Activity
From 2009-07-10 to 2009-07-23
2009-07-23
- 23:51 Revision b9951c6d (github): Fixed (jDoom): Original DOOM bug which would only consider the first weapon bound to a weapon slot when drawing the statusbar, "owned weapon" display. Added cvar "hud-status-weaponslots-ownedfix" to control this change in behaviour (default is enabled).
- 19:57 Revision 65230434 (github): Cleaned up the common HUD widget routines (st_lib.c) somewhat, in preparation for fixing the current (minor) display issues.
- 18:26 Revision ea775626 (github): Fixed jDoom: "Spider Mastermind boss missing from E3M8" (see here http://sourceforge.net/tracker/?func=detail&aid=2824592&group_id=74815&atid=542099).
- 15:27 Bug #731: Spider Mastermind boss missing from E3M8
- Fixed in svn for 1.9.0-beta6.5
- 15:16 Bug #733: Invisible wall on Seven Portals
- Closing as duplicate.
- 12:15 Bug #62: Halo clipping vs. masked walls
- Wait for 2.0 renderer.
- 12:13 Bug #281: Add-Ons Crashing Snowberry in OS X
- Shouldn't load zipped pk3s.
- 12:07 Bug #339: Cannot load two pwads with same name.
- Snowberry will become obsolete.
- 12:06 Bug #351: Snowberry svn (3803) issues a traceback on startup
- Snowberry will become obsolete.
- 12:05 Bug #524: utf8 problem
- Snowberry will become obsolete.
2009-07-22
- 22:45 Bug #733 (Closed): Invisible wall on Seven Portals
- I'm using version 1.9.0 beta 6.4 and Mac OS 10.4.11 (though this bug has shown up on the last version of the engine a...
- 22:26 Bug #732 (Closed): Invisible wall on Seven Portals
- I'm using version 1.9.0 beta 6.4 and Mac OS 10.4.11 (though this bug has shown up on the last version of the engine a...
2009-07-21
- 07:20 Bug #731: Spider Mastermind boss missing from E3M8
- Well Doom 2 doesn't even have an E3M8, my Doom II memory is a bit sketchy but I dont think the Mastermind in 2 has an...
- 07:13 Bug #731: Spider Mastermind boss missing from E3M8
- Yeah, only happens in Ultimate Doom based games. Doom II was fine.
- 01:28 Bug #731 (Closed): Spider Mastermind boss missing from E3M8
- Spider Mastermind doesn't appear/spawn on map E3M8. May only be specific to Ultimate Doom IWAD (two have said it's in...
- 07:17 Bug #658: BugWall
- Just happened to me in Map10 of Alien Vendetta. Is this a planned fix for the beta 6.X series or is it only going to ...
2009-07-19
- 22:38 Bug #730 (Closed): [ DD 1.9.0. 6.4 Beta ] Heretic E5M2 Broken
- OS: Windows XP SP2
LEVEL: Heretic: Shadow of the Serpent Riders E5M2 [The Stagnant Demesne - Rapids ]
PROBLEM: ...
2009-07-16
2009-07-15
- 11:14 Bug #729: Models cut off in 16:10 view ratio
- Now that I see the screenshot, I think this is actually the intended behavior. Comparing the two screenshots, one can...
2009-07-14
- 13:02 Revision dffbb91e (github): Fixed bug 2818719.
- 10:02 Bug #726: [1.9.0 beta6.4] Doomsday corrupts jDoom.cfg
- M_WriteCommented() was using strncpy() incorrectly. Fixed for beta6.5.
2009-07-13
- 22:04 Bug #729: Models cut off in 16:10 view ratio
- Screenshots comparing 16:10 ratio to 4:3
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d1a0154... - 22:03 Bug #729 (New): Models cut off in 16:10 view ratio
- Hello. I just recently started using my widescreen tv as a monitor since my last one broke. Everything works fine at ...
2009-07-10
- 17:21 Revision f45a6237 (github): Fixed compilation warning.
- 07:58 Bug #659: Can't run doomsday on FreeBSD
- FreeBSD uses strip without WITH_DEBUG option. Here is a testcase with WITH_DEBUG option:
# nm /usr/local/bin/dooms... - 06:06 Bug #659: Can't run doomsday on FreeBSD
- Could you check if S_ConsoleSound is exported from the doomsday executable? E.g., with:
nm /where/ever/it/is/dooms... - 04:03 Bug #659: Can't run doomsday on FreeBSD
- Same problem with 1.9.0-beta6.3.
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