Project

General

Profile

Activity

From 2009-08-02 to 2009-08-15

2009-08-14

08:15 Bug #748 (Closed): Mus_Start: Couldn't open dd-buffered-song for writing(...)
Original thread - http://dengine.net/forums/viewtopic.php?f=7&t=97
Using and enabling a music addon works for title ...
jonusc

2009-08-12

23:55 Bug #744: Linux 32bit Heretic & Hexen Segfault
Heretic crashs just after loading sdl window
heretic crashes after choosing character
Also crashes with a 64bit buil...
eunbolt

2009-08-11

21:37 Bug #748: Mus_Start: Couldn't open dd-buffered-song for writing(...)
Hopefully this issue is now fixed in 1.9.0-beta6.6 but if not please re-open this report and we will investigate furt... danij
21:37 Bug #747 (Closed): warnings require fixes
its good idea to have code compiled without warnings
some of them are definitely bugs like
doomsday/engine/portable...
sergepavlovsky

2009-08-10

08:58 Bug #674: Segmentation violation: semi-transparent wall texture (bars)
I can no longer replicate this bug in 1.9.0-beta6.5, so I am marking it as fixed. mittens

2009-08-09

13:09 Bug #746 (Closed): Model Particles not rendered
Apparently was working in previous versions, but no model particles are rendered in v1.9.0-beta-6.5; Neither from jDR... zoeikon

2009-08-08

10:08 Bug #745: [Render hack] Deep water tricks not supported
This DOOM.exe rendering trick can indeed be supported in Doomsday. It is on my shortlist of tricks that will be addre... danij
08:43 Bug #745: [Render hack] Deep water tricks not supported
Map11
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/5881/attachment/avmap11.jpg
sonicdoommario
08:42 Bug #745: [Render hack] Deep water tricks not supported
Map01
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/a54a/attachment/avmap01.jpg
sonicdoommario
08:42 Bug #745 (Closed): [Render hack] Deep water tricks not supported
In Alien Vendetta, there are two levels where you see a slime pool/water that the player "falls" into, even though th... sonicdoommario

2009-08-07

02:20 Bug #213: x86_64 Compiling Issues
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake
02:20 Bug #400: fails to initialize!
_(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
skyjake

2009-08-06

06:32 Bug #744: Linux 32bit Heretic & Hexen Segfault
i'm starting like doomsday -window -game jheretic -file ~/games/wads/heretic.wad -userdir foo/blah. Have to check it ... cteg

2009-08-05

04:51 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Another follow-up to this issue is that this also affects Level 30: Last Call of TNT. There are 3 staircases that ge... sonicdoommario

2009-08-04

16:04 Bug #744: Linux 32bit Heretic & Hexen Segfault
Does this occur with a minimal config, such as:
doomsday -game jheretic -iwad (the-iwad) -nosound
skyjake
06:45 Bug #744 (Closed): Linux 32bit Heretic & Hexen Segfault
After Initialization, just before starting up the doomsday window, it shows a segfault.
No additional information.
...
cteg
00:03 Bug #690: (MAC) Doomsday Engine gives error on startup
Just installed Python 2.5 again, and wxPython 2.5. I ran the wxPython app, and it seemed to work. A nice GUI screen... pingosimon

2009-08-03

18:19 Bug #743 (Closed): No intermission screen after map30
Whenever you finish Map30 in any WAD, the intermission screen does not appear and takes you directly to the story end... sonicdoommario

2009-08-02

07:27 Bug #690: (MAC) Doomsday Engine gives error on startup
I'm out of ideas... As far as I can tell it appears to be some glitch specific to your system that wxPython doesn't l... skyjake
 

Also available in: Atom