Activity
From 2009-06-25 to 2009-07-08
2009-07-08
- 20:13 Bug #728 (Closed): [1.9.0 beta6.4] Loading definitions via command line broken
- Loading of definitions via command line argument doesn't work in the current release (Note that I don't use Snowberry...
- 20:10 Bug #727 (Closed): [jDoom v1.9.0 beta6.4] Skill menu plays two sounds
- Starting a new game, when choosing the skill level and pressing Enter a second sound (switch sfx) is played right aft...
- 20:04 Bug #726 (Closed): [1.9.0 beta6.4] Doomsday corrupts jDoom.cfg
- Doomsday corrupts the file jDoom.cfg, yet leaving it functional. The comment lines randomly have several characters a...
- 20:01 Bug #725 (Closed): [1.9.0 beta6.4] Particle movement speed increased
- Particle movement speed appears to be quite faster compared to the previous Doomsday releases, which affect particle ...
- 19:52 Bug #583: Position of particles spawned using the spherical method
- > Doomsday 1.9.0-beta6.4:
> Fixed: "Position of particles spawned using the spherical method"
This seems to be fixed... - 08:07 Bug #668: 2nd player stuck in multiplayer jDoom
- I'm closing this as the multiplayer code is being revised. The issue will be resolved.
2009-07-05
- 01:21 Feature #1497 (Rejected): Queueing multiple digital songs for one song lump
- From what I've gathered, the sound system is currently not fully up and running, so I set this as an "eventually" as ...
2009-07-04
- 21:52 Bug #616: Map Cheat Resets from Map to Map
- So, is the single player only behavior going to appear in beta 6.4 or 6.5? Or will this all come together in beta 7? ...
2009-07-02
- 20:32 Bug #631: Lift texture does not scroll down / up
- Fixed in svn for 1.9.0-beta6.4
- 20:03 Bug #706: Heretic: Linetype 100
- Fixed in svn for 1.9.0-beta6.4
- 11:02 Bug #724: PNG texture makes jHeretic crashes starting episode 1
- Fixed for 1.9.0-beta6.4. PNG_Load() didn't treat grayscale PNGs correctly -- it assumed they were paletted images ins...
- 10:53 Bug #724: PNG texture makes jHeretic crashes starting episode 1
- Upon first examination it seems that it crashes because PNG_Load() does not have the palette information from the att...
- 01:30 Bug #724: PNG texture makes jHeretic crashes starting episode 1
- The file containing the PNG texture.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f3673c6c/13... - 01:30 Bug #724 (Closed): PNG texture makes jHeretic crashes starting episode 1
- I have a file named 'data.zip' that contains a PNG texture. I load it as the only add-on in Snowberry and start Heret...
- 05:59 Bug #697: Mouse Strafing Extremely Slow
- It is just a fix for beta6.4. Nothing has changed except how the movement of the mouse axes (x/y) is treated for play...
2009-07-01
- 20:26 Bug #616: Map Cheat Resets from Map to Map
- The original behavior is that which will be emulated by default in a single player configuration.
However, this wi... - 20:14 Bug #616: Map Cheat Resets from Map to Map
- Thanks for the info. And when you say special case, do you mean that as an option or just built into the engine?
- 20:08 Bug #616: Map Cheat Resets from Map to Map
- The problem with the original behavior is that it could be exploited in a client server, network play environment, i....
- 19:21 Bug #616: Map Cheat Resets from Map to Map
- Hey, I was wondering, is this going to stay the way it is or will it change to copy Doom.exe behavior?
I also want... - 20:20 Bug #697: Mouse Strafing Extremely Slow
- So is this a new feature that we'll see in beta6.4 or just an overall fix? I forgot to mention that this didn't just ...
- 13:43 Bug #716: Compatible Dehacked file not loading
- Fixed in svn for 1.9.0-beta6.4
2009-06-28
- 11:55 Bug #697: Mouse Strafing Extremely Slow
- Fixed for 1.9.0-beta6.4 using a constant sensitivity factor for relative strafing/forward movement.
- 09:16 Bug #720: HEXEN 32BIT Savegames not stored in linux
- It was a matter of file name lowercase/uppercase mixup. They were written in lower case, but read with a capital firs...
2009-06-25
- 07:13 Bug #697: Mouse Strafing Extremely Slow
- This issue is caused by the (relatively) new input device code that handles device axes. The core of the issue is tha...
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