Activity
From 2009-08-02 to 2009-08-15
2009-08-14
- 08:15 Bug #748 (Closed): Mus_Start: Couldn't open dd-buffered-song for writing(...)
- Original thread - http://dengine.net/forums/viewtopic.php?f=7&t=97
Using and enabling a music addon works for title ...
2009-08-12
- 23:55 Bug #744: Linux 32bit Heretic & Hexen Segfault
- Heretic crashs just after loading sdl window
heretic crashes after choosing character
Also crashes with a 64bit buil...
2009-08-11
- 21:37 Bug #748: Mus_Start: Couldn't open dd-buffered-song for writing(...)
- Hopefully this issue is now fixed in 1.9.0-beta6.6 but if not please re-open this report and we will investigate furt...
- 21:37 Bug #747 (Closed): warnings require fixes
- its good idea to have code compiled without warnings
some of them are definitely bugs like
doomsday/engine/portable...
2009-08-10
- 08:58 Bug #674: Segmentation violation: semi-transparent wall texture (bars)
- I can no longer replicate this bug in 1.9.0-beta6.5, so I am marking it as fixed.
2009-08-09
- 13:09 Bug #746 (Closed): Model Particles not rendered
- Apparently was working in previous versions, but no model particles are rendered in v1.9.0-beta-6.5; Neither from jDR...
2009-08-08
- 10:08 Bug #745: [Render hack] Deep water tricks not supported
- This DOOM.exe rendering trick can indeed be supported in Doomsday. It is on my shortlist of tricks that will be addre...
- 08:43 Bug #745: [Render hack] Deep water tricks not supported
- Map11
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/5881/attachment/avmap11.jpg
- 08:42 Bug #745: [Render hack] Deep water tricks not supported
- Map01
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/a54a/attachment/avmap01.jpg
- 08:42 Bug #745 (Closed): [Render hack] Deep water tricks not supported
- In Alien Vendetta, there are two levels where you see a slime pool/water that the player "falls" into, even though th...
2009-08-07
- 02:20 Bug #213: x86_64 Compiling Issues
- _(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev... - 02:20 Bug #400: fails to initialize!
- _(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev...
2009-08-06
- 06:32 Bug #744: Linux 32bit Heretic & Hexen Segfault
- i'm starting like doomsday -window -game jheretic -file ~/games/wads/heretic.wad -userdir foo/blah. Have to check it ...
2009-08-05
- 04:51 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Another follow-up to this issue is that this also affects Level 30: Last Call of TNT. There are 3 staircases that ge...
2009-08-04
- 16:04 Bug #744: Linux 32bit Heretic & Hexen Segfault
- Does this occur with a minimal config, such as:
doomsday -game jheretic -iwad (the-iwad) -nosound - 06:45 Bug #744 (Closed): Linux 32bit Heretic & Hexen Segfault
- After Initialization, just before starting up the doomsday window, it shows a segfault.
No additional information.
... - 00:03 Bug #690: (MAC) Doomsday Engine gives error on startup
- Just installed Python 2.5 again, and wxPython 2.5. I ran the wxPython app, and it seemed to work. A nice GUI screen...
2009-08-03
- 18:19 Bug #743 (Closed): No intermission screen after map30
- Whenever you finish Map30 in any WAD, the intermission screen does not appear and takes you directly to the story end...
2009-08-02
- 07:27 Bug #690: (MAC) Doomsday Engine gives error on startup
- I'm out of ideas... As far as I can tell it appears to be some glitch specific to your system that wxPython doesn't l...
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