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From 2009-04-16 to 2009-04-29

2009-04-29

23:12 Bug #679 (Closed): [jDoom] Menu items disappear after engine reset
Each time the engine is reset, a menu item from the DOOM2 menu disappears.
*Labels:* jDoom
danij
11:58 Feature #1491 (New): Variable damage for the pmf_crush plane move flag
Variable damage for the pmf_crush plane move flag.
Currently the flag will make the plane do hardcoded 10 damage a...
vermil

2009-04-20

19:39 Feature #1490 (Closed): Can the "secret found" sounds be given their own defs?
A very small feature request. Can Dday's "secret found" sound's in all games be given their own sound definition rath... vermil

2009-04-19

21:03 Bug #655: Artefact key's not checking that player actually has item
In Beta6.1, all the artefact key binds use an artefact regardless of wheter the player actually has it.
For insta...
vermil
20:40 Bug #678 (Closed): Automap: Rotation angle smoothing
Beta6.1.
If you do a 360 spin on the map, the map will very often suddenly quickly rotate back to zero degrees the...
vermil
20:11 Bug #677: HeXen Quietus flames spawning way off where they should

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f861faa3/e397/attachment/hexen-003.jpg
vermil
20:11 Bug #677: HeXen Quietus flames spawning way off where they should

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f861faa3/53c5/attachment/hexen-002.jpg
vermil
20:10 Bug #677 (Closed): HeXen Quietus flames spawning way off where they should
In Beta6.1, the flames spawned by exploding Quietus (Fighter weapon 4) missiles are spawning across the opposite side... vermil
17:39 Bug #676 (Closed): HeXen inventory not saved between maps
The contents of the player’s finite inventory (i.e. Quartz Flasks, puzzle items etc) is not being saved when entering... vermil
15:11 Bug #675 (Closed): Weapon controls wrong selection
In Beta6.1, with all controls that switch between two weapons (i.e. the shotgun/db shotgun binding), the game is curr... vermil
15:05 Bug #602: Changed chainsaw behaviour
I'll throw in that Heretic's Gauntlet’s are also affected by this, likely given the Gauntlet’s similar behaviour to D... vermil
13:06 Bug #674: Segmentation violation: semi-transparent wall texture (bars)

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5418ba2f/4eaf/attachment/doomsday.out
mittens
13:06 Bug #674 (Closed): Segmentation violation: semi-transparent wall texture (bars)
Hi,
I have recently been testing a new PWAD that I designed (http://www.starfighter.acornarcade....doom.htm#rienzi...
mittens

2009-04-18

14:46 Bug #673 (Closed): Segfault when starting jdoom with music
With openhal i don't have any sound/music/mus but i don't think my card is compatible.
With directsound i have sound...
kevinff
14:46 Bug #673: Segfault when starting jdoom with music

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/080e09ce/039c/attachment/doomsday.out.txt
kevinff

2009-04-16

13:05 Feature #1486: UI language translation/localization
It should be relatively straight forward to implement but I suggest we wait until DED reader 2.0 where we could lever... danij
13:03 Feature #1489 (New): Separate decor definitions for different plane types
The ability to define separate decoration definitions for the same graphic depending upon what plane it is used on. A... vermil
 

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