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From 2010-02-06 to 2010-02-19

2010-02-16

17:30 Bug #863: jHexen: impassable doorway (polyobjs?)
Fixed for 1.9.0-beta6.9 danij

2010-02-11

22:39 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
Better late than never... skyjake

2010-02-09

12:43 Feature #1509 (Closed): Option to stop active/sight sounds if emitter killed
Currently in Dday, as in the original games, a monster doesn't stop playing its sight or active sounds (or any other ... vermil

2010-02-06

20:39 Bug #866 (Closed): HeXen: Automap scroll when changing maps
When you exit a level with the automap open, it quickly, but visibly, scrolls when the next map starts (because the p... vermil
20:02 Bug #865: Heretic: Scrolling flats too slow
The seam pictured in your screenshot is due to these sectors using two different scroll types. All sectors in this se... danij
20:01 Bug #865 (Closed): Heretic: Scrolling flats too slow
As the summary suggests. Currently the speed the flat scrolls with the "fast" scroll sector types is more like the sp... vermil
 

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