Activity
From 2009-12-04 to 2009-12-17
2009-12-09
- 00:28 Bug #836: Barracks.wad dynamic light anomaly
- Fixed for 1.9.0-beta6.9
- 00:23 Bug #836: Barracks.wad dynamic light anomaly
- The wad can be downloaded from here. It's too big to attach to this report.
http://www.doomworld.com/idgames/index... - 00:21 Bug #836 (Closed): Barracks.wad dynamic light anomaly
- The exit signs/markers in this wad are made out of mid textures in much the same way as the fake 3d bridge rendering ...
2009-12-07
- 13:11 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
- I have a theory.
I've noticed that this bug seems to correspond with errors logged to the in-game console and doomsd...
2009-12-06
- 21:54 Bug #835 (Closed): [Hexen] Death Wryn issue
- I found an annoying bug on jHexen. The First Boss Death Wryn Cannot die. With hitting or kill all monsters cheat code...
- 18:58 Bug #834 (Closed): [Heretic] Ambient Sound Things
- Only the Wind and Waterfall sounds work. Others are completely absent.
*Labels:* jHeretic - 18:42 Bug #833 (Closed): Heretic E2M4 secret exit
- When I exit E2M4 using the secret exit, the game crashes, because it thinks secret level is E2M10, which does not exi...
2009-12-05
- 23:52 Feature #1502: Load any supported image format from WAD lump
- > Is this related to the "standard" (cough) that Doombuilder mentions? The
folder structure standard?
No, this is a...
2009-12-04
- 19:22 Bug #832: [Rotating Polyobjs] collision bug in Shadow Wood
- I've found out that all rotating polyobject doors become "closed", if they're open while going to another map and the...
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