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From 2009-03-02 to 2009-03-15

2009-03-12

20:51 Bug #644: MAP01 error with Doom2.wad 1.9
Thanks. xrdvx
20:32 Bug #644: MAP01 error with Doom2.wad 1.9
I see the problem. You will need to manually clear the map cache in your Doomsday runtime directory. In Doomsday 1.9.... danij
20:16 Bug #644: MAP01 error with Doom2.wad 1.9
The Map error and you can see there the general error.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/...
xrdvx
20:16 Bug #644: MAP01 error with Doom2.wad 1.9
I'm using the 1.9.0 beta5 and not, I'm not trying to load a old game. I press new game (select) and the difficulty an... xrdvx
09:08 Bug #637: [Hexen] Class change in-game causes instability, issues
When a player class change occurs, the player is spawned again at the same location resulting in a new mobj. Problem ... danij

2009-03-10

22:00 Bug #644: MAP01 error with Doom2.wad 1.9
We'll need at least some info in order to resolve this. Which version of Doomsday are you using?
If you are trying...
danij
20:51 Bug #644 (Closed): MAP01 error with Doom2.wad 1.9
I updated my wad to the leasted version. After that, when i start a game from the begining, i get with video error, a... xrdvx
15:48 Bug #633: Low Damage with Timons Axe and Gauntlets
Fixed in rev #6450 danij
14:52 Bug #640: Delay with use key on intermission screens
Rather than fix this minor problem, I suggest that we postpone this until beta7 as there are a few other issues with ... danij
14:21 Bug #627: Mousewheel-down doesn't bind
Fixed in rev #6448 danij
12:13 Bug #638: Monsters become active at start of some maps
At the start of E2M1 it seems to be a call to P_CheckSight, via A_Look that is incorrectly determining that the playe... danij

2009-03-09

09:41 Bug #643: wad midspace texture name does not work?
small wad and ded to test the materials
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/38dd4ee5...
eunbolt
00:29 Bug #643 (Closed): wad midspace texture name does not work?
When using a sprite as a wall texture by typing the sidedef texture name in doombuilder
material does not show up.
...
eunbolt

2009-03-08

11:04 Bug #623: Inventory display wrong item
Fixed in rev #6439. danij

2009-03-06

20:19 Bug #642 (Closed): [MacOS] Doomsday engine 1.9beta 5/6 crash
Using an Intel G5 with nvidia GT 8800 video card, 3 megs
onboard ram, the OS is Leopard.I tried to use this with Plu...
johnb67

2009-03-05

12:23 Feature #1485 (Closed): Font graphic compatibility
In Doomsday, JDoom uses "FONTAXXX" and "FONTBXXX" graphics taken from JDoom.wad for font graphics.
FONTA is an exa...
vermil

2009-03-04

20:52 Bug #630: jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
I tested it. I run into that room and it worked without bug. Then killed myself, respawned and tested it again, but i... xxmiltenxx
20:08 Bug #629: A couple of broken XG classes
Both these issues should now be fixed in the 1.9.0-beta6 branch of svn. danij
20:04 Bug #641: Resolution change issues (Linux)
Thanks for the report. However, this issue has already been added to this tracker, please see here:
https://source...
danij
19:50 Bug #641 (Closed): Resolution change issues (Linux)
Hello,
I have the following problems with the recently released deng 1.9.0beta6 in Linux,
In summary: the progr...
chromisx
16:42 Bug #639: "Midbars" texture problem / possibly jdrp related
Hi Skyjake, uploaded the file you requested.
File Added: jdoom.cfg
johanbeyl
16:42 Bug #639: "Midbars" texture problem / possibly jdrp related
jdoom.cfg as requested
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1063c914/9183/attachment/...
johanbeyl
16:17 Bug #640 (Closed): Delay with use key on intermission screens
It seems that if you press the use key to end an intermission (i.e. after all the number counting has completed), the... vermil

2009-03-03

17:31 Bug #639: "Midbars" texture problem / possibly jdrp related
I can't reproduce this issue. Beylie, could you also attach your jdoom.cfg? skyjake
16:23 Bug #639 (Closed): "Midbars" texture problem / possibly jdrp related
Using the 1.9.0-beta6 and JDRP ( both the old 1.01 and the latest one from DoomdayHQ ), the non-solid textures in Doo... johanbeyl
16:23 Bug #639: "Midbars" texture problem / possibly jdrp related
Screenshot of graphics problem
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/1063c914/5f2a/att...
johanbeyl
00:16 Bug #638 (Closed): Monsters become active at start of some maps
At the beginning of certain maps, some monsters immediately become active and start roaming around the area without e... sonicdoommario

2009-03-02

22:52 Bug #636: invalid read of 8 byte
Fixed in rev #6434. Well spotted, cheers. danij
21:55 Bug #636 (Closed): invalid read of 8 byte
In Stack_Pop the program tries to read in non-allocated space (see valgrind output below) - apparently, because the s... gerddie
21:55 Bug #636: invalid read of 8 byte
patch to fix false read
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6f9dca29/aa63/attachmen...
gerddie
22:04 Bug #637 (New): [Hexen] Class change in-game causes instability, issues
I thought it would be cool to change the character class in the middle of the game by using bindings, so I don't have... jimigrey
22:04 Bug #637: [Hexen] Class change in-game causes instability, issues
Class changing weapon bindings
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/83384292/a95e/att...
jimigrey
21:31 Bug #635: No Music
The OpenAL audio plugin does not feature a music playback interface. Currently the only audio plugin which allows for... danij
16:58 Bug #635 (Closed): No Music
I get no music in any game with Beta 6. External music packs also seem to not work.
*Labels:* Sound (OpenAL)
spacewreckage
12:17 Bug #634 (Closed): Infine events command not working
As the summary states. Infine events/noevents commands aren't working at tall in 1.9 Beta6.
*Labels:* InFine
vermil
 

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