Activity
From 2010-07-06 to 2010-07-19
2010-07-19
- 20:33 Revision 0b07078b (github): Clean up.
- 20:23 Revision 46d367cd (github): Fix typo in previous commit.
- 20:20 Revision ad0ce8b8 (github): Continued refactoring work in InFine:
- * Implemented a new set of unique object identifiers. Unlike the object name string, the new fi_objectid_t identifier...
- 17:08 Revision be9e07bf (github): Clean up.
- 14:53 Revision a0de4bee (github): Clean up.
- 14:53 Revision f0313f37 (github): Fixed a couple of typos in an unused debug message.
- 00:41 Revision 31deb25f (github): Clean up.
- 00:07 Revision eceecf74 (github): Fixed problem with the finale-state stack popping, which would result in HOM until the next script command is executed.
- Got rid of a redundant child method of drawRect.
2010-07-18
- 22:58 Revision 84b6e76f (github): Refactored away both the PFT_XIMAGE and untextured specific logic branches of FIData_PicDraw. Now I just need to do the same for the Material logic branch.
- 22:23 Revision 2ba7f5cd (github): Clean up.
- 22:14 Revision 5095fcd3 (github): Refactored away the special case branch for PFT_RAW textures in FIData_PicDraw
- 21:35 Revision 99b82b52 (github): Clean up.
- 21:19 Revision c460ca9a (github): Continued work on refactoring FIData_PicDraw
- 18:21 Revision 72afd24c (github): Brought InFine into three dimensions:
- * The scene and all objects now exist in a three-dimensional Cartesian coordinate space (new axis:depth).
* Added new... - 15:41 Revision a1aa98c9 (github): Fixed drawing of PFT_PATCH textured Pic anims and began work on combining the logic branches of FIData_PicDrawer.
- 00:07 Revision fa6daac1 (github): Changed: Removed fixed limit MAX_SEQUENCE (was 64) - number of allowed frames per InFine Pic/Anim object.
- Reworked the script interpreter command operand parsing so that parsing of the operands is done outside the command a...
2010-07-16
- 14:40 Revision b7e13261 (github): Further refactoring of fidata_pic_t
- 14:17 Revision b981348a (github): Clean up.
- 14:10 Revision 287f6df1 (github): Changed internal representation of InFine Pic object frames in preparation for dynamic frame creation/destruction.
- 02:06 Revision 4dee87a9 (github): Changed: Removed fixed limit MAX_PICS (was 128) - maximum number of Pic objects per InFine script.
- Changed: Removed fixed limit MAX_TEXT (was 64) - maximum number of Text objects per InFine script.
2010-07-15
- 14:23 Revision 364ec719 (github): Continued refactoring InFine:
- * Moved the fivalue_t stuff out of the InFine system and generalised. Renamed animator_t, animatorvector2_t, animator...
- 12:45 Revision 4eef8223 (github): Continued cleaning up InFine.
- 11:51 Revision 75c1f341 (github): Began reorganizing the internal representation of InFine objects.
2010-07-14
- 12:41 Revision bd0484a4 (github): Completed changes to Materials with regard to the new variable strength glow.
- 12:40 Revision a0104367 (github): Move InFine into the engine:
- * GPT_FINALE(2) packets are now sent and interpreted engine-side (note however that the game is in charge of (de)seri...
2010-07-10
2010-07-09
- 11:56 Revision 116bdd1e (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 11:55 Revision fca1d578 (github): Further clean up of the Materials system. Refactored the Material Archive (saved games) in preparation for moving into the engine. * Removed fixed limit on maximum number of Material name records per saved game file. * Fixed logic bug - only Materials in-use by at least one (world) Surface are written per saved game file.
2010-07-08
- 19:17 Revision d8f90ae8 (github): Resolved some build issues on the Mac.
- There were mismatching statics, and an undefined struct in
p_materialmanager.h.
2010-07-07
- 01:18 Revision 06042c21 (github): Clean up/revert old changes inadvertently left behind after other recent work to fakeradio.
- 00:33 Revision f5207b1b (github): Fixed unintentional flickering of Material glow strength.
- 00:26 Revision 7ed753ac (github): Do not reset the current Material layer texture id on non-staged animated Materials in Material_Ticker - we do not yet allow mixed animation methods (todo: needs a better logic switch).
- @todo: Both the Material AnimGroup animation and Material_Ticker are presently updating Material.inter resulting in "...
- 00:12 Revision 9764d9ad (github): Fixed smoothed Material animation.
2010-07-06
- 19:25 Revision b00e468b (github): Renamed P_MaterialNumForName and P_MaterialCheckNumForName to Materials_*
- 19:07 Revision 2931e777 (github): Material Layer Stages can now be used to animate textures, as an alternative to using Material AnimGroups. No smoothing/blending of Stage-animated Material texture layers yet though.
- 18:59 Revision dfbd4efa (github): Updated games and libcommon in line with the engine API changes.
- 15:29 Revision f9b9d290 (github): Completed implementation of Material stages (currently only used to interpolate Material glow strength) and Material_Ticker.
- Changed: Added some simple glow strength animation to DOOM's glowing materials (in materials.ded).
Don't forget to r... - 12:21 Revision e5f92abb (github): Moved reset of the Material precache list to R_SetupMap(mode=DDSM_INITIALIZE)
- 12:21 Revision 97daa8e3 (github): Fix FTBFS error.
- 12:04 Revision 792d8498 (github): Do not change the old Material's precache status in Surface.setMaterial() when changing Surface.material. This needs reference counting to do correctly.
- 10:58 Revision 639bf163 (github): Various interwoven changes to Materials system:
- * Fixed bottleneck with the Material.name to Decoration/Reflection/Generator association linking. We now resolve once...
Also available in: Atom