Activity
From 2009-04-16 to 2009-04-29
2009-04-29
- 23:12 Bug #679 (Closed): [jDoom] Menu items disappear after engine reset
- Each time the engine is reset, a menu item from the DOOM2 menu disappears.
*Labels:* jDoom - 11:58 Feature #1491 (New): Variable damage for the pmf_crush plane move flag
- Variable damage for the pmf_crush plane move flag.
Currently the flag will make the plane do hardcoded 10 damage a...
2009-04-20
- 19:39 Feature #1490 (Closed): Can the "secret found" sounds be given their own defs?
- A very small feature request. Can Dday's "secret found" sound's in all games be given their own sound definition rath...
2009-04-19
- 21:03 Bug #655: Artefact key's not checking that player actually has item
- In Beta6.1, all the artefact key binds use an artefact regardless of wheter the player actually has it.
For insta... - 20:40 Bug #678 (Closed): Automap: Rotation angle smoothing
- Beta6.1.
If you do a 360 spin on the map, the map will very often suddenly quickly rotate back to zero degrees the... - 20:11 Bug #677: HeXen Quietus flames spawning way off where they should
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f861faa3/e397/attachment/hexen-003.jpg
- 20:11 Bug #677: HeXen Quietus flames spawning way off where they should
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f861faa3/53c5/attachment/hexen-002.jpg
- 20:10 Bug #677 (Closed): HeXen Quietus flames spawning way off where they should
- In Beta6.1, the flames spawned by exploding Quietus (Fighter weapon 4) missiles are spawning across the opposite side...
- 17:39 Bug #676 (Closed): HeXen inventory not saved between maps
- The contents of the player’s finite inventory (i.e. Quartz Flasks, puzzle items etc) is not being saved when entering...
- 15:11 Bug #675 (Closed): Weapon controls wrong selection
- In Beta6.1, with all controls that switch between two weapons (i.e. the shotgun/db shotgun binding), the game is curr...
- 15:05 Bug #602: Changed chainsaw behaviour
- I'll throw in that Heretic's Gauntlet’s are also affected by this, likely given the Gauntlet’s similar behaviour to D...
- 13:06 Bug #674: Segmentation violation: semi-transparent wall texture (bars)
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5418ba2f/4eaf/attachment/doomsday.out
- 13:06 Bug #674 (Closed): Segmentation violation: semi-transparent wall texture (bars)
- Hi,
I have recently been testing a new PWAD that I designed (http://www.starfighter.acornarcade....doom.htm#rienzi...
2009-04-18
- 14:46 Bug #673 (Closed): Segfault when starting jdoom with music
- With openhal i don't have any sound/music/mus but i don't think my card is compatible.
With directsound i have sound... - 14:46 Bug #673: Segfault when starting jdoom with music
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/080e09ce/039c/attachment/doomsday.out.txt
2009-04-16
- 13:05 Feature #1486: UI language translation/localization
- It should be relatively straight forward to implement but I suggest we wait until DED reader 2.0 where we could lever...
- 13:03 Feature #1489 (New): Separate decor definitions for different plane types
- The ability to define separate decoration definitions for the same graphic depending upon what plane it is used on. A...
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