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From 2009-06-27 to 2009-07-10

2009-07-10

17:21 Revision f45a6237 (github): Fixed compilation warning.
danij
07:58 Bug #659: Can't run doomsday on FreeBSD
FreeBSD uses strip without WITH_DEBUG option. Here is a testcase with WITH_DEBUG option:
# nm /usr/local/bin/dooms...
vcub
06:06 Bug #659: Can't run doomsday on FreeBSD
Could you check if S_ConsoleSound is exported from the doomsday executable? E.g., with:
nm /where/ever/it/is/dooms...
skyjake
04:03 Bug #659: Can't run doomsday on FreeBSD
Same problem with 1.9.0-beta6.3. vcub

2009-07-08

20:13 Bug #728 (Closed): [1.9.0 beta6.4] Loading definitions via command line broken
Loading of definitions via command line argument doesn't work in the current release (Note that I don't use Snowberry... deus-ex
20:10 Bug #727 (Closed): [jDoom v1.9.0 beta6.4] Skill menu plays two sounds
Starting a new game, when choosing the skill level and pressing Enter a second sound (switch sfx) is played right aft... deus-ex
20:04 Bug #726 (Closed): [1.9.0 beta6.4] Doomsday corrupts jDoom.cfg
Doomsday corrupts the file jDoom.cfg, yet leaving it functional. The comment lines randomly have several characters a... deus-ex
20:01 Bug #725 (Closed): [1.9.0 beta6.4] Particle movement speed increased
Particle movement speed appears to be quite faster compared to the previous Doomsday releases, which affect particle ... deus-ex
19:52 Bug #583: Position of particles spawned using the spherical method
> Doomsday 1.9.0-beta6.4:
> Fixed: "Position of particles spawned using the spherical method"
This seems to be fixed...
deus-ex
08:07 Bug #668: 2nd player stuck in multiplayer jDoom
I'm closing this as the multiplayer code is being revised. The issue will be resolved. skyjake

2009-07-07

13:42 Revision 35c1b7ea (github): Merged new-order-phase2 to the trunk.
skyjake
11:10 Revision 26468141 (github): Unix: Release mouse grab when in the Doomsday UI mouse mode in windowed mode.
skyjake

2009-07-05

01:21 Feature #1497 (Rejected): Queueing multiple digital songs for one song lump
From what I've gathered, the sound system is currently not fully up and running, so I set this as an "eventually" as ... kresjah

2009-07-04

21:52 Bug #616: Map Cheat Resets from Map to Map
So, is the single player only behavior going to appear in beta 6.4 or 6.5? Or will this all come together in beta 7? ... sonicdoommario

2009-07-02

23:32 Revision dd431e7a (github): Fixed: "Lift texture does not scroll down / up" (see here http://sourceforge.net/tracker/?func=detail&aid=2646965&group_id=74815&atid=542099).
danij
23:05 Revision 0211e580 (github): Fixed jHeretic: "Heretic: Linetype 100" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2800853&group_id=74815&atid=542099).
danij
20:32 Bug #631: Lift texture does not scroll down / up
Fixed in svn for 1.9.0-beta6.4 danij
20:03 Bug #706: Heretic: Linetype 100
Fixed in svn for 1.9.0-beta6.4 danij
14:02 Revision a9d9b608 (github): Fixed bug 2815530. Grayscale PNG images were assumed to be paletted images.
The code tried to access the palette, which was just a NULL pointer. skyjake
11:02 Bug #724: PNG texture makes jHeretic crashes starting episode 1
Fixed for 1.9.0-beta6.4. PNG_Load() didn't treat grayscale PNGs correctly -- it assumed they were paletted images ins... skyjake
10:53 Bug #724: PNG texture makes jHeretic crashes starting episode 1
Upon first examination it seems that it crashes because PNG_Load() does not have the palette information from the att... skyjake
01:30 Bug #724: PNG texture makes jHeretic crashes starting episode 1
The file containing the PNG texture.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f3673c6c/13...
flaviok
01:30 Bug #724 (Closed): PNG texture makes jHeretic crashes starting episode 1
I have a file named 'data.zip' that contains a PNG texture. I load it as the only add-on in Snowberry and start Heret... flaviok
05:59 Bug #697: Mouse Strafing Extremely Slow
It is just a fix for beta6.4. Nothing has changed except how the movement of the mouse axes (x/y) is treated for play... skyjake

2009-07-01

20:26 Bug #616: Map Cheat Resets from Map to Map
The original behavior is that which will be emulated by default in a single player configuration.
However, this wi...
danij
20:14 Bug #616: Map Cheat Resets from Map to Map
Thanks for the info. And when you say special case, do you mean that as an option or just built into the engine? sonicdoommario
20:08 Bug #616: Map Cheat Resets from Map to Map
The problem with the original behavior is that it could be exploited in a client server, network play environment, i.... danij
19:21 Bug #616: Map Cheat Resets from Map to Map
Hey, I was wondering, is this going to stay the way it is or will it change to copy Doom.exe behavior?
I also want...
sonicdoommario
20:20 Bug #697: Mouse Strafing Extremely Slow
So is this a new feature that we'll see in beta6.4 or just an overall fix? I forgot to mention that this didn't just ... sonicdoommario
16:41 Revision 8a6efeca (github): Fixed dpDehRead: "Compatible Dehacked file not loading" (see here http://sourceforge.net/tracker/?func=detail&aid=2802979&group_id=74815&atid=542099).
Fixed dpDehRead: If multiple Text definitions with the same id are found (i.e., "patched" by a later definition), pat... danij
13:43 Bug #716: Compatible Dehacked file not loading
Fixed in svn for 1.9.0-beta6.4 danij

2009-06-30

14:11 Revision 752bcb42 (github): Increment version number for Beta6.4.
skyjake
10:45 Revision 04570199 (github): Increment version numbers for Beta6.4.
skyjake

2009-06-29

09:57 Revision b315cd6f (github): Adjusted default build settings for CMake: now makes a Release build without range checking (i.e., a proper release build).
skyjake

2009-06-28

14:54 Revision 8b235062 (github): Fixed bug 2799274. Used the same offset sensitivity factor for strafing
that is used for looking around. skyjake
14:48 Revision 8ded4850 (github): Fixed a problem with the map being invisible in windowed mode.
The code doesn't do what I assumed. skyjake
12:14 Revision 742b6f6f (github): Fixed bug 2807551. Hexen savegames were written using lowercase filenames, but read with a capital first letter. Since *nix filenames are case sensitive, the savegames were not found.
skyjake
11:58 Revision 4cc723c8 (github): Fixed the indexing of filename_t past its end in DD_SetConfigFile.
Also, fixed dangerous misplaced parentheses in the same function.
Danij: I am officially worried about the usage of ...
skyjake
11:55 Bug #697: Mouse Strafing Extremely Slow
Fixed for 1.9.0-beta6.4 using a constant sensitivity factor for relative strafing/forward movement. skyjake
09:16 Bug #720: HEXEN 32BIT Savegames not stored in linux
It was a matter of file name lowercase/uppercase mixup. They were written in lower case, but read with a capital firs... skyjake

2009-06-27

20:00 Revision ae22a1f0 (github): Changed: Map Info definition, map name field can now specify a Text definition id to be used as the map name. If no Text definition id by the given name is found, the name will be used as-is.
\todo when implementing DED reader 2.0 perhaps we could rethink how text definitions are handled so that substitution... danij
 

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