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From 2009-03-27 to 2009-04-09

2009-04-06

11:18 Bug #661: New armour bug: blue and green armour add
I just founded that bug... and as far as i see, i did the same, but the green one was picked on the lvl one and the h... xrdvx

2009-04-05

23:07 Bug #661: New armour bug: blue and green armour add
Maybe caused because the armor is added totally and not point by point... If the armor points are added one by one, y... xrdvx
16:50 Bug #661 (Closed): New armour bug: blue and green armour add
In Doom, picking up green armour, some helmets and blue armour after one another results in having an armour value of... stefansteck
09:30 Bug #612: jHexen: Door sounds mixed up
Issue remains in 1.9.0-beta6.1. jengelh
09:27 Bug #660: -warp parameter fails to start game
This is the log for jHeretic.
$ doomsday -game jheretic -iwad /D/doom/heretic.wad -warp 1 1
Z_Create: New 32.0 MB...
jengelh
09:25 Bug #660 (Closed): -warp parameter fails to start game
Starting Hexen with -warp 1 just exits the engine (both 1.9.0-beta6.0 and -beta6.1). I can start the game by omitting... jengelh

2009-04-03

11:22 Bug #659 (Closed): Can't run doomsday on FreeBSD
Hello!
# /usr/local/bin/deng -g jheretic
Z_Create: New 32.0 MB memory volume.
determineGlobalPaths: Base path = ...
vcub

2009-04-02

22:39 Bug #658 (Closed): BugWall
When on Ultimate doom, Episode 2, map 1... i founded that i can pass trought a wall, without having the NOCLIP active... xrdvx
22:39 Bug #658: BugWall
Me looking from outside the map, without idclip
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/...
xrdvx

2009-04-01

20:56 Feature #1487 (Closed): [InFine] ximage: support for 8-bit paletted PNG images
I want to use the “ximage” infine command in my mod to load a very large number of external images to take advantage ... vermil
20:44 Bug #657: DED Reader: Failing to locate State definitions
Fixed in svn for 1.9.0-beta6.2 danij
17:38 Bug #657: DED Reader: Failing to locate State definitions
I'm currently looking into this rather strange problem. The DED parser is correctly reading all states but Def_GetSta... danij
16:44 Bug #657 (Closed): DED Reader: Failing to locate State definitions
The ded reader is failing to locate states being loaded by custom definitions in the second pass, leading to Dday err... vermil
13:56 Bug #459: Level music and "before" infine scripts
Are you trying to achieve silence (i.e., you want no music at all unless you specify the track to play)? danij
11:14 Bug #459: Level music and "before" infine scripts
I'm reopening this report because of a small issue that has arisen from it.
Because of the fix, if you don't specify...
vermil
12:00 Bug #656 (Closed): Heretic Gargoyles not spawning correctly
The mf2_spawnfloat flag doesn't work properly in Beta6.1.
Anything with the flag attached (i.e Heretic's Gargoyles...
vermil
11:56 Bug #655 (Closed): Artefact key's not checking that player actually has item
In Jheretic and JHeXen, in Beta6.1, pressing the fly up buttom gives the player the wing's powerup. vermil

2009-03-31

17:56 Bug #654: Hexen crash\playabitliy issue
Thanks for submitting this bug report. Both of these issues have since been fixed for the (imminent) 1.9.0-beta6.1 re... danij
15:13 Bug #654 (Closed): Hexen crash\playabitliy issue
I have run into two problems while playing Hexen. Now the first one I'm not sure if its the game or the engine but wh... sanzoivalice
15:13 Bug #654: Hexen crash\playabitliy issue
Doomsday.out file for the SetValue: DDVT_PTR incompatible with value type DDVT_INT.
*Attachments:*
* http://sourcefo...
sanzoivalice

2009-03-30

19:42 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Thanks for the information. We'll need to try and get hold of this version so that we can determine how best to suppo... danij
12:02 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
Yes and no.
The DOOM2.WAD comes from a CD published by GT Interactive (Exclusively for germany).
It does not copy th...
yamakuzure
09:41 Bug #652: Music volume and balance
WinXP SP3
standart Microsoft synthesizer
Doomsday centers balance and maximizes volume for synthesizer in system mi...
vigs

2009-03-29

22:23 Bug #652: Music volume and balance
Which OS are you running? danij
22:00 Bug #653: The light creates a wall
Thanks for submitting this bug report. However, this issue has already been reported.
Closing as duplicate.
danij
21:54 Bug #632: jHexen: Savegame Crash with jXRP
Fixed in svn for 1.9.0-beta6.1 danij

2009-03-28

23:20 Bug #653 (Closed): The light creates a wall
As we can see in the picture, into the map E1M1 from Ultimate doom, infront of the player is a brown or black wall, a... xrdvx
23:20 Bug #653: The light creates a wall
The light creates a wall.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8b1fbe05/3b79/attachme...
xrdvx
23:04 Feature #1486 (Rejected): UI language translation/localization
Translating the fron't end and maybe in-game language would expand you comunity, and also help already users to under... xrdvx
15:39 Bug #652: Music volume and balance
I mean original game music, not any kind of user mapped. vigs
15:36 Bug #652 (Closed): Music volume and balance
Using SDL_mixer, midi music.
Music volume and balance resets to maximum after repeat of track or level change.
*L...
vigs
08:44 Bug #632: jHexen: Savegame Crash with jXRP
I tested it again, with disabling several parts of the jXRP.
I've encountered, that if I disable "XCCP Decorations" ...
xxmiltenxx
03:32 Bug #632: jHexen: Savegame Crash with jXRP
This problem does not seem to be related to the save games, the problem seems to originate from the particle generato... danij
04:21 Bug #651 (Closed): The texture compression option does not work
The texture compression option in Snowberry doesn't disable the texture compression in games.
The option appears to ...
mrdeviance

2009-03-27

23:16 Bug #650: Dynamic lights bleeding through solid walls
Fixed in svn for 1.9.0-beta6.1 danij
15:29 Bug #650: Dynamic lights bleeding through solid walls

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0188abd0/52c2/attachment/doom2-011.jpg
vermil
15:26 Bug #650 (Closed): Dynamic lights bleeding through solid walls
Something that I believe has always occurred with Dday.
The attached screenshot and example map show the issue.
...
vermil
15:26 Bug #650: Dynamic lights bleeding through solid walls

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/0188abd0/76e4/attachment/Test.wad
vermil
 

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