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From 2009-05-10 to 2009-05-23

2009-05-23

23:51 Bug #560: jDRP: Weapons point too far to the left
Fixed in svn for 1.9.0-beta6.3 danij
01:27 Bug #634: Infine events command not working
It took me a while to figure out this problem as you did not provide the InFine script you were having problems with.... danij
00:39 Bug #689: Post map infine broken and intermission not working above 32
The continous cycle of "After" InFine scripts has been fixed in svn for 1.9.0-beta6.3
I'm looking into the other i...
danij
00:14 Bug #691: on screen text error
Seems to work fine on my setup with both 1.9.0-beta6.2 and the 1.9.0-beta6 branch.
I haven't tested the trunk as t...
danij

2009-05-20

11:25 Bug #691 (Closed): on screen text error
When entering a cheat code the text response is clipped one char short
e.g. idclip the cheat notification "no clippi...
eunbolt

2009-05-19

18:02 Feature #1493 (New): Opposites for mobj_gone and activator_type requirements
As the summary suggests. XG requirements that check for the presence of mobj X and to have an xg line/sector affect a... vermil

2009-05-15

14:20 Bug #689: Post map infine broken and intermission not working above 32
Some more experimentation has revealed that the above mentioned "post map infine get's stuck in an infinite loop" is ... vermil
10:45 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
uhm.. yeah might have added earlier that i experienced that on the Windows version. V1.9 beta6.2 hexenfan

2009-05-14

20:47 Bug #690 (Closed): (MAC) Doomsday Engine gives error on startup
I have the latest build of Doomsday Engine.app (1.9.0 beta 6.2) and when I double click it to start, it gives an erro... pingosimon

2009-05-11

13:34 Bug #687: Missing Texture of rail
Closing as duplicate. danij
13:33 Bug #686: No music played
Closing as duplicate. danij
10:08 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
Tried taking a screenshot but it's just black. replayed it a few times now with different classes and in single and m... hexenfan
09:05 Bug #689: Post map infine broken and intermission not working above 32
Whoops, I meant to write "(even if it is present)" above. vermil
08:35 Bug #689 (Closed): Post map infine broken and intermission not working above 32
Dday has supported more than 32 maps for, well, ages now.
However it has never supported the intermission screens ...
vermil

2009-05-10

18:37 Bug #664: Heretic Maulotaur attack behaviour incorrect

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4c4590b7/61ba/attachment/Test.WAD
vermil
18:37 Bug #664: Heretic Maulotaur attack behaviour incorrect
Indeed, from further discussion with DaniJ, the floor flame does move eastward at a rate of 1 unit every 16 tic's (ha... vermil
 

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