Activity
From 2010-02-04 to 2010-02-17
2010-02-16
- 17:30 Bug #863: jHexen: impassable doorway (polyobjs?)
- Fixed for 1.9.0-beta6.9
2010-02-14
- 17:41 Revision a2de930f (github): Removed extra space.
- 17:24 Revision d7ef90ab (github): Client and server are able to get up and running again.
- Next problem is proper thinker cleanup (removal from map) when the client
disconnects. - 09:46 Revision 180c743d (github): More detailed explanation of log entry levels.
2010-02-11
- 22:39 Bug #782: [Hexen] Saved games: Segment [107] failed alignment check
- Better late than never...
2010-02-09
- 12:43 Feature #1509 (Closed): Option to stop active/sight sounds if emitter killed
- Currently in Dday, as in the original games, a monster doesn't stop playing its sight or active sounds (or any other ...
2010-02-06
- 20:39 Bug #866 (Closed): HeXen: Automap scroll when changing maps
- When you exit a level with the automap open, it quickly, but visibly, scrolls when the next map starts (because the p...
- 20:02 Bug #865: Heretic: Scrolling flats too slow
- The seam pictured in your screenshot is due to these sectors using two different scroll types. All sectors in this se...
- 20:01 Bug #865 (Closed): Heretic: Scrolling flats too slow
- As the summary suggests. Currently the speed the flat scrolls with the "fast" scroll sector types is more like the sp...
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