Revision ecb6f9a2
    
    Added by danij about 17 years ago
  
  
Files
- added
 - modified
 - copied
 - renamed
 - deleted
 
- doomsday
- engine
- data
 - portable
- include
- bsp_analyze.h (diff)
 - bsp_edge.h (diff)
 - mapdata.hs (diff)
 - p_maptypes.h (diff)
 - r_world.h (diff)
 - rend_main.h (diff)
 
 - src
- bsp_analyze.c (diff)
 - bsp_edge.c (diff)
 - bsp_level.c (diff)
 - bsp_main.c (diff)
 - dam_file.c (diff)
 - edit_map.c (diff)
 - p_data.c (diff)
 - p_maputil.c (diff)
 - p_mobj.c (diff)
 - p_objlink.c (diff)
 - p_sight.c (diff)
 - r_lumobjs.c (diff)
 - r_things.c (diff)
 - r_world.c (diff)
 - rend_dyn.c (diff)
 - rend_fakeradio.c (diff)
 - rend_main.c (diff)
 - rend_sprite.c (diff)
 - s_environ.c (diff)
 
 
 - include
 
 
 - engine
 
Now that we have full control over the BSP build process there are much better options available to deal with the numerous self-referencing linedef tricks. I have amassed quite a bit of knowledge in how the various constructs are formed and how DOOM.exe reacts. At a later date we should discus in detail how to handle them the "RightWay" in Doomsday.