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From 2008-11-24 to 2008-12-07

2008-12-05

22:51 Bug #574: Duplicate key hud messages
Vermil informs me that he is in fact referring to the case of e.g., picking up a red skullkey after a red keycard and... danij
21:51 Bug #574: Duplicate key hud messages
Is there really any need to inform the player about picking up a duplicate key? danij
21:20 Bug #574 (Closed): Duplicate key hud messages
A little oversight bug in the original Doom that is carried over to Doomsday.
If you pick up a duplicate of a key ...
vermil
22:44 Feature #1474: Customization options for object shadows
There already exist a flag to disable the shadow for a particular mobj state and the size can be adjusted also.
I ...
danij
15:20 Bug #572: IDMUSxx cheat ded oversights
Not a bug. This cheat plays a music track, without any care to what map(s) it might be used on by selecting the music... danij

2008-12-04

21:49 Bug #536: Escape key has no effect.
Is this still a problem with the current svn version? danij
21:48 Bug #543: Polyobjs completely missing
Is this still a problem? danij
21:38 Bug #571: -fast option is broken
The fast monsters issue I can replicate.
I've not noticed any real latency with the input of those weapons specifica...
danij

2008-12-01

21:14 Bug #573 (Closed): Thing Dynamic lights: Y Offset +/- wrong way around
Thing Dynamic lights: Y Offset +/- wrong way around
As the summary suggests.
It seems that the +/- values for the...
vermil

2008-11-29

23:02 Bug #572 (Closed): IDMUSxx cheat ded oversights
I'd imagine this is an oversight more than anything else and not a big thing really (especially given Dday's playmusi... vermil
 

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