Activity
From 2009-03-12 to 2009-03-25
2009-03-25
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23:21 Revision 7afaee9a (github): Changed purge level of all map thinkers to PU_MAP (was a mixture of PU_MAP and PU_MAPSPEC) as AFAIC, there is no need to separate them, as we'd only ever want to purge them together (or free manually when necessary/desired). Removed unused/unnecessary zone memory purge levels; PU_MAPSPEC/PU_DAVE/PU_OPENGL.
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19:09 Revision eee0c990 (github): Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back side of the spread direction completely fills the gap between floor and ceiling. Fixes the issue seen in Heretic E1M2 where the Undead Warriors hidden behind a one-way wall in sector #83 were sometimes visible from the other side. This also fixes the problem of dynamic lights spreading under similar circumstances.
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18:30 Revision 2bacbe64 (github): Fixed jHexen: sigsegv attempting to open the automap (when configured to display statusbar while open) and after an armour item has been collected by the viewplayer.
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15:50 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- I think the problem may simply be that the IWAD in question is too old for our fancy detection algorithm. If DaniJ or...
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15:41 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- Nope, no difference.
This is a CD Version of DoomII from 1994. *sigh* Maybe that is the problem?
2009-03-23
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14:21 Bug #646: jHexen Deathkings Crash
- Fixed in svn for 1.9.0-beta6.1
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14:20 Bug #647: when environment pack is selected the music does not work
- This is not a bug. These addons have changed the default MapInfo definitions are missing music track information. As ...
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12:57 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- No, it did not make any change. I will try the original installer from the cd and then configure doomsday to use that...
2009-03-22
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21:52 Bug #647 (Closed): when environment pack is selected the music does not work
- In the addons section of the doomsday engine, I clicked on the environment addon (with the fog, sky effect, etc). I n...
2009-03-21
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16:02 Bug #646 (Closed): jHexen Deathkings Crash
- Game crashes at same point in the Catacomb Map 4 (44). Error: Set Value: DDVT_PTR incompatible with value type DDV...
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15:40 Bug #645: Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- Doomsday is reporting that it cannot identify the version of the IWAD you are using.
Please try copying the WAD fi... -
14:20 Bug #645 (Rejected): Fatal error "R_InitSprites: No patches found" (unknown IWAD)
- When starting the current doomsday release with the original DoomII wad (copied from original CD), it can not be star...
2009-03-20
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19:50 Bug #632: jHexen: Savegame Crash with jXRP
- Hexen Savegames, Part 2
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c14200dc/3fca/attachment... -
19:50 Bug #632: jHexen: Savegame Crash with jXRP
- File Added: Hexen Savegame.part2.rar
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19:50 Bug #632: jHexen: Savegame Crash with jXRP
- Hexen Savegames, Part 1
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c14200dc/fe66/attachment... -
19:50 Bug #632: jHexen: Savegame Crash with jXRP
- I've uploaded the "hexndata" and "doomsday.out from "Doomsday\snowberry\runtime", but I had to split the file, becaus...
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13:53 Bug #632: jHexen: Savegame Crash with jXRP
- Please attach your savegame files to this tracker item so that we may debug the problem.
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17:04 Revision 7f3f0ecc (github): Fixed: "Full Map Code Works Incorrectly After Switching Resolutions" see here (http://sourceforge.net/tracker2/?func=detail&aid=2639437&group_id=74815&atid=542099);
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16:47 Revision 774d92b9 (github): Fixed: "Failing to read more than one loose ded" see here (http://sourceforge.net/tracker2/?func=detail&aid=2646623&group_id=74815&atid=542099).
- This wasn't strictly speaking a bug in that Doomsday expected that there would only be one instance of -def and/or -d...
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15:53 Revision 4c86ad91 (github): Fixed: "jHexen: Dark Crucible: Bridge motionless and dark on respawn" see here (http://sourceforge.net/tracker2/index.php?func=detail&aid=2642269&group_id=74815&atid=542099).
- Fixed: "jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise" see here
(http://sourceforge.net/tracker2/?func=... -
15:05 Bug #617: Full Map Code Works Incorrectly After Switching Resolutions
- Fixed in svn for 1.9.0-beta6.1
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14:47 Bug #628: Failing to read more than one loose ded
- Fixed in svn for 1.9.0-beta6.1
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13:55 Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
- Fixed in svn for 1.9.0-beta6.1
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13:40 Bug #622: jHexen: Dark Crucible: Bridge motionless and dark on respawn
- I've done a bit more investigating and the ACS script stack and all the related state in p_acs.c appears to have been...
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13:55 Bug #626: jHexen: Savegame bug (e.g. seven portals)
- Fixed in svn for 1.9.0-beta6.1
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13:54 Bug #630: jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
- Fixed in svn for 1.9.0-beta6.1
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13:07 Bug #637: [Hexen] Class change in-game causes instability, issues
- After further investigation, doing this the proposed "easy" way would not actually be possible without first addressi...
2009-03-13
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00:56 Revision 2a1856b3 (github): Removed global variable "viewActive"; not read anywhere.
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00:36 Revision 533495d2 (github): Fixed: If the automap is open when a map change occurs, the map would be visible momentarily when the new map begins.
2009-03-12
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23:38 Revision 522eff96 (github): Updated jDoom64 to use the new common player inventory for the Demon Keys.
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23:33 Revision 82ae0870 (github): Updated jDoom64 to use the new common player inventory for the Demon Keys.
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20:51 Bug #644: MAP01 error with Doom2.wad 1.9
- Thanks.
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20:32 Bug #644: MAP01 error with Doom2.wad 1.9
- I see the problem. You will need to manually clear the map cache in your Doomsday runtime directory. In Doomsday 1.9....
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20:16 Bug #644: MAP01 error with Doom2.wad 1.9
- The Map error and you can see there the general error.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/... -
20:16 Bug #644: MAP01 error with Doom2.wad 1.9
- I'm using the 1.9.0 beta5 and not, I'm not trying to load a old game. I press new game (select) and the difficulty an...
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09:08 Bug #637: [Hexen] Class change in-game causes instability, issues
- When a player class change occurs, the player is spawned again at the same location resulting in a new mobj. Problem ...
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03:24 Revision 9b4d918d (github): Added \fixme comment to SV_InitMaterialArchives about a design flaw which could at best result in HOM but at worst a seg fault upon loading a saved game. How best to tackle this?
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03:19 Revision 64147480 (github): Fixed: (DOOM.EXE bug) if the game is saved while a repeatable switch is momentarily in the "on" position, upon loading the saved game the switch would never return to the "off" position.
- Fixed: Material changes on sidedef surfaces as a result of XG's automatic switch swapping not working and switches de...
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