Activity
From 2009-05-09 to 2009-05-22
2009-05-20
- 11:25 Bug #691 (Closed): on screen text error
- When entering a cheat code the text response is clipped one char short
e.g. idclip the cheat notification "no clippi...
2009-05-19
- 18:02 Feature #1493 (New): Opposites for mobj_gone and activator_type requirements
- As the summary suggests. XG requirements that check for the presence of mobj X and to have an xg line/sector affect a...
2009-05-16
- 16:54 Revision 58068033 (github): Changed jDoom: Removed freedoom.wad from the list of recognised/supported IWADs and removed the command line option -freedoom. I don't know who or when this was added but we most definitely do not support freedoom currently.
- 05:34 Revision 072ac5a4 (github): Changed: Always force all non-middle seg sections opaque.
- 05:10 Revision dee4e438 (github): Fixed: SIGSEGV when attempting to draw a world surface using a material whose primary texture has an alpha channel and also has a reflection defined.
2009-05-15
- 14:20 Bug #689: Post map infine broken and intermission not working above 32
- Some more experimentation has revealed that the above mentioned "post map infine get's stuck in an infinite loop" is ...
- 10:45 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
- uhm.. yeah might have added earlier that i experienced that on the Windows version. V1.9 beta6.2
2009-05-14
- 20:47 Bug #690 (Closed): (MAC) Doomsday Engine gives error on startup
- I have the latest build of Doomsday Engine.app (1.9.0 beta 6.2) and when I double click it to start, it gives an erro...
- 18:51 Revision 911fdbe3 (github): Changed FONTB patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to closer match the standard.
- 18:37 Revision 705c1dbb (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHeretic.pk3 to a continuous range to closer match the standard.
- 18:02 Revision 0bba07f9 (github): Switched FONTB patch numbers for ASCII characters [_ added in jHexen.pk3 to closer match the standard.
- 17:45 Revision 7e083df6 (github): Changed FONTA patch numbers for ASCII characters [\]^_ added in jHexen.pk3 to a continuous range to closer match the standard.
- 16:52 Revision e17d5eac (github): Removed unnecessary /auto folders from plugins/<game>/defs from repository.
- 01:44 Revision a14216ee (github): Fixed jDOOM: Menu type-in effect not enabled by default.
2009-05-12
- 23:42 Revision 0cef1810 (github): Changed jDoom: Use the original STCFN* lumps (rather than the FONTA* lumps in jDOOM.pk3) for the small graphic font (desaturate and amplify at load time).
- Moved all game-side font drawing routines used for both small and large fonts to hu_stuff.c
- 18:24 Revision 1a1dba3a (github): Added ignore rules for build/win32/bin and build/win32/vs8/debug.
- 14:58 Revision 51cfb492 (github): Updated OpenAL header include paths to match those of the OpenAL 1.1 Core SDK.
2009-05-11
- 13:34 Bug #687: Missing Texture of rail
- Closing as duplicate.
- 13:33 Bug #686: No music played
- Closing as duplicate.
- 10:08 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
- Tried taking a screenshot but it's just black. replayed it a few times now with different classes and in single and m...
- 09:05 Bug #689: Post map infine broken and intermission not working above 32
- Whoops, I meant to write "(even if it is present)" above.
- 08:35 Bug #689 (Closed): Post map infine broken and intermission not working above 32
- Dday has supported more than 32 maps for, well, ages now.
However it has never supported the intermission screens ...
2009-05-10
- 18:37 Bug #664: Heretic Maulotaur attack behaviour incorrect
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4c4590b7/61ba/attachment/Test.WAD
- 18:37 Bug #664: Heretic Maulotaur attack behaviour incorrect
- Indeed, from further discussion with DaniJ, the floor flame does move eastward at a rate of 1 unit every 16 tic's (ha...
2009-05-09
- 15:46 Bug #688 (Closed): Hexen: Stuck while entering a portal in Seven Portals
- Hey all,
If you try to enter the first portal in the second level in Hexen (after activating the switch and and goin...
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