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From 2010-07-05 to 2010-07-18

2010-07-18

15:18 Feature #1520: Realistic switch sound origin (compatibility option)
In Doom.exe and Dday 1.8.6, the switch sound's of original Doom line types, correctly, plays right in front of the li... vermil

2010-07-13

08:19 Bug #856: Demo playback issues
Rather than make another report, I decided to use this one.
It would appear that local weapon sounds aren't played...
vermil

2010-07-11

17:50 Bug #927: Fatal Error Attempting to Play Deathkings
Hexen Deathkings Error Dump
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c0364ca7/f379/attach...
supernerd1961
16:24 Bug #926 (Closed): [Windows] Mouse conflicts with cursor hotspot utilities
When using utilities such as WinFlip and DExposE2, if the mouse cursor happens to move to the hotspots defined by the... skyjake

2010-07-09

09:19 Bug #925 (New): [Doom] Map32: Secret exit quirk not replicated
A small quirk of the original Doom2.exe that Doomsday doesn't replicate has come to my attention.
It would appear ...
vermil

2010-07-06

22:38 Bug #910: Flat tiling error with custom flats
I did some searching in the source code and found out that textures were aligned to 64*64 grid, but that makes any te... jimigrey

2010-07-05

19:16 Bug #856: Demo playback issues
We will address all demo-related issues later (see roadmap). skyjake
 

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