danij

2010-09-28

20:40 Revision 67ff6719 (github): Cleaned up rend_sprite.c somewhat.
danij
20:34 Revision 04d7ddeb (github): Avoid changing the current GL texture in GL_DrawPatch(2) if passed an invalid patch id.
danij
20:05 Revision 66cc87a3 (github): Fixed Heretic/Hexen: Missing current map name display in the automap.
danij
19:58 Revision ad259118 (github): Cleaned up jdoom/src/wi_stuff.c
danij
18:06 Bug #885: GL state - wireframe vs sky vs fakeradio shadow edges
Fixed in branch ringzero+master for 1.9.7 danij
17:56 Bug #923: freezing 6.9
This sounds very much like the known issue with SDL_mixer locking the system when the music loops. Unfortunately ther... danij
17:54 Bug #924: Segmentation fault when travelling to Shadow Wood
_(originally posted by anonymous SF.net user)_
Same problem here.
Arch Linux i686, doomsday 1.9.0_beta6.9-1
skyjake

2010-09-27

21:15 Revision dd81f75f (github): Added missing include for hu_inventory.h to jhexen/src/p_inter.c
danij
21:07 Revision 904ef206 (github): Removed spriteinfo_t::realLump - unused and irrelevant.
danij
20:16 Revision aa1dee37 (github): Cleaned up H_RenderHalo somewhat.
danij
 

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