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From 2010-08-08 to 2010-08-21

2010-08-21

00:06 Revision f94f9a4b (github): Clean up in preparation for further changes.
danij

2010-08-20

22:33 Revision 757785e4 (github): Continued refactoring the skymask geometry construction. Split up into the three different components while I refactor the top and bottom sections.
danij
17:51 Revision a1596779 (github): Fix floor/ceiling mixup in getSkymaskBottomTop3.
danij
04:15 Revision bafb4426 (github): Fix skymask surface selection regression in recent commit.
danij
02:57 Revision f98731b4 (github): Fix dynlight projection on planes.
danij
01:07 Revision 3ec1432a (github): Continued refactoring Rend_SSectSkyFixes
danij

2010-08-19

23:00 Revision d69ffddf (github): Continued refactoring the skymask geometry construction.
danij
06:29 Revision c730d2e1 (github): Tweaks.
danij
06:06 Revision 83d29460 (github): Continued refactoring Rend_SSecSkyFixes.
danij
04:27 Revision 51007d70 (github): Clean up.
danij
03:31 Revision 8d287f8e (github): Continued cleaning up Rend_SSectSkyFixes.
danij
03:30 Revision ea3722de (github): Fixed a few compilation warnings on Linux amd64 GCC
danij

2010-08-18

07:39 Revision 2ad6f1f4 (github): Continued work on the skymask geometry construction and implemented automatic skylight color selection.
danij

2010-08-17

22:51 Revision ca535902 (github): Fix printf style argument list for DEBUG log message in dd_main.c
danij
08:55 Revision f53adee0 (github): Couple of minor fixes to skymask surface normal flipping in last commit.
danij
08:23 Revision 1a3471de (github): Continued work on the skymask geometry construction.
danij
04:05 Revision 8c469a82 (github): Incorporate the surfacenormal-derived ambient lightlevel deltas into the skymask geometry lighting equation.
danij
03:24 Revision 35874a43 (github): Continued work on the skymask geometry construction; let be light! (well, sector lighting only atm).
danij
03:24 Revision 8b9b0372 (github): Added the UIF_FADE_AWAY flag to most of the sliders controlling graphical settings in the UI.
danij
00:47 Revision cb49f51e (github): Further skymask geometry construction work.
danij
00:12 Revision a73a5b06 (github): Continued work on the skymask geometry construction. Hopefully the auto vectorisation will play nice with it.
danij

2010-08-16

12:34 Revision 6260be31 (github): Continued work on skymask geometry construction.
danij

2010-08-15

00:36 Revision 7fc05f93 (github): Moved code for the game-side Map traversal/(search)utility routines from p_mapspec into dmu_lib. Cleaned up and updated style prior to coming changes to the linespecials (not spechits) and tag lists.
This needs to be addressed to improve performance in the automap by augmenting DMU with cleverer object-search capabi... danij

2010-08-14

18:35 Revision 98fd0ab4 (github): Objects are now deserialized on clientside.
However, at the moment they contain no information except position.
This causes the client to experience a fatal error.
skyjake
09:17 Revision fd4e2059 (github): Finished reimplementing the drawing of FI_PIC sprite animations, which now use Materials. By my reconing that leaves only the "predefined text color" feature to address.
Although there does seem to be an issue with the menu trigger; its always working while a finale is waiting on an obj... danij
03:28 Revision 572cfd12 (github): Fixed save game header read/write overflow.
danij
00:41 Revision dc0489f0 (github): Fixed WadMapConverter: "0 byte THINGS lump results in map conversion failure" (see here http://sourceforge.net/tracker/?func=detail&aid=3043833&group_id=74815&atid=542099).
danij

2010-08-13

23:44 Revision 2192a4bf (github): Revised the debug sky drawing modes so that the geometry is the same as when masking.
danij
19:26 Revision a3b4517b (github): Cleaned up the Material creation/update interface in preparation for implementing a more robust patching mechanism later.
danij
19:22 Revision ec062119 (github): Toned down the flickering applied to DOOM's FWATER glow in the default Material definitions.
danij
19:21 Revision f3f3f07e (github): When using the ccmd "warp" close the menu fast. Now that we are making use of the busy mode transition effect it looks odd with the menu fading out again.
danij
07:22 Revision 77dff593 (github): Various Materials related changes needed to move on with the UI work:
* Externalised the "system" namespace Material definitions into defs/materials.ded and loaded by default.
* Relocated...
danij
07:04 Revision 3a447863 (github): Don't display the FPS counter if the UI is active (will need to specify a page soon).
danij

2010-08-12

21:37 Revision 80da9830 (github): Clarify FS find methods.
skyjake
19:52 Revision 316b59e2 (github): Began reworking the (currently special case) drawing of PFT_MATERIAL type FI_PICs. Can't go any further with this until Materials created for GLT_SPRITE textures are updated to inherit their offset from the sprite definition (will require updating world sprite drawing).
danij
15:55 Revision 475d76f1 (github): Began incorporating features needed for the control panel into the new UI2 system.
danij
08:26 Revision 7cf21f41 (github): Changed DOOM/Heretic/Hexen: Bad texture animation cycles (e.g., as defined in ANIMATED lumps) now produce a warning in the log instead of a critical error message.
danij
07:32 Revision 51d5a3ee (github): Removed cases from markSegSectionsPVisible intended to address an issue seen in Plutonia2::MAP25 - on closer inspection the problem is a variant of another which can't be handled here. This will have to wait.
Otherwise the skymasking seems to be working fine again. Back to the UI stuff. danij

2010-08-11

23:36 Revision 2eb88ab6 (github): Continued work on the new stencil-based skymask algorithm.
danij
20:59 Revision b5cd9aa9 (github): Fixed DOOM: Black water(?) in Plutonia2::MAP25 would not animate.
danij
14:21 Revision f4a37b5d (github): Missing new-line in unknown texture warning logged by GL_CheckTextureNumForName.
danij
14:13 Revision 69e43cc7 (github): Further enhancements to Rend_SSectSkyFixes to fix a couple of constructs seen in Plutonia2. The hunt continues...
danij
11:35 Revision 099d4719 (github): Missed a couple of necessary exceptions to the special cases added in Rend_SSectSkyFixes in the previous commit.
danij
02:05 Revision ef84138f (github): Added another special case to Rend_SSectSkyFixes to deal with the glitches seen on the midtexture columns in Plutonia2::MAP29
This routine is now a complete mess but I'm tired and this works; so I'm commiting. I'll refactor it later. danij

2010-08-10

22:28 Revision 0e009bb6 (github): Fixed handful of uninitialized assignments shown up by static analysis. Thanks for the report yagisan.
All but two of these were innoxious however as they are not read after the fact. The rest of the issues are false pos... danij
13:44 Revision bcc4bfb2 (github): Fixed: Animated blood waterfall textures in Plutonia 2.
Addressed the assumption that Materials in the MN_TEXTURES namespace were created in the same order as their primary ... danij
09:04 Revision 9fa2e389 (github): Fix inversed skyfix height checks in Rend_SSectSkyFixes.
danij

2010-08-09

20:14 Revision 3e30436c (github): The master is now open for Beta 7 development.
skyjake
16:34 Revision fc3c84de (github): I finally got fed up with the fps counter being drawn behind the console.
danij
16:33 Revision 811b3a27 (github): Optimize: If both left and right lightlevels are the same when drawing a wall, use the vector version of lightVertex so as to potentially benefit from SSE.
danij
10:50 Revision 6fc2d00a (github): Do render planes for unclosed sectors. Now our skymask strategy has changed this is precisely what we don't want to do (we need complete "sky volumes" without holes).
danij
10:46 Revision 5ac4fc33 (github): Addressed performance problem with MaterialBind for Material lookup.
danij
03:18 Revision 5fb2cd58 (github): Fix fi_obtype_e type checking in ui2_main.c due to silly copy paste oversights.
danij
00:27 Revision a67c09c6 (github): Fix typo in previous commit.
danij

2010-08-08

17:23 Revision c3031140 (github): Updated to compile with gcc 4.2 and the Mac OS 10.6 SDK.
skyjake
17:18 Revision 1eefd18d (github): Yet further finessing the handling of skymasked surfaces when the viewPlayer is in the void. It now appears to be working perfectly, although its now looking a bit of a mess. This needs rewriting.
danij
12:52 Revision 6441b83b (github): Further finessed handling of skymasked surfaces when the viewPlayer is in the void, so that the world is now rendered more pleasingly.
danij
06:17 Revision 5041eec7 (github): Fix line endings.
danij
06:11 Revision eddc01f3 (github): Changed: Reimplemented the skymask using a stencil.
Changed: Removed cvar "rend-sky-full" as it is no longer useful.
As yet untested on platforms which use SDL for wind...
danij
 

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