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From 2009-05-09 to 2009-05-22

2009-05-20

11:25 Bug #691 (Closed): on screen text error
When entering a cheat code the text response is clipped one char short
e.g. idclip the cheat notification "no clippi...
eunbolt

2009-05-19

18:02 Feature #1493 (New): Opposites for mobj_gone and activator_type requirements
As the summary suggests. XG requirements that check for the presence of mobj X and to have an xg line/sector affect a... vermil

2009-05-16

16:54 Revision 58068033 (github): Changed jDoom: Removed freedoom.wad from the list of recognised/supported IWADs and removed the command line option -freedoom. I don't know who or when this was added but we most definitely do not support freedoom currently.
danij
05:34 Revision 072ac5a4 (github): Changed: Always force all non-middle seg sections opaque.
danij
05:10 Revision dee4e438 (github): Fixed: SIGSEGV when attempting to draw a world surface using a material whose primary texture has an alpha channel and also has a reflection defined.
danij

2009-05-15

14:20 Bug #689: Post map infine broken and intermission not working above 32
Some more experimentation has revealed that the above mentioned "post map infine get's stuck in an infinite loop" is ... vermil
10:45 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
uhm.. yeah might have added earlier that i experienced that on the Windows version. V1.9 beta6.2 hexenfan

2009-05-14

20:47 Bug #690 (Closed): (MAC) Doomsday Engine gives error on startup
I have the latest build of Doomsday Engine.app (1.9.0 beta 6.2) and when I double click it to start, it gives an erro... pingosimon
18:51 Revision 911fdbe3 (github): Changed FONTB patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to closer match the standard.
danij
18:37 Revision 705c1dbb (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to a continuous range to closer match the standard.
danij
18:02 Revision 0bba07f9 (github): Switched FONTB patch numbers for ASCII characters [_ added in jHexen.pk3 to closer match the standard.
danij
17:45 Revision 7e083df6 (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHexen.pk3 to a continuous range to closer match the standard.
danij
16:52 Revision e17d5eac (github): Removed unnecessary /auto folders from plugins/<game>/defs from repository.
danij
01:44 Revision a14216ee (github): Fixed jDOOM: Menu type-in effect not enabled by default.
danij

2009-05-12

23:42 Revision 0cef1810 (github): Changed jDoom: Use the original STCFN* lumps (rather than the FONTA* lumps in jDOOM.pk3) for the small graphic font (desaturate and amplify at load time).
Moved all game-side font drawing routines used for both small and large fonts to hu_stuff.c danij
18:24 Revision 1a1dba3a (github): Added ignore rules for build/win32/bin and build/win32/vs8/debug.
danij
14:58 Revision 51cfb492 (github): Updated OpenAL header include paths to match those of the OpenAL 1.1 Core SDK.
danij

2009-05-11

13:34 Bug #687: Missing Texture of rail
Closing as duplicate. danij
13:33 Bug #686: No music played
Closing as duplicate. danij
10:08 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
Tried taking a screenshot but it's just black. replayed it a few times now with different classes and in single and m... hexenfan
09:05 Bug #689: Post map infine broken and intermission not working above 32
Whoops, I meant to write "(even if it is present)" above. vermil
08:35 Bug #689 (Closed): Post map infine broken and intermission not working above 32
Dday has supported more than 32 maps for, well, ages now.
However it has never supported the intermission screens ...
vermil

2009-05-10

18:37 Bug #664: Heretic Maulotaur attack behaviour incorrect

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4c4590b7/61ba/attachment/Test.WAD
vermil
18:37 Bug #664: Heretic Maulotaur attack behaviour incorrect
Indeed, from further discussion with DaniJ, the floor flame does move eastward at a rate of 1 unit every 16 tic's (ha... vermil

2009-05-09

15:46 Bug #688 (Closed): Hexen: Stuck while entering a portal in Seven Portals
Hey all,
If you try to enter the first portal in the second level in Hexen (after activating the switch and and goin...
hexenfan
 

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