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From 2009-07-10 to 2009-07-23

2009-07-23

23:51 Revision b9951c6d (github): Fixed (jDoom): Original DOOM bug which would only consider the first weapon bound to a weapon slot when drawing the statusbar, "owned weapon" display. Added cvar "hud-status-weaponslots-ownedfix" to control this change in behaviour (default is enabled).
danij
19:57 Revision 65230434 (github): Cleaned up the common HUD widget routines (st_lib.c) somewhat, in preparation for fixing the current (minor) display issues.
danij
18:26 Revision ea775626 (github): Fixed jDoom: "Spider Mastermind boss missing from E3M8" (see here http://sourceforge.net/tracker/?func=detail&aid=2824592&group_id=74815&atid=542099).
danij
15:27 Bug #731: Spider Mastermind boss missing from E3M8
Fixed in svn for 1.9.0-beta6.5 danij
15:16 Bug #733: Invisible wall on Seven Portals
Closing as duplicate. danij
12:15 Bug #62: Halo clipping vs. masked walls
Wait for 2.0 renderer. skyjake
12:13 Bug #281: Add-Ons Crashing Snowberry in OS X
Shouldn't load zipped pk3s. skyjake
12:07 Bug #339: Cannot load two pwads with same name.
Snowberry will become obsolete. skyjake
12:06 Bug #351: Snowberry svn (3803) issues a traceback on startup
Snowberry will become obsolete. skyjake
12:05 Bug #524: utf8 problem
Snowberry will become obsolete. skyjake

2009-07-22

22:45 Bug #733 (Closed): Invisible wall on Seven Portals
I'm using version 1.9.0 beta 6.4 and Mac OS 10.4.11 (though this bug has shown up on the last version of the engine a... mateusz82
22:26 Bug #732 (Closed): Invisible wall on Seven Portals
I'm using version 1.9.0 beta 6.4 and Mac OS 10.4.11 (though this bug has shown up on the last version of the engine a... mateusz82

2009-07-21

07:20 Bug #731: Spider Mastermind boss missing from E3M8
Well Doom 2 doesn't even have an E3M8, my Doom II memory is a bit sketchy but I dont think the Mastermind in 2 has an... jonusc
07:13 Bug #731: Spider Mastermind boss missing from E3M8
Yeah, only happens in Ultimate Doom based games. Doom II was fine. sonicdoommario
01:28 Bug #731 (Closed): Spider Mastermind boss missing from E3M8
Spider Mastermind doesn't appear/spawn on map E3M8. May only be specific to Ultimate Doom IWAD (two have said it's in... jonusc
07:17 Bug #658: BugWall
Just happened to me in Map10 of Alien Vendetta. Is this a planned fix for the beta 6.X series or is it only going to ... sonicdoommario

2009-07-19

22:38 Bug #730 (Closed): [ DD 1.9.0. 6.4 Beta ] Heretic E5M2 Broken
OS: Windows XP SP2
LEVEL: Heretic: Shadow of the Serpent Riders E5M2 [The Stagnant Demesne - Rapids ]
PROBLEM: ...
chessla

2009-07-16

13:10 Revision 605b06f6 (github): Tune Snowberry language strings and remove extra bindings prints.
skyjake

2009-07-15

11:14 Bug #729: Models cut off in 16:10 view ratio
Now that I see the screenshot, I think this is actually the intended behavior. Comparing the two screenshots, one can... skyjake

2009-07-14

13:02 Revision dffbb91e (github): Fixed bug 2818719.
skyjake
10:02 Bug #726: [1.9.0 beta6.4] Doomsday corrupts jDoom.cfg
M_WriteCommented() was using strncpy() incorrectly. Fixed for beta6.5. skyjake

2009-07-13

22:04 Bug #729: Models cut off in 16:10 view ratio
Screenshots comparing 16:10 ratio to 4:3
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d1a0154...
rishooty
22:03 Bug #729 (New): Models cut off in 16:10 view ratio
Hello. I just recently started using my widescreen tv as a monitor since my last one broke. Everything works fine at ... rishooty

2009-07-10

17:21 Revision f45a6237 (github): Fixed compilation warning.
danij
07:58 Bug #659: Can't run doomsday on FreeBSD
FreeBSD uses strip without WITH_DEBUG option. Here is a testcase with WITH_DEBUG option:
# nm /usr/local/bin/dooms...
vcub
06:06 Bug #659: Can't run doomsday on FreeBSD
Could you check if S_ConsoleSound is exported from the doomsday executable? E.g., with:
nm /where/ever/it/is/dooms...
skyjake
04:03 Bug #659: Can't run doomsday on FreeBSD
Same problem with 1.9.0-beta6.3. vcub
 

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