Activity
From 2009-11-15 to 2009-11-28
2009-11-28
- 19:10 Revision 8af2e755 (github): Set player_t->viewZ correctly in P_SpawnPlayer.
- 18:28 Revision 5bf543dc (github): Changed: Debug messages such as "P_MaterialNumForName: "MYTEX" in namespace 1 not found!" are only produced at log verbosity level 1 or greater.
- 18:00 Revision 82872ea1 (github): Fixed (All Games): Upon spawning into the map the player's viewheight would be set at zero resulting.
- Fixed (Engine/All Games): When the player teleports the current view was not instantly updated due to smoothing, resu...
- 17:32 Revision a8f2d188 (github): Changed (jDoom): Items collected by the player as a consequence of spawning into the map nolonger produce a pickup sound or result in a bonus flash.
2009-11-27
- 18:19 Revision 27ea7953 (github): Changed (jDoom): Split up finales.ded, moving the InFine script definitions for each game type into separate files prefixed by the game type string they are for. Common definitions (i.e., the "TITLE" and "Imp" anims) remain in finales.ded
- Changed (jDoom): Default InFine script definitions from other game types are nolonger present if not needed for the c...
- 14:21 Revision 21494d7f (github): Fixed (Engine): Crash with zero-length sound lumps e.g., dakills.wad (see http://www.doomworld.com/idgames/index.php?id=2803).
2009-11-21
2009-11-19
- 20:26 Revision d01d7f94 (github): Changed (All Games): cvar "msg-uptime" specifies time in seconds (was tics) and can now be set via the HUD options menu.
- 19:23 Revision 9fb63404 (github): Added (All Games): cvar "view-filter-strength" strength multiplier for screen filters (such as that used when the player collectings items or takes damage). Note that in deathmatch games this value is ignored when drawing the damage filter.
- 16:50 Revision d49af694 (github): Fixed (Engine|Win32): Vsync defaulting to off during start up.
- 16:20 Revision 459c9085 (github): Fixed (Engine): "Flickering video" during initial startup when playing in fullscreen mode.
- 15:22 Revision 69da79c2 (github): Fixed (Hexen): "Unknown Thing warnings". [http://sourceforge.net/tracker/index.php?func=detail&aid=2855071&group_id=74815&atid=542099]
- 15:03 Revision 4c45e0af (github): Fixed (Engine): "Masked texture lines". [http://sourceforge.net/tracker/index.php?func=detail&aid=833488&group_id=74815&atid=542099]
- 13:20 Revision e69dcab9 (github): Fixed (Engine): IWAD flats replaced in PWADs inherit decorations defined for use with the IWAD originals only.
2009-11-18
- 16:42 Revision c268c1fa (github): Fixed (DEH Reader): "Thing speed misinterpretation (HACX)". [http://sourceforge.net/tracker/index.php?func=detail&aid=2868210&group_id=74815&atid=542099]
- 15:03 Revision b433b82d (github): Fixed (Doom): Statusbar face displayed one pixel too far right.
- 15:00 Revision bebb9875 (github): Fixed (DEH Reader): Changing fullbright property of states using DEH patches (e.g., office furniture in HACX).
- 14:56 Revision cf55b7be (github): Fixed BSP sight ray intercept when flagged LS_PASSLEFT.
- 12:28 Revision aa04eac0 (github): Fixed (DEH Reader): "Max Health and Max Armor do not work". [http://sourceforge.net/tracker/index.php?func=detail&aid=2868214&group_id=74815&atid=542099]
- 12:09 Revision 0bbf03aa (github): Changed (Doom): Using the "give" ccmd to give the player health; amount given takes the player's health to the absolute health limit.
- 11:35 Revision cf0873d7 (github): Updated include path examples for SDL and SDL_mixer in vcconfig-example.bat
- 10:58 Revision fc34c164 (github): Fixed (Heretic, Hexen): "Heretic and HeXen: hud weapon graphics set too low". [http://sourceforge.net/tracker/?func=detail&aid=2872354&group_id=74815&atid=542099]
- Changed: Revised lighting of psprites when using the DOOM lighting model to more closely emulate the original games.
- 05:54 Revision 2038497c (github): Ignore MCMD_OPEN menu commands if the menu is already open.
- 05:34 Revision a13c467e (github): Fixed (Engine): "Monsters see through wall/floor/ceil". [http://sourceforge.net/tracker/?func=detail&aid=2873820&group_id=74815&atid=542099]
- 04:27 Revision e85f9a68 (github): Updated vcbuild.bat and setup.iss to include mikmod.dll; part of the SDL_mixer 1.2.11 Win32 lib package.
- I presume this means that formats like .mod and .s3m now work again :)
2009-11-17
- 12:09 Revision 065b655e (github): Another batch of fixes for (minor) warnings produced by gcc.
- 10:32 Revision bfdcbb15 (github): Fixed various issues found with gcc.
- 10:10 Revision 6f1c063c (github): Fixed a few minor compilation warnings with gcc.
- 06:02 Revision 33676f5a (github): Changed behaviour of the IWAD author surpression when printing the map banner. Maps from PWADs which have no Map Info definition are now attributed to "Unknown" author.
- 05:45 Revision 797eb7ba (github): Added (dpDehRead): Support the Eternity extension for setting the amount of ammo used per shot in Weapon blocks.
- 05:00 Revision 23c19976 (github): Fixed (All Games): "S1 lower Floor - nearest floor adjacent Sectors". [http://sourceforge.net/tracker/?func=detail&aid=2898805&group_id=74815&atid=542099]
- 00:35 Revision 294d4d34 (github): Changed (Doom): Renamed cvar "hud-title-noidsoft" to "hud-title-author-noiwad".
- Changed (Heretic): Renamed cvar "hud-title-noravensoft" to "hud-title-author-noiwad".
Changed (Hexen): Renamed cvar "...
2009-11-16
- 11:35 Revision 6450b542 (github): Fixed (dpDehRead): Changes to map name strings from Plutonia and TNT did not work.
- 10:50 Revision 572006e1 (github): Fixed (dpDehRead): "Plutonia 2 Dehacked Not Read". [http://sourceforge.net/tracker/?func=detail&aid=2897918&group_id=74815&atid=542099]
- 07:46 Revision 95b94b6d (github): Fixed handful of compiler warnings produced when building 64bit with gcc.
- 06:02 Revision fb249171 (github): Reorganised the vs8 build directory. Cleaned up vcproj files to remove unnecessary duplication of paths. Reorganised path definitions so that the build and output directories need not be in the source tree.
- 01:34 Revision 944df4aa (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 01:32 Revision 1b14ad12 (github): Fixed type size mismatch in countParticles()
- 01:31 Revision ebbfc8e4 (github): Updated VC++ 2008 Express project files with new configurations for x64. Not buildable yet though (currently fails to link for a myriad reasons which I'll look at another day).
- 00:26 Revision 18c44dce (github): Implemented more thinkers.
- Serialization of XG thinkers not implemented yet.
- 00:25 Revision 5608e160 (github): Ignore thinkers marked for destruction during iteration.
- 00:24 Revision 60d3eb9a (github): Iterating objects in a map.
2009-11-15
- 21:40 Revision 936d95bb (github): Door and floor thinkers.
- There needs to be a way to uniquely identify materials and other resources,
so that they can be serialized. - 17:51 Revision 5f630939 (github): Implemented the CeilingThinker.
- 17:45 Revision c28f8fc1 (github): Protect the thinker list in a map against changes during iteration/thinking.
- While the list is frozen, additions and removals are not done. Only after
the freeze ends will the added thinkers be ... - 15:26 Revision 9be54405 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 15:25 Revision fb1b3b21 (github): Make some BSP related messages verbose-only.
- 14:37 Revision c3d52bc7 (github): Changed (Doom): Logic of cvar "hud-title-noidsoft", now hides the map author if defined as "Id Software" if the map does not originate from an IWAD. Previously this behavior was dependent upon the map title patch graphic.
- Added (Herertic, Hexen): cvar "hud-title-noravensoft" 1=Do not show map author if it is "Raven Software".
- 11:36 Revision cce879f6 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 11:31 Revision 294b4731 (github): Fixed a crash with Hexen's "Random" player class.
- Evidently the use of the enum type was causing trouble with gcc.
When queried about pClass, gdb indicated that it was... - 00:09 Revision 858bc364 (github): Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
- There are still issues with T_RotatePoly-type polyobjects. Currently I'm inclined to think they are merely another sy...
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