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From 2009-10-25 to 2009-11-07

2009-11-07

14:24 Bug #736: Player acceleration and movement
Separated sidestepping and turning controls for beta6.8. skyjake
09:23 Bug #736: Player acceleration and movement
That's probably because strafing shouldn't be time-staged while turning is, and when the Strafe key is held down the ... skyjake
11:32 Bug #768: [Hexen] Death Wyvern movement broken
There is indeed a discrepancy here between the current and original behaviours. However I must point out that the Wyv... danij
11:16 Bug #777: Hexen: possible problem with switches & loading
OK, that was one of my most failed fails. I had saved before hitting the switch on the hut, and loaded thinking I had... roffalcopter
10:34 Bug #772: HeXen: Poly object clipping
I've determined an easily reproducible test case:
Put a break point at po_man.c #571 (thrustMobj). Now warp to Hex...
danij
10:15 Bug #788: Momentary pause during looped MIDI playback
Somehow I doubt the conversion is the problem here: after all, it simply loops through the MUS events and converts th... skyjake
10:03 Bug #794: Monsters get stuck within each other

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/010a5c05/6e73/attachment/stuckmonsters.jpg
sonicdoommario
07:14 Bug #802: [Doom 2]Unable to load saved game
Save file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/74ac3b16/3a68/attachment/DoomSav0.dsg
gleevoy
05:20 Bug #803: Monsters see through wall/floor/ceil
Same for me, also in Heretic in all the maps. eklipse2009
05:06 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Fixed for 1.9.0-beta6.8 danij
03:47 Bug #805: Heretic pod generator and pod placement
Fixed in svn for 1.9.0-beta6.8 danij
03:28 Bug #804: Secret credit for non-secret areas - Heretic E3M4
Fixed for 1.9.0-beta6.8 danij
01:44 Bug #809: [Doom2] Linedef action #30 raises floor too high
screenshot of a switch in MAP17 raised too far
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4...
siliconwolf
00:03 Bug #810: Undefined symbol loading jheretic, jdoom, etc. on FreeBSD
Duplicate of: http://sourceforge.net/tracker/?func=detail&aid=2728101&group_id=74815&atid=542099 danij

2009-11-06

23:52 Bug #809: [Doom2] Linedef action #30 raises floor too high
Fixed for 1.9.0-beta6.8 danij
23:02 Bug #806: Heretic pod generator and pod placement
This artifact has been marked as a duplicate of artifact 2878277 with reason:
accidental duplicate submission
siliconwolf
17:56 Bug #736: Player acceleration and movement
How about changing strafe direction? I seem to recall that last I tested this that player seemed too 'weighty' as if ... danij
14:23 Bug #736: Player acceleration and movement
Side-by-side comparisons show identical behavior between 1.8.6 and beta6 head. skyjake
14:21 Bug #541: Jittery view bobbing
View bobbing was twice as strong as it should be. Current beta6 head should now be OK. At least my side-by-side compa... skyjake

2009-11-02

18:44 Bug #810 (Closed): Undefined symbol loading jheretic, jdoom, etc. on FreeBSD
Hi,
I keep getting this error:
Z_Create: New 32.0 MB memory volume.
determineGlobalPaths: Base path = /usr/loc...
darklogik

2009-10-26

07:22 Bug #809 (Closed): [Doom2] Linedef action #30 raises floor too high
Linedef action #30 is the one that raises a sector's floor by a certain amount, for example to create a popup switch.... siliconwolf
07:22 Bug #809: [Doom2] Linedef action #30 raises floor too high
This is caused by the classic DOOM bug in that texture 0 is treated as a valid texture during texture height look up ... danij
 

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