Activity
From 2008-10-05 to 2008-10-18
2008-10-18
- 20:39 Revision 48580fe6 (github): jHexen-changed; ANIMDEFS and SNDINFO lumps are no longer required.
- jHexen: SC_OpenLump now takes a lumpnum_t rather than lump name string to force the caller to implement the required ...
- 20:26 Revision 4038f61d (github): Fixed a couple of messages output during map load which reported incorrect linedef and sector indices (off by one errors). Updated file author details.
- 20:26 Revision 423b3ded (github): Resolved OS X Intel compilation issues.
- 20:04 Revision ad45883f (github): No need to resolve an xlinedef in XL_Thinker if this is a client (shouldn't reach here anyway).
- 20:04 Revision f4325a74 (github): Handle NULL sector ptr in XS_Gravity
- 19:13 Revision 63c91a95 (github): Resolving OS X compilation issues.
- 19:10 Revision b7003dca (github): Switched to CMake 2.6 to resolve OS X compilation issues.
- 04:55 Revision 63aabacd (github): Fixed bug in the DED reader which failed to read the iparams of XG Line Type definitions correctly due to the flag prefix name strings (part of the game-side xgClassLinks array) being defined as zero-length strings rather than NULL ptrs.
- 04:46 Revision edc0505e (github): Swapped the dest and src paramaters of P_CopyLine and P_CopySector to match convention.
- 04:41 Revision 186b7475 (github): Protected the pointer based, public DMU interface from passed NULL pointers.
- 03:21 Revision 120510ae (github): Fixed bug #1832045; If a map number is not set in an XG end_level line type the exit would take the player to the first map (instead of the next as defined by the map progression).
- 02:17 Revision eb9c6607 (github): Fixed problem in the vs build options. Rather than generate a manifest every time, use the one in engine/win32/res
- 00:00 Revision d790a438 (github): Moved the (unused) overlapping linedef detection algorithm out of the bsp generation and into edit_map.c Moved the remnants of bsp_analyze.c into more appropriate locations. Deleted the now empty bsp_analyze.c/h
2008-10-17
- 19:29 Revision ecb6f9a2 (github): Continued work on the map loader and BSP generation:
- * Revised the algorithm used to detect "one-way windows" to remove use of the glbsp concept of edgetips and instead u...
2008-10-16
2008-10-15
- 19:32 Revision 20a0413c (github): Fixed a handful of rendering glitches that would occur with segs on twosided linedefs when the back sector floor height was higher than the back sector ceiling height. In this instance we now lower the high floor to the ceiling.
- 19:27 Revision aa9bea6c (github): Now that we arn't culling sectors with no linedefs during map load, protect P_Iterate from trying to walk the sector object lists as they might not be present.
- 03:45 Revision 89be26da (github): Pruning of redundant map data objects cannot yet be done, due to the problem of their original indices being used as references to them in several ways, which have not been updated accordingly. As this is quite a lot of work I've simply disabled the pruning for now.
- 03:40 Revision 84ee19f3 (github): Fixed blue locked doors not showing in the automap in jDoom, jDoom64 and WolfTC.
2008-10-11
- 01:08 Revision 0741c969 (github): Quick fix to the vertical offset problem in the conversion of lumobjs to vlights.
- 01:06 Revision 3ca211b8 (github): Fixed decoration origin offsets on pegged top and unpegged bottom surfaces.
2008-10-10
- 19:45 Revision 1c580768 (github): Fixed various issues in the conversion from lumobj to vlight for the purposes of sprite and model lighting.
- TODO: The debug display I added to draw the light vectors affecting a given sprite indicate that there are a few rema...
- 18:11 Revision 20e3c91c (github): Reinstated the soft limits for max number of vlights affecting sprites and models.
- 16:17 Revision e65b021e (github): Fixed bug #2143145 - DOOM2/Final DOOM incorrect screen border flat.
- 15:46 Revision d007928d (github): Fixed svn head bug #2156065 - Rckt and Cell ammo switched in the statusbar.
2008-10-08
- 16:23 Revision 368644c3 (github): Always do a full tex reset on change to the mipmapping mode.
- 14:27 Revision 1c3c636d (github): Changed pClassInfo->turnSpeed to int.
2008-10-07
- 18:19 Revision e4a637e7 (github): Fixed typo in R_MaterialNumForName that would always return zero regardless of whether the material was found (doh!).
- 16:17 Revision 5f75ed01 (github): Fixed incorrect memory allocation error in R_PrecacheLevel, thanks to Yagisan for the heads up.
- 15:52 Revision a0b816f6 (github): Fixed only log in R_MaterialNumForName when the name being searched for is not found.
- 15:48 Revision 0f49c60b (github): Fixed R_MaterialCheckNumForName and R_MaterialNumForName could not handle NULL name ptr.
- 15:46 Revision 0bd1aa47 (github): Removed unused members from vissprite_t
- 15:33 Revision 89969488 (github): Fixed potential segfault in dpWADMapConverter::IsSupportedFormat under nix where as Thomas Lübking points out; the libc implementation of strncmp cannot handle a NULL string ptr.
- 15:18 Revision 7a8f35b9 (github): Fixed segfault in M_InitControlsMenu under nix as pointed out by Thomas Lübking and Yagisan.
- 14:00 Revision 3d3740c3 (github): Fixed player turn rate in P_PlayerThinkLookAround, turnSpeed is fixed point, not float.
2008-10-06
- 17:17 Revision 408c2363 (github): Applied the CMAKE_BUILD_TYPE patch.
- 03:04 Revision 0b540487 (github): Fixed issue of mobj shadows not being drawn correctly (couldn't be seen at all).
2008-10-05
- 21:07 Revision a7b47b6a (github): Fixed all FTBFS issues with r_things.c due to recent work that had been left incomplete due to my accident.
- Note there remains an issue in that currently the max number of vertex lights per model is ignored, I'll address this...
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